wOxlf/src/discord/commands.rs

536 lines
15 KiB
Rust

use std::collections::HashSet;
use rand::prelude::SliceRandom;
use rand::thread_rng;
use serenity::framework::standard::macros::{command, group, help, hook};
use serenity::framework::standard::{
help_commands, Args, CommandGroup, CommandResult, HelpOptions,
};
use serenity::framework::StandardFramework;
use serenity::model::guild::Member;
use serenity::model::id::ChannelId;
use serenity::model::prelude::{Message, UserId};
use serenity::prelude::Context;
use serenity::utils::MessageBuilder;
use crate::discord::helper::{add_user_to_game, parse_duration_arg, send_msg_to_player_channels};
use crate::error::{Result, WoxlfError};
use crate::game::global_data::GlobalData;
use crate::game::MessageSource;
use crate::game::Phase;
use crate::messages::DiscordUser;
#[group]
#[commands(start, say, end, broadcast, next_phase, terminate, add_time)]
struct Host;
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
msg.channel_id.say(&ctx.http, "Starting game").await?;
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
let game_name = args.single::<String>()?;
let duration = parse_duration_arg(&mut args).await?;
global_data.start_game(&game_name, Phase::Night, duration.into())?;
let players: Result<Vec<&Member>> = args
.iter::<String>()
.flatten()
.map(|discord_id| {
let discord_id = match discord_id.parse::<u64>() {
Ok(discord_id) => discord_id,
Err(_) => {
return Err(WoxlfError::DiscordIdParseError(discord_id));
}
};
if let Some(discord_user) = guild.members.get(&UserId::from(discord_id)) {
Ok(discord_user)
} else {
Err(WoxlfError::DiscordIdParseError(discord_id.to_string()))
}
})
.collect();
let mut players = match players {
Ok(players) => players,
Err(e) => {
let err_msg = match e {
WoxlfError::DiscordIdParseError(e) => {
format!("Error parsing '{}' as a discord user id.", e)
}
_ => "Internal bot error".to_string(),
};
msg.reply(&ctx.http, err_msg).await?;
return Ok(());
}
};
players.shuffle(&mut thread_rng());
let mut first_names = global_data.game_cfg()?.first_name.clone();
let mut last_names = global_data.game_cfg()?.last_name.clone();
first_names.shuffle(&mut thread_rng());
last_names.shuffle(&mut thread_rng());
for player in players {
let first_name = first_names.pop();
let last_name = last_names.pop();
add_user_to_game(ctx, &guild, &mut global_data, player, first_name, last_name).await?;
}
for player_data in &global_data.game_state()?.player_data {
let channel = ChannelId::from(player_data.channel);
let discord_user = guild.member(&ctx.http, player_data.discord_id).await?;
let intro_message = global_data.templates()?.build_welcome_message(
&global_data,
&DiscordUser::from(&discord_user),
player_data,
)?;
let msg = channel
.send_message(&ctx.http, |m| m.content(intro_message))
.await?;
channel.pin(&ctx.http, msg.id).await?;
}
global_data.save_game_state().unwrap();
ctx.http.edit_nickname(guild.id.0, Some(&global_data.game_cfg()?.bot_name)).await?;
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn end(ctx: &Context, msg: &Message, mut _args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
for player_data in &global_data.game_state_mut()?.player_data {
let channel = guild
.channels
.get(&ChannelId::from(player_data.channel))
.unwrap();
channel.delete(&ctx.http).await?;
}
global_data.clear_game_state()?;
ctx.http.edit_nickname(guild.id.0, None).await?;
msg.reply(&ctx.http, "Game ended!").await.unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn say(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
send_msg_to_player_channels(
ctx,
&guild,
&mut global_data,
MessageSource::Host,
args.rest(),
None,
false,
)
.await?;
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn broadcast(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
let msg = global_data
.templates()?
.build_announcement(&global_data, args.rest())?;
send_msg_to_player_channels(
ctx,
&guild,
&mut global_data,
MessageSource::Automated,
&msg,
None,
true,
)
.await?;
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn next_phase(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
let duration = parse_duration_arg(&mut args).await?;
global_data.game_state_mut()?.next_phase(duration.into());
let broadcast = MessageBuilder::new()
.push_line(args.rest())
.push_line("")
.push(global_data.templates()?.build_satus_message(&global_data)?)
.build();
let broadcast = global_data
.templates()?
.build_announcement(&global_data, &broadcast)?;
send_msg_to_player_channels(
ctx,
&guild,
&mut global_data,
MessageSource::Automated,
&broadcast,
None,
true,
)
.await?;
if global_data.game_state_mut()?.current_phase == Phase::Day {
let vote_channel = guild
.channels
.get(&ChannelId::from(
global_data.cfg.discord_config.vote_channel,
))
.unwrap();
vote_channel
.send_message(&ctx.http, |m| {
m.content(format!(
"**{} {} Votes:**",
global_data.game_cfg().unwrap().vote_phase_name.clone(),
&global_data.game_state_mut().unwrap().phase_number
))
})
.await?;
}
msg.reply(
&ctx.http,
format!(
"Phase has been cycled to {}.",
&global_data.get_phase_name()?
),
)
.await?;
global_data.save_game_state()?;
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn terminate(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
let target = args.rest().to_lowercase();
let index = global_data
.game_state_mut()?
.player_data
.iter()
.position(|p| p.codename.to_lowercase() == target);
if let Some(index) = index {
let player = global_data.game_state_mut()?.player_data.remove(index);
let player_channel = guild
.channels
.get(&ChannelId::from(player.channel))
.unwrap();
player_channel.delete(&ctx.http).await.unwrap();
msg.reply(&ctx.http, format!("{} ", player.codename))
.await
.unwrap();
} else {
msg.reply(&ctx.http, "No player found with that codename.")
.await
.unwrap();
}
global_data.save_game_state().unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[allowed_roles("wolfx host")]
async fn add_time(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
let duration = parse_duration_arg(&mut args).await?;
global_data
.game_state_mut()?
.add_time_to_phase(duration.into());
let broadcast = MessageBuilder::new()
.push(
global_data
.templates()?
.build_phase_extend_message(&global_data)?,
)
.push_line("")
.push(global_data.templates()?.build_satus_message(&global_data)?)
.build();
let broadcast = global_data
.templates()?
.build_announcement(&global_data, &broadcast)?;
send_msg_to_player_channels(
ctx,
&guild,
&mut global_data,
MessageSource::Automated,
&broadcast,
None,
true,
)
.await?;
msg.reply(&ctx.http, "Phase has been updated")
.await
.unwrap();
global_data.save_game_state().unwrap();
Ok(())
}
#[group]
#[commands(vote, status, players)]
struct Player;
#[command]
#[only_in(guilds)]
#[description = "Vote another subject for termination. $vote <code_name>"]
async fn vote(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let guild = msg.guild(&ctx.cache).await.unwrap();
let mut global_data = global_data.lock().await;
if global_data.game_state_mut()?.current_phase != Phase::Day {
msg.reply(
&ctx.http,
format!(
"You can only vote during the {} phase.",
global_data.game_cfg()?.vote_phase_name
),
)
.await
.unwrap();
return Ok(());
}
if global_data
.game_state_mut()?
.get_player_from_channel(msg.channel_id.0)
.is_some()
{
let target_player = global_data
.game_state_mut()?
.get_player_by_codename(args.rest());
if let Some(target_player) = target_player {
let vote_channel = guild
.channels
.get(&ChannelId::from(
global_data.cfg.discord_config.vote_channel,
))
.unwrap();
let player_data = global_data
.game_state_mut()?
.get_player_from_channel_mut(msg.channel_id.0)
.unwrap();
player_data.cast_vote(target_player.discord_id);
// borrow as immutable
let player_data = global_data
.game_state()?
.get_player_from_channel(msg.channel_id.0)
.unwrap();
let vote_msg = global_data.templates()?.build_vote_message(
&global_data,
player_data,
&target_player,
)?;
vote_channel
.send_message(&ctx.http, |m| m.content(vote_msg))
.await?;
} else {
msg.reply(&ctx.http, "Target not found!").await.unwrap();
}
} else {
msg.reply(
&ctx.http,
"This command needs to be run in a game channel, goober",
)
.await?;
}
global_data.save_game_state().unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[description = "Get the game status."]
async fn status(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
let mut data = ctx.data.write().await;
let global_data = data.get_mut::<GlobalData>().unwrap();
let mut global_data = global_data.lock().await;
let mut msg_builder = MessageBuilder::new();
msg_builder.push(
global_data
.templates()?
.build_satus_message(&global_data)
.unwrap(),
);
if global_data.game_state_mut()?.current_phase == Phase::Day {
msg_builder.push_line(
global_data
.templates()?
.build_vote_tally(&global_data)
.unwrap(),
);
}
msg.reply(&ctx.http, msg_builder.build()).await.unwrap();
Ok(())
}
#[command]
#[only_in(guilds)]
#[description = "Get the other players in the game."]
async fn players(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
let data = ctx.data.read().await;
let global_data = data.get::<GlobalData>().unwrap();
let global_data = global_data.lock().await;
let mut msg_builder = MessageBuilder::new();
msg_builder.push_line(&global_data.game_cfg()?.player_group_name);
for player in &global_data.game_state()?.player_data {
msg_builder.push("* ").push(&player.codename);
if msg.channel_id.0 == global_data.cfg.discord_config.host_channel {
let guild = msg.guild(&ctx.cache).await.unwrap();
let member = guild.members.get(&UserId::from(player.discord_id)).unwrap();
msg_builder.push_line(format!(" ({})", member.display_name()));
} else {
msg_builder.push_line("");
}
}
msg.reply(&ctx.http, msg_builder.build()).await.unwrap();
Ok(())
}
#[help]
#[individual_command_tip = "If you want more information about a specific command, just pass the command as argument."]
#[command_not_found_text = "Could not find: `{}`."]
#[max_levenshtein_distance(3)]
#[indention_prefix = "+"]
#[lacking_role = "Strike"]
#[wrong_channel = "Strike"]
async fn help(
context: &Context,
msg: &Message,
args: Args,
help_options: &'static HelpOptions,
groups: &[&'static CommandGroup],
owners: HashSet<UserId>,
) -> CommandResult {
let _ = help_commands::with_embeds(context, msg, args, help_options, groups, owners).await;
Ok(())
}
#[hook]
async fn handle_errors(
ctx: &Context,
msg: &Message,
command_name: &str,
command_result: CommandResult,
) {
match command_result {
Ok(()) => println!("Successfully processed command '{}'", command_name),
Err(err) => {
let reply_msg = format!("Command '{}' returned an error. {}", command_name, err,);
println!("{}", reply_msg);
msg.reply(&ctx.http, reply_msg).await.unwrap();
}
};
}
pub fn command_framework() -> StandardFramework {
StandardFramework::new()
.configure(|c| c.prefix('$'))
.group(&HOST_GROUP)
.group(&PLAYER_GROUP)
.help(&HELP)
.after(handle_errors)
}