Added commands + persistence
+ `say`: used by the host to speak in the game chat + `end`: ends the game and cleans up + `broadcast`: Send an important game message that that is pinned in each channel + Persistent allows games to continue across bot restarts + clippy + fmtmsg_refactor
parent
fd878c3721
commit
e72d603149
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@ -1,3 +1,4 @@
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/target
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config.toml
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wOxlf_data.toml
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.idea
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@ -1729,6 +1729,7 @@ dependencies = [
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"serenity",
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"structopt",
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"tokio",
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"toml",
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]
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[[package]]
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@ -11,6 +11,7 @@ structopt = "0.3.26"
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chrono = "0.4.19"
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serde = "1.0.136"
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rand = "0.8.5"
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toml = "0.5.8"
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[dependencies.serenity]
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version = "0.10.10"
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144
src/commands.rs
144
src/commands.rs
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@ -1,18 +1,19 @@
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use serenity::prelude::Context;
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use serenity::model::prelude::{Message, UserId};
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use serenity::framework::standard::{CommandResult, Args};
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use serenity::framework::StandardFramework;
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use serenity::framework::standard::macros::{command, group};
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use crate::data::{GlobalData, BotConfig, PlayerData};
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use crate::data::{BotConfig, GlobalData, MessageSource, PlayerData};
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use crate::helper::{clear_game_state, save_game_state, send_msg_to_player_channels};
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use rand::Rng;
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use serenity::model::guild::{Member, Guild};
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use serenity::model::id::ChannelId;
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use serenity::model::Permissions;
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use serenity::framework::standard::macros::{command, group};
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use serenity::framework::standard::{Args, CommandResult};
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use serenity::framework::StandardFramework;
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use serenity::model::channel::{PermissionOverwrite, PermissionOverwriteType};
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use serenity::model::guild::{Guild, Member};
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use serenity::model::id::ChannelId;
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use serenity::model::prelude::{Message, UserId};
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use serenity::model::Permissions;
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use serenity::prelude::Context;
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use serenity::utils::MessageBuilder;
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#[group]
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#[commands(start)]
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#[commands(start, say, end, broadcast)]
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struct Host;
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fn generate_codename(config: &BotConfig) -> String {
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@ -24,21 +25,28 @@ fn generate_codename(config: &BotConfig) -> String {
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format!("{} {}", adj, occupation)
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}
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async fn add_user_to_game(ctx: &Context, guild: &Guild, global_data: &mut GlobalData, discord_user: &Member) {
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async fn add_user_to_game(
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ctx: &Context,
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guild: &Guild,
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global_data: &mut GlobalData,
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discord_user: &Member,
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) -> CommandResult {
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let mut codename = generate_codename(&global_data.cfg);
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while global_data.game_state.codename_exists(&mut codename) {
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while global_data.game_state.codename_exists(&codename) {
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codename = generate_codename(&global_data.cfg);
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}
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let channel = guild.create_channel(&ctx.http, |c| {
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c
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.category(&ChannelId::from(global_data.cfg.category))
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let channel = guild
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.create_channel(&ctx.http, |c| {
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c.category(&ChannelId::from(global_data.cfg.category))
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.name(format!("{}'s Channel", discord_user.display_name()))
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}).await.unwrap();
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})
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.await?;
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let allow = Permissions::SEND_MESSAGES | Permissions::READ_MESSAGE_HISTORY | Permissions::READ_MESSAGE_HISTORY;
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let allow = Permissions::SEND_MESSAGES
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| Permissions::READ_MESSAGE_HISTORY
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| Permissions::READ_MESSAGE_HISTORY;
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let overwrite = PermissionOverwrite {
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allow,
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kind: PermissionOverwriteType::Member(discord_user.user.id),
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};
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channel.create_permission(&ctx.http, &overwrite).await.unwrap();
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channel.create_permission(&ctx.http, &overwrite).await?;
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let msg = channel.send_message(&ctx.http, |m| {
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m.content(MessageBuilder::new()
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.push("SUBJECT CODENAME: ")
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.push_line(&codename)
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)
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}).await.unwrap();
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}).await?;
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channel.pin(&ctx.http, msg.id).await.unwrap();
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channel.pin(&ctx.http, msg.id).await?;
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let player_data = PlayerData {
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channel: channel.id.0,
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discord_id: discord_user.user.id.0,
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codename: codename
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codename,
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};
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global_data.game_state.player_channels.insert(channel.id.0, player_data);
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}
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global_data.game_state.player_data.push(player_data);
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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let mut global_data = global_data.lock().await;
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global_data.game_state.clear();
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clear_game_state(&mut global_data).unwrap();
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for player in args.iter::<u64>() {
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if let Ok(player) = player {
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for player in args.iter::<u64>().flatten() {
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if let Some(discord_user) = guild.members.get(&UserId::from(player)) {
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add_user_to_game(ctx, &guild, &mut global_data, &discord_user).await;
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}
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else {
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msg.reply(&ctx.http,format!("User {} is invalid or not in this server!", player)).await.unwrap();
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add_user_to_game(ctx, &guild, &mut global_data, discord_user).await?;
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} else {
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msg.reply(
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&ctx.http,
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format!("User {} is invalid or not in this server!", player),
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)
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.await?;
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break;
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}
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}
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save_game_state(&global_data).unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn end(ctx: &Context, msg: &Message, mut _args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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for player_data in &global_data.game_state.player_data {
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let channel = guild
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.channels
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.get(&ChannelId::from(player_data.channel))
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.unwrap();
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channel.delete(&ctx.http).await?;
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}
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clear_game_state(&mut global_data).unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn say(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let global_data = global_data.lock().await;
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let msg = format!("**wOxlf **> {}", args.rest());
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send_msg_to_player_channels(ctx, &guild, &global_data, MessageSource::Host, &msg, false).await;
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn broadcast(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let global_data = global_data.lock().await;
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let msg = MessageBuilder::new()
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.push_bold_line("\\*\\*IMPORTANT wOxlf SYSTEM MESSAGE\\*\\*")
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.push_line("")
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.push_line(args.rest())
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.push_line("")
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.push_bold_line("\\*\\*END OF SYSTEM MESSAGE\\*\\*")
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.build();
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send_msg_to_player_channels(ctx, &guild, &global_data, MessageSource::Host, &msg, true).await;
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Ok(())
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}
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pub fn command_framework() -> StandardFramework {
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StandardFramework::new()
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.configure(|c| {
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c.prefix("!")
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})
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.configure(|c| c.prefix("!"))
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.group(&HOST_GROUP)
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}
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42
src/data.rs
42
src/data.rs
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use config::{Config, File};
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use serde::{Deserialize, Serialize};
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use std::path::Path;
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use std::collections::HashMap;
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use serenity::prelude::TypeMapKey;
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use std::sync::Arc;
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use std::path::Path;
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use std::path::PathBuf;
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use std::sync::Arc;
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use structopt::StructOpt;
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use tokio::sync::Mutex;
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#[derive(Debug, StructOpt)]
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#[structopt(name = "WOXlf", about = "WOXlf discord bot")]
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pub struct Args {
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pub cfg_path: PathBuf
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pub cfg_path: PathBuf,
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub app_id: u64,
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pub host_channel: u64,
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pub category: u64,
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pub game_state_dir: PathBuf,
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pub occupation: Vec<String>,
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pub adjective: Vec<String>
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pub adjective: Vec<String>,
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}
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impl BotConfig {
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cfg.try_deserialize()
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}
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pub fn get_game_state_path(&self) -> PathBuf {
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self.game_state_dir.join("wOxlf_data.toml")
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}
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub enum Phase {
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Day,
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Night
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Night,
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}
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impl Default for Phase {
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#[derive(Debug, Deserialize, Serialize, Clone, Default, Hash)]
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pub struct PlayerData {
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pub channel: u64,
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pub discord_id: u64,
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pub codename: String,
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}
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#[derive(Debug, Deserialize, Serialize, Clone, Default)]
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pub struct GameState {
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pub player_channels: HashMap<u64, PlayerData>,
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pub current_phase: Phase,
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pub player_data: Vec<PlayerData>,
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}
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impl GameState {
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pub fn codename_exists(&self, codename: &str) -> bool {
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self.player_channels.iter().any(|(_, data)| {
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data.codename.to_lowercase() == codename
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})
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self.player_data
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.iter()
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.any(|data| data.codename.to_lowercase() == codename)
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}
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pub fn clear(&mut self) {
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self.player_channels.clear();
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self.player_data.clear();
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self.current_phase = Phase::Night;
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}
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pub fn get_player_from_channel(&self, channel_id: u64) -> Option<&PlayerData> {
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self.player_data.iter().find(|p| p.channel == channel_id)
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}
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct GlobalData {
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pub cfg: BotConfig,
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pub game_state: GameState
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pub game_state: GameState,
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}
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impl GlobalData {
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pub fn new(cfg: BotConfig) -> Self {
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Self {
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cfg,
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game_state: GameState::default()
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game_state: GameState::default(),
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}
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}
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}
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|
@ -91,3 +99,9 @@ impl TypeMapKey for GlobalData {
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type Value = Arc<Mutex<GlobalData>>;
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub enum MessageSource {
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Player(u64),
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Host,
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Automated,
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}
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|
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|
@ -0,0 +1,99 @@
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use crate::data::{GlobalData, MessageSource};
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use serenity::model::id::UserId;
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use serenity::model::prelude::ChannelId;
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use serenity::model::prelude::Guild;
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use serenity::prelude::Context;
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use std::fs::File;
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use std::io::prelude::*;
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pub async fn send_msg_to_player_channels(
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ctx: &Context,
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guild: &Guild,
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global_data: &GlobalData,
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msg_source: MessageSource,
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msg: &str,
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pin: bool,
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) {
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for player_data in &global_data.game_state.player_data {
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if let MessageSource::Player(channel_id) = msg_source {
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if channel_id == player_data.channel {
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continue;
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}
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}
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let channel = guild
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.channels
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.get(&ChannelId::from(player_data.channel))
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.unwrap();
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let msg = channel
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.send_message(&ctx.http, |m| m.content(&msg))
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.await
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.unwrap();
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if pin {
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// pin system messages
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msg.pin(&ctx.http).await.unwrap();
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}
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}
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let host_channel = guild
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.channels
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.get(&ChannelId::from(global_data.cfg.host_channel))
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.unwrap();
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let source = match msg_source {
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MessageSource::Player(channel_id) => {
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let discord_id = global_data
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.game_state
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.get_player_from_channel(channel_id)
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.unwrap()
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.discord_id;
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let name = guild
|
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.members
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.get(&UserId::from(discord_id))
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.unwrap()
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.display_name();
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|
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name.to_string()
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}
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MessageSource::Host => "Host".to_string(),
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MessageSource::Automated => "Automated".to_string(),
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};
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|
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host_channel
|
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.send_message(&ctx.http, |m| m.content(format!("({}): {}", source, msg)))
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.await
|
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.unwrap();
|
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}
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|
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pub fn save_game_state(global_data: &GlobalData) -> std::io::Result<()> {
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let s = toml::to_string_pretty(&global_data.game_state).unwrap();
|
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|
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let mut file = File::create(global_data.cfg.get_game_state_path())?;
|
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|
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file.write_all(s.as_bytes())
|
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}
|
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|
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pub fn get_game_state(global_data: &mut GlobalData) -> std::io::Result<()> {
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let mut file = File::open(global_data.cfg.get_game_state_path())?;
|
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|
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let mut data = String::new();
|
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|
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file.read_to_string(&mut data)?;
|
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|
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global_data.game_state = toml::from_str(&data).unwrap();
|
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|
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Ok(())
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}
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|
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pub fn clear_game_state(global_data: &mut GlobalData) -> std::io::Result<()> {
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global_data.game_state.clear();
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|
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let state_path = global_data.cfg.get_game_state_path();
|
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if state_path.exists() {
|
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std::fs::remove_file(global_data.cfg.get_game_state_path())?;
|
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}
|
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|
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Ok(())
|
||||
}
|
63
src/main.rs
63
src/main.rs
|
@ -1,15 +1,16 @@
|
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mod data;
|
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mod commands;
|
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mod data;
|
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mod helper;
|
||||
|
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use serenity::prelude::*;
|
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use serenity::model::prelude::{Message, Ready};
|
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use std::sync::Arc;
|
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use serenity::client::bridge::gateway::GatewayIntents;
|
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use crate::data::{GlobalData, Args, BotConfig};
|
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use serenity::async_trait;
|
||||
use crate::commands::command_framework;
|
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use crate::data::{Args, BotConfig, GlobalData, MessageSource};
|
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use crate::helper::{get_game_state, send_msg_to_player_channels};
|
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use serenity::async_trait;
|
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use serenity::client::bridge::gateway::GatewayIntents;
|
||||
use serenity::model::prelude::{Message, Ready};
|
||||
use serenity::prelude::*;
|
||||
use std::sync::Arc;
|
||||
use structopt::StructOpt;
|
||||
use serenity::model::id::ChannelId;
|
||||
|
||||
struct Handler {}
|
||||
|
||||
|
@ -20,36 +21,32 @@ impl EventHandler for Handler {
|
|||
return;
|
||||
}
|
||||
|
||||
if msg.content.starts_with('!') {
|
||||
return;
|
||||
}
|
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|
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let data = ctx.data.read().await;
|
||||
|
||||
let game_data = data.get::<GlobalData>().unwrap();
|
||||
|
||||
let game_data = game_data.lock().await;
|
||||
|
||||
|
||||
if let Some(player_data) = game_data.game_state.player_channels.get(&msg.channel_id.0) {
|
||||
if let Some(player_data) = game_data
|
||||
.game_state
|
||||
.get_player_from_channel(msg.channel_id.0)
|
||||
{
|
||||
let guild = msg.guild(&ctx.cache).await.unwrap();
|
||||
let user_msg = format!("{} > {}", player_data.codename, msg.content);
|
||||
|
||||
for (channel, _) in &game_data.game_state.player_channels {
|
||||
if *channel == msg.channel_id.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let channel = guild.channels.get(&ChannelId::from(*channel)).unwrap();
|
||||
|
||||
channel.send_message(&ctx.http, |m| {
|
||||
m
|
||||
.content(&user_msg)
|
||||
}).await.unwrap();
|
||||
}
|
||||
|
||||
let host_channel = guild.channels.get(&ChannelId::from(game_data.cfg.host_channel)).unwrap();
|
||||
|
||||
host_channel.send_message(&ctx.http, |m| {
|
||||
m
|
||||
.content(&user_msg)
|
||||
}).await.unwrap();
|
||||
send_msg_to_player_channels(
|
||||
&ctx,
|
||||
&guild,
|
||||
&game_data,
|
||||
MessageSource::Player(msg.channel_id.0),
|
||||
&user_msg,
|
||||
false,
|
||||
)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,11 +61,17 @@ async fn main() {
|
|||
|
||||
let bot_cfg: BotConfig = BotConfig::new(&args.cfg_path).expect("Unable to parse cfg");
|
||||
|
||||
let mut global_data = GlobalData::new(bot_cfg.clone());
|
||||
|
||||
if get_game_state(&mut global_data).is_ok() {
|
||||
println!("Resuming game...")
|
||||
}
|
||||
|
||||
let mut client = Client::builder(&bot_cfg.token)
|
||||
.event_handler(Handler {})
|
||||
.framework(command_framework())
|
||||
.intents(GatewayIntents::all())
|
||||
.type_map_insert::<GlobalData>(Arc::new(Mutex::new(GlobalData::new(bot_cfg))))
|
||||
.type_map_insert::<GlobalData>(Arc::new(Mutex::new(global_data)))
|
||||
.await
|
||||
.expect("Err creating client");
|
||||
|
||||
|
|
Loading…
Reference in New Issue