Rewrite of Geoffrey in Rust
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Joey Hines b7ad034cc6
Database fixes
+ Fixed issue where IDs of different models were colliding
+ Used built in methods to convert u64 to bytes
+ Added tests for database speed
+ Converted return time of filter to an iterator
+ Added better error handling for non-unique values
2021-05-31 18:53:27 -06:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_api Database fixes 2021-05-31 18:53:27 -06:00
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geoffrey_models Database fixes 2021-05-31 18:53:27 -06:00
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ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
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Cargo.toml Refactor ahead of API addition 2021-05-08 15:42:47 -05:00
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README.md Initial commit 2021-03-06 13:19:13 -06:00

README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.

License

License