Rewrite of Geoffrey in Rust
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Joey Hines c2bc16f3d8
Added better error handling for API+Database
+ GeoffreyDatabaseError implements Into<GeoffreyApiError>
+ The database Option and Result were combined into just Result to reduce complexity
2021-10-17 12:21:01 -06:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_api Added better error handling for API+Database 2021-10-17 12:21:01 -06:00
geoffrey_db Added better error handling for API+Database 2021-10-17 12:21:01 -06:00
geoffrey_models Added better error handling for API+Database 2021-10-17 12:21:01 -06:00
.gitignore First pass of an API 2021-10-03 14:03:32 -06:00
ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
Cargo.lock Database fixes 2021-05-31 18:53:27 -06:00
Cargo.toml Refactor ahead of API addition 2021-05-08 15:42:47 -05:00
LICENSE Initial commit 2021-03-06 13:19:13 -06:00
README.md Missing "`" in README.md 2021-10-03 16:05:16 -06:00

README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.
  • geoffrey_db: Wrapper around Sled that implements the database functionality. (This is subject to change a lot)
  • geoffrey_api: API wrapper around the database to provide data to the website, bot, plugin, etc. It will have has parts, the command API and the model API. A lot of Geoffrey's logic is implemented here.

License

License