Geoffrey-Django/Commands.py

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from DatabaseInterface import *
class Commands:
def __init__(self, engine_args=None):
self.interface = DatabaseInterface(engine_args)
def get_player(self, session, discord_uuid=None, mc_uuid=None):
if discord_uuid is not None:
player = self.interface.find_player_by_discord_uuid(session, discord_uuid)
elif mc_uuid is not None:
player = self.interface.find_player_by_mc_uuid(session, mc_uuid)
else:
raise AttributeError
return player
def register(self, player_name, discord_uuid):
session = self.interface.database.Session()
try:
try:
self.interface.find_player(session, player_name)
raise PlayerInDBError
except PlayerNotFound:
player = self.interface.add_player(session, player_name, discord_uuid)
player_name = player.name
finally:
session.close()
return player_name
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def add_base(self, x_pos, z_pos, base_name=None, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
if len(self.interface.find_location_by_owner(session, player)) == 0:
if base_name is None:
base_name = "{}'s Base".format(player.name)
elif base_name is None:
raise EntryNameNotUniqueError
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base = self.interface.add_base(session, player, base_name, x_pos, z_pos)
base_str = base.__str__()
finally:
session.close()
return base_str
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def add_shop(self, x_pos, z_pos, shop_name=None, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
if len(self.interface.find_shop_by_owner(session, player)) == 0:
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if shop_name is None:
shop_name = "{}'s Shop".format(player.name)
elif shop_name is None:
raise EntryNameNotUniqueError
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shop = self.interface.add_shop(session, player, shop_name, x_pos, z_pos)
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shop_name = shop.__str__()
finally:
session.close()
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return shop_name
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def add_tunnel(self, tunnel_color, tunnel_number, location_name=None, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
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if location_name is None:
location_list = self.interface.find_location_by_owner(session, player)
if len(location_list) > 1:
raise EntryNameNotUniqueError
location_name = location_list[0].name
tunnel = self.interface.add_tunnel(session, player, tunnel_color, tunnel_number, location_name)
tunnel_info = tunnel.__str__()
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finally:
session.close()
return tunnel_info
def find(self, search):
session = self.interface.database.Session()
try:
result = self.interface.search_all_fields(session, search)
finally:
session.close()
return result
def delete(self, name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
self.interface.delete_location(session, player, name)
finally:
session.close()
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def find_around(self, x_pos, z_pos, radius=200, dimension='Overworld'):
session = self.interface.database.Session()
try:
loc_list = self.interface.find_location_around(session, x_pos, z_pos, radius, dimension)
finally:
session.close()
return loc_list
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def add_item(self, item_name, quantity, diamond_price, shop_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
shop_list = self.interface.find_shop_by_owner(session, player)
if shop_name is None:
if len(shop_list) == 1:
shop_name = shop_list[0].name
else:
raise LocationInitError
item_listing = self.interface.add_item(session, player, shop_name, item_name, diamond_price, quantity)
item_listing_str = item_listing.__str__()
finally:
session.close()
return item_listing_str
def selling(self, item_name: str):
session = self.interface.database.Session()
try:
shop_list = self.interface.find_shop_selling_item(session, item_name)
if len(shop_list) == 0:
raise ItemNotFound
finally:
session.close()
return shop_list
def info(self, location_name):
session = self.interface.database.Session()
try:
loc = self.interface.find_location_by_name(session, location_name)[0].full_str()
finally:
session.close()
return loc
def tunnel(self, player_name):
session = self.interface.database.Session()
try:
tunnel_list = self.interface.find_tunnel_by_owner_name(session, player_name)
if len(tunnel_list) == 0:
raise LocationLookUpError
tunnel_str = ''
for tunnel in tunnel_list:
tunnel_str = '{}\n{}'.format(tunnel_str, tunnel.full_str())
finally:
session.close()
return tunnel_str
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def edit_pos(self, x, z, loc_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid=discord_uuid, mc_uuid=mc_uuid)
if loc_name is None:
loc_list = self.interface.find_location_by_owner(session, player)
if len(loc_list) == 0:
raise LocationLookUpError
elif len(loc_list) > 1:
raise EntryNameNotUniqueError
else:
location = loc_list[0]
else:
location = self.interface.find_location_by_name_and_owner(session, player, loc_name)[0]
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location.x = x
location.z = z
session.commit()
loc_str = location.__str__()
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except IntegrityError:
session.rollback()
raise EntryNameNotUniqueError
except DataError:
session.rollback()
raise DatabaseValueError
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except IndexError:
raise LocationLookUpError
finally:
session.close()
return loc_str
def edit_tunnel(self, tunnel_color, tunnel_number, loc_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid=discord_uuid, mc_uuid=mc_uuid)
location = self.interface.find_location_by_name_and_owner(session, player, loc_name)[0]
if location.tunnel is not None:
location.tunnel.tunnel_direction = TunnelDirection.str_to_tunnel_dir(tunnel_color)
location.tunnel.tunnel_number = tunnel_number
else:
self.interface.add_tunnel(session, player, tunnel_color, tunnel_number, loc_name)
loc_str = location.__str__()
session.commit()
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except IntegrityError:
session.rollback()
raise EntryNameNotUniqueError
except DataError:
session.rollback()
raise DatabaseValueError
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except IndexError:
raise LocationLookUpError
finally:
session.close()
return loc_str
def edit_name(self, new_name, loc_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid=discord_uuid, mc_uuid=mc_uuid)
if loc_name is None:
loc_list = self.interface.find_location_by_owner(session, player)
if len(loc_list) == 0:
raise LocationLookUpError
elif len(loc_list) > 1:
raise EntryNameNotUniqueError
else:
location = loc_list[0]
else:
location = self.interface.find_location_by_name_and_owner(session, player, loc_name)[0]
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location.name = new_name
loc_str = location.__str__()
session.commit()
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except IntegrityError:
session.rollback()
raise EntryNameNotUniqueError
except DataError:
session.rollback()
raise DatabaseValueError
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except IndexError:
raise LocationLookUpError
finally:
session.close()
return loc_str
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def delete_item(self, item, shop_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid=discord_uuid, mc_uuid=mc_uuid)
if shop_name is None:
shop_list = self.interface.find_shop_by_owner(session, player)
if len(shop_list) == 0:
raise LocationLookUpError
elif len(shop_list) > 1:
raise EntryNameNotUniqueError
else:
shop = shop_list[0]
else:
shop = self.interface.find_shop_by_name_and_owner(session, player, shop_name)[0]
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expr = (ItemListing.name == item) & (ItemListing.shop == shop)
self.interface.database.delete_entry(session, ItemListing, expr)
shop_str = shop.full_str()
finally:
session.close()
return shop_str
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def me(self, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid=discord_uuid, mc_uuid=mc_uuid)
loc_list = self.interface.find_location_by_owner(session, player)
if len(loc_list) == 0:
raise PlayerNotFound
loc_str = list_to_string(loc_list)
finally:
session.close()
return loc_str
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def update_mc_uuid(self, mc_uuid, discord_uuid):
session = self.interface.database.Session()
try:
player = self.interface.find_player_by_discord_uuid(session, discord_uuid)
player.mc_uuid = mc_uuid
session.commit()
except Exception as e:
session.rollback()
raise e
finally:
session.close()
def update_discord_uuid(self, old_discord_uuid, new_discord_uuid):
session = self.interface.database.Session()
try:
player = self.interface.find_player_by_discord_uuid(session, old_discord_uuid)
player.discord_uuid = new_discord_uuid
session.commit()
except Exception as e:
session.rollback()
raise e
finally:
session.close()
def update_mc_name(self, discord_uuid):
session = self.interface.database.Session()
try:
player = self.interface.find_player_by_discord_uuid(session, discord_uuid)
player.name = grab_playername(player.mc_uuid)
session.commit()
except Exception as e:
session.rollback()
raise e
finally:
session.close()