Rewrite of Geoffrey in Rust
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Joey Hines 2bf1b8ab1c
Changed how Locations are handled
+ Each location type is now a struct containing LocationData and location specific data.
+ Each type has its own place its own tree
+ Both were done in order to allow clear deserialization
2021-03-13 14:42:37 -06:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_db Changed how Locations are handled 2021-03-13 14:42:37 -06:00
geoffrey_models Changed how Locations are handled 2021-03-13 14:42:37 -06:00
.gitignore Initial database implementation 2021-03-10 18:31:50 -06:00
ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
Cargo.lock Initial database implementation 2021-03-10 18:31:50 -06:00
Cargo.toml Initial database implementation 2021-03-10 18:31:50 -06:00
LICENSE Initial commit 2021-03-06 13:19:13 -06:00
README.md Initial commit 2021-03-06 13:19:13 -06:00

README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.

License

License