wOxlf/src/commands.rs

187 lines
5.6 KiB
Rust

use crate::data::{BotConfig, GlobalData, MessageSource, PlayerData};
use crate::helper::{clear_game_state, save_game_state, send_msg_to_player_channels};
use rand::Rng;
use serenity::framework::standard::macros::{command, group};
use serenity::framework::standard::{Args, CommandResult};
use serenity::framework::StandardFramework;
use serenity::model::channel::{PermissionOverwrite, PermissionOverwriteType};
use serenity::model::guild::{Guild, Member};
use serenity::model::id::ChannelId;
use serenity::model::prelude::{Message, UserId};
use serenity::model::Permissions;
use serenity::prelude::Context;
use serenity::utils::MessageBuilder;
#[group]
#[commands(start, say, end, broadcast)]
struct Host;
fn generate_codename(config: &BotConfig) -> String {
let mut rng = rand::thread_rng();
let occupation = &config.occupation[rng.gen_range(0..config.occupation.len())];
let adj = &config.adjective[rng.gen_range(0..config.adjective.len())];
format!("{} {}", adj, occupation)
}
async fn add_user_to_game(
ctx: &Context,
guild: &Guild,
global_data: &mut GlobalData,
discord_user: &Member,
) -> CommandResult {
let mut codename = generate_codename(&global_data.cfg);
while global_data.game_state.codename_exists(&codename) {
codename = generate_codename(&global_data.cfg);
}
let channel = guild
.create_channel(&ctx.http, |c| {
c.category(&ChannelId::from(global_data.cfg.category))
.name(format!("{}'s Channel", discord_user.display_name()))
})
.await?;
let allow = Permissions::SEND_MESSAGES
| Permissions::READ_MESSAGE_HISTORY
| Permissions::READ_MESSAGE_HISTORY;
let overwrite = PermissionOverwrite {
allow,
deny: Default::default(),
kind: PermissionOverwriteType::Member(discord_user.user.id),
};
channel.create_permission(&ctx.http, &overwrite).await?;
let msg = channel.send_message(&ctx.http, |m| {
m.content(MessageBuilder::new()
.push("Welcome ")
.mention(discord_user)
.push_line(" to your WOxlf Terminal. You may use this terminal to communicate to other subjects.")
.push_line("You will also use this terminal for choosing one of your fellow subjects for termination.")
.push_line("Happy testing :)")
.push_line("")
.push("SUBJECT CODENAME: ")
.push_line(&codename)
)
}).await?;
channel.pin(&ctx.http, msg.id).await?;
let player_data = PlayerData {
channel: channel.id.0,
discord_id: discord_user.user.id.0,
codename,
};
global_data.game_state.player_data.push(player_data);
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
msg.channel_id.say(&ctx.http, "Starting game").await?;
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
clear_game_state(&mut global_data).unwrap();
for player in args.iter::<u64>().flatten() {
if let Some(discord_user) = guild.members.get(&UserId::from(player)) {
add_user_to_game(ctx, &guild, &mut global_data, discord_user).await?;
} else {
msg.reply(
&ctx.http,
format!("User {} is invalid or not in this server!", player),
)
.await?;
break;
}
}
save_game_state(&global_data).unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn end(ctx: &Context, msg: &Message, mut _args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
for player_data in &global_data.game_state.player_data {
let channel = guild
.channels
.get(&ChannelId::from(player_data.channel))
.unwrap();
channel.delete(&ctx.http).await?;
}
clear_game_state(&mut global_data).unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn say(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let data = ctx.data.read().await;
let global_data = data.get::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let global_data = global_data.lock().await;
let msg = format!("**wOxlf **> {}", args.rest());
send_msg_to_player_channels(ctx, &guild, &global_data, MessageSource::Host, &msg, false).await;
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn broadcast(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let data = ctx.data.read().await;
let global_data = data.get::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let global_data = global_data.lock().await;
let msg = MessageBuilder::new()
.push_bold_line("\\*\\*IMPORTANT wOxlf SYSTEM MESSAGE\\*\\*")
.push_line("")
.push_line(args.rest())
.push_line("")
.push_bold_line("\\*\\*END OF SYSTEM MESSAGE\\*\\*")
.build();
send_msg_to_player_channels(ctx, &guild, &global_data, MessageSource::Host, &msg, true).await;
Ok(())
}
pub fn command_framework() -> StandardFramework {
StandardFramework::new()
.configure(|c| c.prefix("!"))
.group(&HOST_GROUP)
}