Rewrite of Geoffrey in Rust
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Joey Hines 7fb4054cdb
Rough first pass of a bot
+ Uses application commands from discord
+ Tried to follow a similar structure to how the API handles commands
+ Implements add_location, add_item, selling, and find
+ Needs a lot of work lol
+ clippy + fmt
2021-11-30 21:13:56 -07:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_api Improved tests and added CI config 2021-11-14 17:04:03 -07:00
geoffrey_bot Rough first pass of a bot 2021-11-30 21:13:56 -07:00
geoffrey_db Improved tests and added CI config 2021-11-14 17:04:03 -07:00
geoffrey_models Rough first pass of a bot 2021-11-30 21:13:56 -07:00
.drone.yml Improved tests and added CI config 2021-11-14 17:04:03 -07:00
.gitignore First pass of an API 2021-10-03 14:03:32 -06:00
ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
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README.md Fixed typo in the README.md 2021-11-14 17:07:13 -07:00
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README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.
  • geoffrey_db: Wrapper around Sled that implements the database functionality. (This is subject to change a lot)
  • geoffrey_api: API wrapper around the database to provide data to the website, bot, plugin, etc. It will implement the command API and the model API. A lot of Geoffrey's logic is implemented here.

License

License