2018-05-26 15:07:17 +00:00
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from sqlalchemy import Column, Integer, String, ForeignKey, Enum
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import enum
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from sqlalchemy.ext.declarative import declarative_base
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2018-06-02 16:11:31 +00:00
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from BotErrors import *
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from sqlalchemy import create_engine
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from sqlalchemy.orm import sessionmaker
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import sqlalchemy
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2018-05-26 15:07:17 +00:00
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SQL_Base = declarative_base()
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2018-06-02 16:11:31 +00:00
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class GeoffreyDatabase:
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def __init__(self, engine_arg):
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self.engine = create_engine(engine_arg, echo=True)
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Session = sessionmaker(bind=self.engine)
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self.session = Session()
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SQL_Base.metadata.create_all(self.engine)
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def add_object(self, obj):
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self.session.add(obj)
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def query_by_filter(self, obj_type, * args):
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filter_value = self.combine_filter(args)
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return self.session.query(obj_type).filter(filter_value).all()
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def delete_entry(self, obj_type, * args):
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filter_value = self.combine_filter(args)
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entry = self.session.query(obj_type).filter(filter_value)
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if entry.first() is not None:
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entry.delete()
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else:
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raise DeleteEntryError
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def combine_filter(self, filter_value):
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return sqlalchemy.sql.expression.and_(filter_value[0])
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2018-06-02 17:40:55 +00:00
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2018-05-26 15:07:17 +00:00
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class TunnelDirection(enum.Enum):
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North = 'green'
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East = 'blue'
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South = 'red'
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West = 'yellow'
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def str_to_tunnel_dir(arg):
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arg = arg.lower()
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if arg == TunnelDirection.North.value:
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return TunnelDirection.North
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elif arg == TunnelDirection.East.value:
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return TunnelDirection.East
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elif arg == TunnelDirection.South.value:
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return TunnelDirection.South
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elif arg == TunnelDirection.West.value:
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return TunnelDirection.West
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else:
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raise ValueError
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class Player(SQL_Base):
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__tablename__ = 'Players'
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id = Column(Integer, primary_key=True)
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in_game_name = Column(String)
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def __init__(self, name):
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self.in_game_name = name
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class Location(SQL_Base):
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__tablename__ = 'Locations'
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id = Column(Integer, primary_key=True)
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name = Column(String)
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x = Column(Integer)
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y = Column(Integer)
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z = Column(Integer)
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tunnelNumber = Column(Integer)
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direction = Column(Enum(TunnelDirection))
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owner = Column(String, ForeignKey('Players.in_game_name'))
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def __init__(self, name, x, y, z, owner, args):
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try:
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self.name = name
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self.x = x
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self.y = y
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self.z = z
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self.owner = owner
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if len(args) > 0:
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self.direction = TunnelDirection.str_to_tunnel_dir(args[0])
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self.tunnelNumber = int(args[1])
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except (ValueError, IndexError):
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raise LocationInitError
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def pos_to_str(self):
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return '(x= {}, y= {}, z= {})'.format(self.x, self.y, self.z)
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def nether_tunnel_addr_to_str(self):
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return '{} {}'.format(self.direction.value.title(), self.tunnelNumber)
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def __str__(self):
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if self.direction is not None:
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return "Name: {}, Position: {}, Tunnel: {}".format(self.name, self.pos_to_str(),
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self.nether_tunnel_addr_to_str())
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else:
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return "Name: {}, Position: {}".format(self.name, self.pos_to_str())
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