Rewrite of Geoffrey in Rust
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Joey Hines 8e8798f509
First pass on shop/item handling
+ The `add_item` command adds items to a location of type `Shop`
+ `selling` allows items to be queried
  + Items are not sorted yet
  + The user will be able to apply optional sorting params
+ Allowed the `insert` function of the DB to be used to update a model already in the DB
+ Clippy + Fmt
2021-11-07 14:23:18 -07:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_api First pass on shop/item handling 2021-11-07 14:23:18 -07:00
geoffrey_db First pass on shop/item handling 2021-11-07 14:23:18 -07:00
geoffrey_models First pass on shop/item handling 2021-11-07 14:23:18 -07:00
.gitignore First pass of an API 2021-10-03 14:03:32 -06:00
ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
Cargo.lock Added API token handling 2021-10-31 11:00:07 -06:00
Cargo.toml Refactor ahead of API addition 2021-05-08 15:42:47 -05:00
LICENSE Initial commit 2021-03-06 13:19:13 -06:00
README.md Missing "`" in README.md 2021-10-03 16:05:16 -06:00

README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.
  • geoffrey_db: Wrapper around Sled that implements the database functionality. (This is subject to change a lot)
  • geoffrey_api: API wrapper around the database to provide data to the website, bot, plugin, etc. It will have has parts, the command API and the model API. A lot of Geoffrey's logic is implemented here.

License

License