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commit
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/target
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config.toml
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.idea
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[package]
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name = "woxlf"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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config = "0.12.0"
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structopt = "0.3.26"
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chrono = "0.4.19"
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serde = "1.0.136"
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rand = "0.8.5"
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[dependencies.serenity]
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version = "0.10.10"
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features = ["framework", "standard_framework"]
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[dependencies.tokio]
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version = "1.0"
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features = ["macros", "rt-multi-thread"]
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Copyright (c) 2022 Joey Hines
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# wOXlf
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Discord bot for managing an anonymous [Werewolf Game](https://en.wikipedia.org/wiki/Mafia_(party_game)).
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## How It Works
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A host gets a list of players to play, and then begins the game with the `!start` command.
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Each player is assigned a channel where they will view the game through. The player can read and send messages
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in this channel normally. When a message is sent, it is forwarded to all other channels. The message's author
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is obscured by a codename.
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The bot also handles communications from the host, daily votes, and notifying players of deaths.
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## Example Config
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```toml
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# Discord Bot Token
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token = ""
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# Discord App Id
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app_id = 0
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# Channel to accept host commands from
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host_channel = 1
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# Category to crate the player cannels in
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category = 2
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# Random code names are generated in the format of <Adjective> <Occupation>
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occupation = ["Engineer", "Scientist", "Dancer", "Farmer", "Captain", "Janitor", "Author", "Bartender", "Bum",
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"Student", "Teacher", "Chef", "Waiter", "Comedian"]
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adjective = ["Sleepy", "Drunk", "Smart", "Gifted", "Extreme", "Eccentric", "Amazing", "Bad", "Silly", "Dumb", "Smelly"]
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```
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## License
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[MIT License](./LICENSE)
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use serenity::prelude::Context;
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use serenity::model::prelude::{Message, UserId};
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use serenity::framework::standard::{CommandResult, Args};
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use serenity::framework::StandardFramework;
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use serenity::framework::standard::macros::{command, group};
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use crate::data::{GlobalData, BotConfig, PlayerData};
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use rand::Rng;
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use serenity::model::guild::{Member, Guild};
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use serenity::model::id::ChannelId;
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use serenity::model::Permissions;
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use serenity::model::channel::{PermissionOverwrite, PermissionOverwriteType};
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use serenity::utils::MessageBuilder;
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#[group]
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#[commands(start)]
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struct Host;
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fn generate_codename(config: &BotConfig) -> String {
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let mut rng = rand::thread_rng();
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let occupation = &config.occupation[rng.gen_range(0..config.occupation.len())];
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let adj = &config.adjective[rng.gen_range(0..config.adjective.len())];
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format!("{} {}", adj, occupation)
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}
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async fn add_user_to_game(ctx: &Context, guild: &Guild, global_data: &mut GlobalData, discord_user: &Member) {
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let mut codename = generate_codename(&global_data.cfg);
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while global_data.game_state.codename_exists(&mut codename) {
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codename = generate_codename(&global_data.cfg);
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}
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let channel = guild.create_channel(&ctx.http, |c| {
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c
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.category(&ChannelId::from(global_data.cfg.category))
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.name(format!("{}'s Channel", discord_user.display_name()))
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}).await.unwrap();
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let allow = Permissions::SEND_MESSAGES | Permissions::READ_MESSAGE_HISTORY | Permissions::READ_MESSAGE_HISTORY;
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let overwrite = PermissionOverwrite {
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allow,
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deny: Default::default(),
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kind: PermissionOverwriteType::Member(discord_user.user.id),
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};
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channel.create_permission(&ctx.http, &overwrite).await.unwrap();
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let msg = channel.send_message(&ctx.http, |m| {
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m.content(MessageBuilder::new()
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.push("Welcome ")
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.mention(discord_user)
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.push_line(" to your WOxlf Terminal. You may use this terminal to communicate to other subjects.")
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.push_line("You will also use this terminal for choosing one of your fellow subjects for termination.")
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.push_line("Happy testing :)")
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.push_line("")
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.push("SUBJECT CODENAME: ")
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.push_line(&codename)
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)
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}).await.unwrap();
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channel.pin(&ctx.http, msg.id).await.unwrap();
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let player_data = PlayerData {
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discord_id: discord_user.user.id.0,
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codename: codename
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};
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global_data.game_state.player_channels.insert(channel.id.0, player_data);
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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msg.channel_id.say(&ctx.http, "Starting game").await?;
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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global_data.game_state.clear();
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for player in args.iter::<u64>() {
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if let Ok(player) = player {
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if let Some(discord_user) = guild.members.get(&UserId::from(player)) {
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add_user_to_game(ctx, &guild, &mut global_data, &discord_user).await;
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}
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else {
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msg.reply(&ctx.http,format!("User {} is invalid or not in this server!", player)).await.unwrap();
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break;
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}
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}
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}
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Ok(())
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}
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pub fn command_framework() -> StandardFramework {
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StandardFramework::new()
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.configure(|c| {
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c.prefix("!")
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})
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.group(&HOST_GROUP)
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}
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use config::{Config, File};
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use serde::{Deserialize, Serialize};
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use std::path::Path;
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use std::collections::HashMap;
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use serenity::prelude::TypeMapKey;
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use std::sync::Arc;
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use std::path::PathBuf;
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use structopt::StructOpt;
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use tokio::sync::Mutex;
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#[derive(Debug, StructOpt)]
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#[structopt(name = "WOXlf", about = "WOXlf discord bot")]
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pub struct Args {
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pub cfg_path: PathBuf
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct BotConfig {
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pub token: String,
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pub app_id: u64,
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pub host_channel: u64,
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pub category: u64,
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pub occupation: Vec<String>,
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pub adjective: Vec<String>
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}
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impl BotConfig {
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pub fn new(config_path: &Path) -> Result<Self, config::ConfigError> {
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let cfg = Config::builder()
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.add_source(File::from(config_path))
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.build()?;
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cfg.try_deserialize()
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}
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub enum Phase {
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Day,
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Night
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}
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impl Default for Phase {
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fn default() -> Self {
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Self::Night
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}
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}
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#[derive(Debug, Deserialize, Serialize, Clone, Default, Hash)]
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pub struct PlayerData {
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pub discord_id: u64,
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pub codename: String,
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}
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#[derive(Debug, Deserialize, Serialize, Clone, Default)]
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pub struct GameState {
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pub player_channels: HashMap<u64, PlayerData>,
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pub current_phase: Phase,
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}
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impl GameState {
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pub fn codename_exists(&self, codename: &str) -> bool {
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self.player_channels.iter().any(|(_, data)| {
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data.codename.to_lowercase() == codename
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})
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}
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pub fn clear(&mut self) {
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self.player_channels.clear();
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self.current_phase = Phase::Night;
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}
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct GlobalData {
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pub cfg: BotConfig,
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pub game_state: GameState
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}
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impl GlobalData {
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pub fn new(cfg: BotConfig) -> Self {
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Self {
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cfg,
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game_state: GameState::default()
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}
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}
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}
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impl TypeMapKey for GlobalData {
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type Value = Arc<Mutex<GlobalData>>;
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}
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@ -0,0 +1,78 @@
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mod data;
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mod commands;
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use serenity::prelude::*;
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use serenity::model::prelude::{Message, Ready};
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use std::sync::Arc;
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use serenity::client::bridge::gateway::GatewayIntents;
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use crate::data::{GlobalData, Args, BotConfig};
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use serenity::async_trait;
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use crate::commands::command_framework;
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use structopt::StructOpt;
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use serenity::model::id::ChannelId;
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struct Handler {}
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#[async_trait]
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impl EventHandler for Handler {
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async fn message(&self, ctx: Context, msg: Message) {
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if msg.author.bot {
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return;
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}
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let data = ctx.data.read().await;
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let game_data = data.get::<GlobalData>().unwrap();
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let game_data = game_data.lock().await;
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if let Some(player_data) = game_data.game_state.player_channels.get(&msg.channel_id.0) {
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let user_msg = format!("{} > {}", player_data.codename, msg.content);
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for (channel, _) in &game_data.game_state.player_channels {
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if *channel == msg.channel_id.0 {
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continue;
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}
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let channel = guild.channels.get(&ChannelId::from(*channel)).unwrap();
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channel.send_message(&ctx.http, |m| {
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m
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.content(&user_msg)
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}).await.unwrap();
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}
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let host_channel = guild.channels.get(&ChannelId::from(game_data.cfg.host_channel)).unwrap();
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host_channel.send_message(&ctx.http, |m| {
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m
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.content(&user_msg)
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}).await.unwrap();
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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#[tokio::main]
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async fn main() {
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let args: Args = Args::from_args();
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let bot_cfg: BotConfig = BotConfig::new(&args.cfg_path).expect("Unable to parse cfg");
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let mut client = Client::builder(&bot_cfg.token)
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.event_handler(Handler {})
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.framework(command_framework())
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.intents(GatewayIntents::all())
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.type_map_insert::<GlobalData>(Arc::new(Mutex::new(GlobalData::new(bot_cfg))))
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.await
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.expect("Err creating client");
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if let Err(why) = client.start().await {
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println!("Client error: {:?}", why);
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}
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}
|
Loading…
Reference in New Issue