Geoffrey-Django/Commands.py

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from DatabaseInterface import *
class Commands:
def __init__(self, db_engine_arg):
self.interface = DatabaseInterface(db_engine_arg)
def get_player(self, session, discord_uuid=None, mc_uuid=None):
if discord_uuid is not None:
player = self.interface.find_player_by_discord_uuid(session, discord_uuid)
elif mc_uuid is not None:
player = self.interface.find_player_by_mc_uuid(session, mc_uuid)
else:
raise AttributeError
return player
def register(self, player_name, discord_uuid):
session = self.interface.database.Session()
try:
try:
self.interface.find_player(session, player_name)
raise PlayerInDB
except PlayerNotFound:
player = self.interface.add_player(session, player_name, discord_uuid)
player_name = player.name
finally:
session.close()
return player_name
def addbase(self, x_pos, z_pos, base_name=None, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
if len(self.interface.find_location_by_owner(session, player)) == 0:
if base_name is None:
base_name = "{}'s Base".format(player.name)
elif base_name is None:
raise EntryNameNotUniqueError
base = self.interface.add_location(session, player, base_name, x_pos, z_pos)
base_name = base.name
finally:
session.close()
return base_name
def addshop(self, x_pos, z_pos, shop_name=None, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
if len(self.interface.find_shop_by_owner(session, player)) == 0:
if shop_name is None:
shop_name = "{}'s Shop".format(player.name)
elif shop_name is None:
raise EntryNameNotUniqueError
shop = self.interface.add_shop(session, player, shop_name, x_pos, z_pos)
shop_name = shop.name
finally:
session.close()
return shop_name
def tunnel(self, tunnel_color, tunnel_number, location_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
tunnel = self.interface.add_tunnel(session, player, tunnel_color, tunnel_number, location_name)
tunnel_info = tunnel.__str__()
finally:
session.close()
return tunnel_info
def find(self, search):
session = self.interface.database.Session()
try:
result = self.interface.search_all_fields(session, search)
finally:
session.close()
return result
def delete(self, name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
self.interface.delete_location(session, player, name)
finally:
session.close()
def findaround(self, x_pos, z_pos, radius=200, dimension='Overworld'):
session = self.interface.database.Session()
try:
loc_list = self.interface.find_location_around(session, x_pos, z_pos, radius, dimension)
finally:
session.close()
return loc_list
def additem(self, item_name, quantity, diamond_price, shop_name, discord_uuid=None, mc_uuid=None):
session = self.interface.database.Session()
try:
player = self.get_player(session, discord_uuid, mc_uuid)
shop_list = self.interface.find_shop_by_owner(session, player)
if shop_name is None:
if len(shop_list) == 1:
shop_name = shop_list[0].name
else:
raise LocationInitError
item_listing = self.interface.add_item(session, player, shop_name, item_name, diamond_price, quantity)
item_listing_str = item_listing.__str__()
finally:
session.close()
return item_listing_str
def selling(self, item_name: str):
session = self.interface.database.Session()
try:
shop_list = self.interface.find_shop_selling_item(session, item_name)
finally:
session.close()
return shop_list
def info(self, location_name):
session = self.interface.database.Session()
try:
loc = self.interface.find_location_by_name(session, location_name)[0].full_str()
finally:
session.close()
return loc