Geoffrey-rs/geoffrey_db/src/database.rs

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use crate::error::{GeoffreyDBError, Result};
use geoffrey_models::GeoffreyDatabaseModel;
use std::convert::TryInto;
use std::path::Path;
pub struct Database {
db: sled::Db,
}
impl Database {
pub fn new(db_path: &Path) -> Result<Self> {
let db = sled::open(db_path)?;
Ok(Self { db })
}
fn get_tree<T>(&self) -> Result<sled::Tree>
where
T: GeoffreyDatabaseModel,
{
Ok(self.db.open_tree::<String>(T::tree())?)
}
pub fn insert<T>(&self, mut model: T) -> Result<T>
where
T: GeoffreyDatabaseModel,
{
let id = match model.id() {
Some(id) => id,
None => {
let id = self.db.generate_id()?;
model.set_id(id);
id
}
};
let match_count = self
.filter(|o_id, o: &T| o_id != id && !o.check_unique(&model))?
.count();
if match_count > 0 {
log::debug!("{} is not unique: {:?}", T::tree(), model);
return Err(GeoffreyDBError::NotUnique);
}
let tree = self.get_tree::<T>()?;
let id_bytes = id.to_be_bytes();
tree.insert(id_bytes, model.to_bytes()?)?;
Ok(model)
}
pub fn get<T>(&self, id: u64) -> Result<T>
where
T: GeoffreyDatabaseModel,
{
let tree = self.get_tree::<T>()?;
let id_bytes = id.to_be_bytes();
if let Some(bytes) = tree.get(id_bytes)? {
Ok(T::try_from_bytes(&bytes)?)
} else {
log::debug!("{} of id {} was not found in the database", T::tree(), id);
Err(GeoffreyDBError::NotFound)
}
}
pub fn clear_tree<T>(&self) -> Result<()>
where
T: GeoffreyDatabaseModel,
{
Ok(self.db.open_tree(T::tree())?.clear()?)
}
pub fn filter<'a, T>(
&self,
f: impl Fn(u64, &T) -> bool + 'a,
) -> Result<impl Iterator<Item = T> + 'a>
where
T: GeoffreyDatabaseModel,
{
let tree = self.db.open_tree(T::tree())?;
Ok(tree.iter().filter_map(move |e| {
if let Ok((id, data)) = e {
let id = u64::from_be_bytes(id.to_vec().try_into().unwrap());
let data = T::try_from_bytes(&data).unwrap();
if f(id, &data) {
Some(data)
} else {
None
}
} else {
None
}
}))
}
pub fn tree_iter<T>(&self) -> Result<sled::Iter>
where
T: GeoffreyDatabaseModel,
{
Ok(self.db.open_tree(T::tree()).map(|tree| tree.iter())?)
}
}
#[cfg(test)]
mod tests {
use crate::database::Database;
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use geoffrey_models::models::locations::shop::Shop;
use geoffrey_models::models::locations::{LocationDataDb, LocationDb};
use geoffrey_models::models::player::{Player, UserID};
use geoffrey_models::models::{Dimension, Position};
use geoffrey_models::GeoffreyDatabaseModel;
use lazy_static::lazy_static;
use std::path::Path;
use std::time::Instant;
lazy_static! {
static ref DB: Database = Database::new(Path::new("../test_database")).unwrap();
}
fn cleanup() {
DB.clear_tree::<Player>().unwrap();
DB.clear_tree::<LocationDb>().unwrap();
DB.db.clear().unwrap();
DB.db.flush().unwrap();
}
#[test]
fn test_insert() {
cleanup();
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let player = Player::new("CoolZero123", UserID::DiscordUUID { discord_uuid: 0u64 });
let p2 = DB.insert::<Player>(player.clone()).unwrap();
assert!(p2.id().is_some());
assert_eq!(player.name, p2.name);
cleanup();
}
#[test]
fn test_unique_insert() {
cleanup();
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let player1 = Player::new("CoolZero123", UserID::DiscordUUID { discord_uuid: 0u64 });
let player2 = Player::new("CoolZero123", UserID::DiscordUUID { discord_uuid: 0u64 });
DB.insert::<Player>(player1.clone()).unwrap();
assert_eq!(DB.insert::<Player>(player2.clone()).is_err(), true);
cleanup();
}
#[test]
fn test_get() {
cleanup();
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let player = Player::new("CoolZero123", UserID::DiscordUUID { discord_uuid: 0u64 });
let p2 = DB.insert::<Player>(player.clone()).unwrap();
let p3 = DB.get::<Player>(p2.id().unwrap()).unwrap();
assert_eq!(p3.name, player.name);
cleanup();
}
#[test]
fn test_filter() {
cleanup();
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let player = Player::new("CoolZero123", UserID::DiscordUUID { discord_uuid: 0u64 });
let player = DB.insert::<Player>(player.clone()).unwrap();
let loc = LocationDb::new(
"Test Shop",
Position::new(0, 0, Dimension::Overworld),
player.id.unwrap(),
None,
LocationDataDb::Shop(Shop {
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item_listings: Default::default(),
}),
);
let loc = DB.insert::<LocationDb>(loc.clone()).unwrap();
let count = DB
.filter(|id: u64, l: &LocationDb| {
assert_eq!(id, l.id().unwrap());
loc.id().unwrap() == id
})
.unwrap()
.count();
assert_eq!(count, 1);
DB.db.flush().unwrap();
cleanup();
}
#[test]
fn test_insert_speed() {
cleanup();
let insert_count = 1000;
let timer = Instant::now();
for i in 0..insert_count {
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let player = Player::new("test", UserID::DiscordUUID { discord_uuid: i });
DB.insert::<Player>(player).unwrap();
}
DB.db.flush().unwrap();
let sec_elapsed = timer.elapsed().as_secs_f32();
println!(
"Completed in {}s. {} inserts per second",
sec_elapsed,
insert_count as f32 / sec_elapsed
);
cleanup()
}
}