Rewrite of Geoffrey in Rust
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Joey Hines 22ffe75422
Added API token handling
+ Tokens can be added by the add_token command or via the CLI
+ Tokens are checked for authorization before a command is run
+ Added an error message field to the GeoffreyApiResponse
+ Made tokens strings instead of u64s
  + Tokens are randomly generated 64 char long alphanumeric strings
+ Clippy + Fmt
2021-10-31 11:00:07 -06:00
figures Initial database implementation 2021-03-10 18:31:50 -06:00
geoffrey_api Added API token handling 2021-10-31 11:00:07 -06:00
geoffrey_db Fmt + Clippy 2021-10-23 13:13:28 -06:00
geoffrey_models Added API token handling 2021-10-31 11:00:07 -06:00
.gitignore First pass of an API 2021-10-03 14:03:32 -06:00
ARCHITECTURE.md Initial database implementation 2021-03-10 18:31:50 -06:00
Cargo.lock Added API token handling 2021-10-31 11:00:07 -06:00
Cargo.toml Refactor ahead of API addition 2021-05-08 15:42:47 -05:00
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README.md Missing "`" in README.md 2021-10-03 16:05:16 -06:00

README.md

Geoffrey: A Location Database for Minecraft Servers

Geoffrey was created to be an information source for base and shop locations on Minecraft severs. Geoffrey can track bases, shops, items for sale, tunnels, towns, public farms and more!

This is the third complete rewrite version of Geoffrey. V3 focuses on improving the API, adding new features, and moving to Rust.

This version is still very early in development and things are very likely to change.

Project Layout

  • geoffrey_models: Models used throughout Geoffrey, split into their own library for reuse.
  • geoffrey_db: Wrapper around Sled that implements the database functionality. (This is subject to change a lot)
  • geoffrey_api: API wrapper around the database to provide data to the website, bot, plugin, etc. It will have has parts, the command API and the model API. A lot of Geoffrey's logic is implemented here.

License

License