44 lines
2.8 KiB
Markdown
44 lines
2.8 KiB
Markdown
---
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title: Converting Multiplayer Worlds to Singleplayer
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path: smp-to-ssp
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---
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# Converting Multiplayer Worlds to Singleplayer
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Multiplayer worlds are structured differently than single-player worlds, and as such, they can't be loaded directly without some re-structuring.
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Details in the guide below are assuming you're on Windows, but the same process will apply regardless of Mac, Linux, etc.
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1. Download the multiplayer ZIP file and extract it into a temporary folder.
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* Some servers/server admins do multiple layers of zipping, so you may want to use 7zip for this. It is better (faster, and supports more file types) than the native Windows utilities.
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2. Open a Windows explorer window in that temp location when done. Leave the window open in the background for now.
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3. Launch Minecraft, create a new single-player world, and load it for the first time.
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* The name of the world doesn't really matter; for the purposes of this guide, the new map will be called **Falcon**, and the old world will be called **Turnip**.
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* Ideally this new world will be the same major and minor MC version that the multiplayer world was on.
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* *Optional:* load up the end and nether, to ensure it creates the folders you need, but this step shouldn't be required.
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* **Note:** Loading older multiplayer worlds onto newer single-player versions should generally be fine, but you don't want to load a newer world save onto an older version of Minecraft.
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4. Save and exit the new **Falcon** world, but don't close Minecraft.
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5. Open a second Windows explorer window and find your new world's save location. The default should be something like this:
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`C:\Users\<user>\AppData\Roaming\.minecraft\saves\Falcon`
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In the Temp folder location, you should see one folder per dimension.
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*Example: one folder named **Turnip**, another named **Turnip**_nether.*
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6. Open Turnip folder and you should now see folders named `region` and `playerdata`.
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7. Replace the region folder in **Falcon** with the one from **Turnip**.
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* This may take a while. If it cries about files already existing, just replace them.
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* Don't worry about the `playerdata` folder unless you care about your inventory/enderchest contents.
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If you want to retain that information, move that folder as well.
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8. Go back to the temp folder and now open the **Turnip**_nether folder. You should see a single folder called DIM-1. Use this to replace the DIM-1 folder in the **Falcon** folder.
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* If you don't see it in **Falcon**, don't worry, you probably just didn't load the nether in an earlier step.
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Just move it underneath the root **Falcon** folder, so that it the same level as other folders like `advancements`, `data`, `playerdata`, `region`, `stats`, etc.
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That should be it! Launch the **Falcon** world and test it out!
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To save space, go back and delete the temporary folders you made earlier.
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