Moved Errors and Database models into thir own module
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905c606cd5
commit
0917c77197
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@ -0,0 +1,11 @@
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class DataBaseError(Exception):
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'''Base class for exceptions in this module.'''
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pass
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class LocationInitError(DataBaseError):
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'''Error in initializing Location'''
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class LocationLookUpError(DataBaseError) :
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'''Error in finding location in database'''
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from sqlalchemy import Column, Integer, String, ForeignKey, Enum
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import enum
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from sqlalchemy.ext.declarative import declarative_base
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from BotErrors import LocationInitError
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SQL_Base = declarative_base()
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class TunnelDirection(enum.Enum):
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North = 'green'
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East = 'blue'
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South = 'red'
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West = 'yellow'
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def str_to_tunnel_dir(arg):
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arg = arg.lower()
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if arg == TunnelDirection.North.value:
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return TunnelDirection.North
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elif arg == TunnelDirection.East.value:
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return TunnelDirection.East
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elif arg == TunnelDirection.South.value:
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return TunnelDirection.South
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elif arg == TunnelDirection.West.value:
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return TunnelDirection.West
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else:
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raise ValueError
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class Player(SQL_Base):
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__tablename__ = 'Players'
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id = Column(Integer, primary_key=True)
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in_game_name = Column(String)
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def __init__(self, name):
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self.in_game_name = name
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class Location(SQL_Base):
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__tablename__ = 'Locations'
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id = Column(Integer, primary_key=True)
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name = Column(String)
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x = Column(Integer)
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y = Column(Integer)
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z = Column(Integer)
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tunnelNumber = Column(Integer)
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direction = Column(Enum(TunnelDirection))
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owner = Column(String, ForeignKey('Players.in_game_name'))
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def __init__(self, name, x, y, z, owner, args):
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try:
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self.name = name
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self.x = x
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self.y = y
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self.z = z
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self.owner = owner
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if len(args) > 0:
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self.direction = TunnelDirection.str_to_tunnel_dir(args[0])
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self.tunnelNumber = int(args[1])
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except (ValueError, IndexError):
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raise LocationInitError
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def pos_to_str(self):
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return '(x= {}, y= {}, z= {})'.format(self.x, self.y, self.z)
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def nether_tunnel_addr_to_str(self):
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return '{} {}'.format(self.direction.value.title(), self.tunnelNumber)
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def __str__(self):
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if self.direction is not None:
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return "Name: {}, Position: {}, Tunnel: {}".format(self.name, self.pos_to_str(),
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self.nether_tunnel_addr_to_str())
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else:
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return "Name: {}, Position: {}".format(self.name, self.pos_to_str())
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98
MCInfoBot.py
98
MCInfoBot.py
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@ -1,15 +1,13 @@
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import enum
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from discord.ext import commands
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from sqlalchemy import create_engine
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy import Column, Integer, String, ForeignKey, Enum
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from sqlalchemy.orm import sessionmaker
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from DatabaseModels import *
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TOKEN = ''
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command_prefix = '?'
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description = '''
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Geoffrey started his life as inside joke none of you will understand.
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At some point, she was to become an airhorn bot. Now, they know where your bases are.
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At some point, she was to become an airhorn bot. Now, they know where your bases/shops are.
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Please respect Geoffrey, the bot is very sensitive.
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'''
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@ -17,95 +15,9 @@ Please respect Geoffrey, the bot is very sensitive.
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bad_error_message = 'OOPSIE WOOPSIE!! Uwu We made a fucky wucky!! A wittle fucko boingo! The admins at our ' \
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'headquarters are working VEWY HAWD to fix this! (Error in command {})'
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engine = create_engine('sqlite:///:memory:', echo=True)
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SQL_Base = declarative_base()
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bot = commands.Bot(command_prefix=command_prefix, description=description, case_insensitive=True)
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class DataBaseError(Exception):
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'''Base class for exceptions in this module.'''
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pass
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class LocationInitError(DataBaseError):
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'''Error in initializing Location'''
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class LocationLookUpError(DataBaseError) :
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'''Error in finding location in database'''
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class TunnelDirection(enum.Enum):
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North = 'green'
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East = 'blue'
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South = 'red'
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West = 'yellow'
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def str_to_tunnel_dir(arg):
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arg = arg.lower()
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if arg == TunnelDirection.North.value:
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return TunnelDirection.North
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elif arg == TunnelDirection.East.value:
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return TunnelDirection.East
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elif arg == TunnelDirection.South.value:
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return TunnelDirection.South
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elif arg == TunnelDirection.West.value:
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return TunnelDirection.West
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else:
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raise ValueError
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class Player(SQL_Base):
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__tablename__ = 'Players'
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id = Column(Integer, primary_key=True)
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in_game_name = Column(String)
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def __init__(self, name):
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self.in_game_name = name
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class Location(SQL_Base):
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__tablename__ = 'Locations'
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id = Column(Integer, primary_key=True)
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name = Column(String)
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x = Column(Integer)
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y = Column(Integer)
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z = Column(Integer)
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tunnelNumber = Column(Integer)
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direction = Column(Enum(TunnelDirection))
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owner = Column(String, ForeignKey('Players.in_game_name'))
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def __init__(self, name, x, y, z, owner, args):
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try:
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self.name = name
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self.x = x
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self.y = y
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self.z = z
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self.owner = owner
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if len(args) > 0:
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self.direction = TunnelDirection.str_to_tunnel_direction(args[0])
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self.tunnelNumber = int(args[1])
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except (ValueError, IndexError):
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raise LocationInitError
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def pos_to_str(self):
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return '(x= {}, y= {}, z= {})'.format(self.x, self.y, self.z)
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def nether_tunnel_addr_to_str(self):
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return '{} {}'.format(self.direction.value.title(), self.tunnelNumber)
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def __str__(self):
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if self.direction is not None:
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return "Name: {}, Position: {}, Tunnel: {}".format(self.name, self.pos_to_str(),
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self.nether_tunnel_addr_to_str())
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else:
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return "Name: {}, Position: {}".format(self.name, self.pos_to_str())
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engine = create_engine('sqlite:///:memory:', echo=True)
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SQL_Base.metadata.create_all(engine)
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else:
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await bot.say('{}, there are no base within {} of that point'.format(ctx.message.author.mention, radius))
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# Bot Startup ******************************************************************
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try:
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file = open('token.dat', 'r')
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TOKEN = file.read()
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