Cleanup

Signed-off-by: Etzelia <etzelia@hotmail.com>

Reviewed-on: https://git.canopymc.net/Canopy/canopymc.net/pulls/7
Co-Authored-By: Etzelia <etzelia@hotmail.com>
Co-Committed-By: Etzelia <etzelia@hotmail.com>
main
Etzelia 2021-12-06 20:23:43 +00:00
parent 91d2a36c5a
commit bcc0dbede5
6 changed files with 16 additions and 18 deletions

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@ -1,7 +1,7 @@
{
"name": "birbmc.com",
"name": "canopymc.net",
"version": "1.0.0",
"description": "BirbMC website",
"description": "The Canopy website",
"scripts": {
"sass-main": "npx dart-sass -s compressed src/assets/sass/main.scss src/assets/css/main.css",
"sass-noscript": "npx dart-sass -s compressed src/assets/sass/noscript.scss src/assets/css/noscript.css",
@ -15,7 +15,7 @@
},
"repository": {
"type": "git",
"url": "https://git.etztech.xyz/BirbMC/birbmc.com.git"
"url": "https://git.jojodev.com/Canopy/canopymc.net.git"
},
"author": "",
"license": "IST",

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@ -12,7 +12,7 @@
name="viewport"
content="width=device-width, initial-scale=1, user-scalable=no"
/>
<link rel="shortcut icon" href="../images/logo.png" type="../image/png">
<link rel="shortcut icon" href="../images/small.svg">
<link rel="stylesheet" href="../assets/css/main.css" />
<noscript>
<link rel="stylesheet" href="../assets/css/noscript.css" />

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@ -22,8 +22,8 @@ Server lag is something that we try to actively avoid. Staff tries to mitigate i
# Easy Ways to Reduce Lag
1. **Avoid unnecessary or large amounts of mobs within your render distance** - Mob AI leads to heaps of lag! Villagers being one of the biggest culprits of this We recommend avoiding having more than 100 passive mobs within your render distance. On the Villager front we ask two things from you:
* Have no more than 30 villagers loaded around you at a time *(except being for an "offshore" trading hall more on this in a second `See #2`)* This 30 Villager limit counts for general villagers around your base aswell as in Iron Farms and anything else you would use them for!
<p></p> <!-- Spacer (there has to be a better way to do this -->
* Have no more than 30 villagers loaded around you at a time (exception being an "offshore" trading hall, more on this in a second `See #2`)
* This 30 Villager limit counts for general villagers around your base as well as in Iron Farms and anything else you would use them for!
2. **Build villager trading halls outside of render distance (offshore)** - This is a trading hall that is outside away from all your bases and AFKable farms to reduce villager AI as much as possible! While these offshore trading halls can have more than the 30 cap that is set for around bases/AFK Farms please do not go wild! We recommend building the halls **~128 Blocks** away from any main parts of your Base/Farms
@ -31,14 +31,12 @@ Server lag is something that we try to actively avoid. Staff tries to mitigate i
4. **Design mob farms to kill mobs** - **(REQUIRED)** If mob farms/grinders do not kill the mobs they are spawning the mobs are highly likely to be grouped together by design and can cause significant lag. **Mob farms must automatically kill mobs**, but can by design have a toggle to kill them manually when the farm is actively being used. If you only want it to be manual make sure there is a switch to turn the farm off.
5. **Avoid <a href= "https://minecraft.fandom.com/wiki/Entity">entity</a> cramming** - The most common cause of this is having a pen of cows/pigs or any other mob with not enough space for the animals this results in entity collisions which can cause significant amounts of lag! Easiest way to reduce this is by:
5. **Avoid [entity](https://minecraft.fandom.com/wiki/Entity) cramming** - The most common cause of this is having a pen of cows/pigs or any other mob with not enough space for the animals this results in entity collisions which can cause significant amounts of lag! Easiest way to reduce this is by:
* **Spreading entities out over as many chunks as possible** - Easiest way to do this is while in game press f3 + g and that will pull up chunk borders! With this information spread your pens out in as many chunks as possible
<p></p>
6. **Reducing Lag Involving Redstone** - Redstone while fun can also be quite the lag producer! There are a few steps that you can take to lessen the impact of your wired masterpieces!:
* **Completely light up your redstone builds** - A big portion of redstone lag can be pointed towards the light level updates that redstone has to do! Counter this by lighting up your wired area to decrease the amount of light changes happening.
* **Confine redstone builds to as few chunks as possible** - As redstone updates move from chunk to chunk they cause that new chunk to update. That being said reducing the number chunks a redstone build is in decreases the number of updates being made.
* **Design redstone builds/farms that shut off** - Can be as simple as a lever!
<p></p>
7. **Generally Minimize the use of <a href="https://minecraft.fandom.com/wiki/Block_entity">block entities</a>** - (Item frames, signs, etc.) to name a few! These help increase your general FPS aswell! The more you have down the lower FPS will go!
7. **Generally Minimize the use of [block entities](https://minecraft.fandom.com/wiki/Block_entity)** - (Item frames, signs, etc.) to name a few! These help increase your general FPS aswell! The more you have down the lower FPS will go!

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@ -5,13 +5,13 @@ path: land-claims
# Land Claiming Rules
1. **Building in other people's land claims without permission is not allowed.** Make sure to always check <a href="https://canopymc.net/map">our map</a> to check out existing land claims!
1. **Building in other people's land claims without permission is not allowed.** Make sure to always check [our map](https://canopymc.net/map) to check out existing land claims!
2. **Refer to <a href="rules">rules</a>** for rules specific to the spawn land claim and how to build there.
2. **Refer to [rules](../rules)** for rules specific to the spawn land claim and how to build there.
3. **After 30 days of inactivity.** Staff may remove your claim and grant it to someone else if there is only the equivilent of **a dirt hut** within it, or shrink your claim towhat's been built within it.
&#8594; Land claims are processed by staff in <a href="https://discord.com/channels/453642155089723392/858541079754309652">**#land-claiming**</a> in discord.
&#8594; Land claims are processed by staff in [**#land-claiming**](https://discord.com/channels/453642155089723392/858541079754309652) in discord.
The standard size for a land claim is 100 blocks radius:
* Expansion of said claims are granted when the original claim has been sufficiently filled in with builds
@ -24,10 +24,10 @@ To make a claim you must:
* Take a screenshot of the area you would like to builld in on dynmap
* Draw a circle around the approximate area you would like to build in
* Make sure to include the center point of your circle you would like to claim
* Post the screenshot in <a href="https://discord.com/channels/453642155089723392/858541079754309652">**#land-claiming**</a> for staff to review. Staff will notify you if your claim is approved!
* Post the screenshot in [**#land-claiming**](https://discord.com/channels/453642155089723392/858541079754309652) for staff to review. Staff will notify you if your claim is approved!
* Please specify if your claim is for a base, farm or town when submitting the claim.
Example: <a href="https://discord.com/channels/453642155089723392/858541079754309652/863452385317748737">**Land Claim (Redirects to discord)**</a>
Example: [**Land Claim (Redirects to discord)**](https://discord.com/channels/453642155089723392/858541079754309652/863452385317748737)
# Early Week Claiming (First Few Weeks of Season)
@ -35,7 +35,7 @@ In order to ensure a fair process for who acquires what land, the following proc
1. In order to claim land, you must **place a block or sign or any otheer object** at the location you wish to claim.
2. This placement will be how staff determines who was at a particular spot first if there are any conflicts
3. Post a screenshot in <a href="https://discord.com/channels/453642155089723392/858541079754309652">**#land-claiming**</a> claiming and post the center point of your circle
3. Post a screenshot in [**#land-claiming**](https://discord.com/channels/453642155089723392/858541079754309652) claiming and post the center point of your circle
4. Please specify if the claim is for a base, farm or town when submitting your claim.
Refer to the example above!

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@ -47,7 +47,7 @@ Thats it you're done! Build your portal and light it! (If it does not link corre
* Farms underneath the nether roof are ok as long as they do not:
* Cause lag for those passing by
* Do not restrict what can be built on the nether roof
* *For more clarification on farms & whats allowed see:* <a href="https://discord.com/channels/453642155089723392/858750819976609802/873062039222911036">*here*</a>
* *For more clarification on farms & whats allowed see:* [*here*](https://discord.com/channels/453642155089723392/858750819976609802/873062039222911036)

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@ -29,4 +29,4 @@ path: rules
# Nether Rules
**See <a href="nether">here</a> for everything nether related!**
**See [here](../nether) for everything nether related!**