Initial Webhook Support
+ Host messages still come through the bot instead of webhooks + Each player channel gets one webhook that all messages come through + The username is set per message + Currently, profile pics are the default + clippy + fmtmsg_refactor
parent
673d5b56f0
commit
71b8bc6e20
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@ -16,6 +16,7 @@ pub struct BotConfig {
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pub token: String,
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pub app_id: u64,
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pub host_channel: u64,
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pub host_webhook: String,
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pub vote_channel: u64,
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pub category: u64,
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pub game_state_dir: PathBuf,
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@ -153,7 +153,7 @@ async fn broadcast(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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MessageSource::Automated,
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&msg,
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None,
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true,
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@ -189,7 +189,7 @@ async fn next_phase(ctx: &Context, msg: &Message, mut args: Args) -> CommandResu
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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MessageSource::Automated,
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&broadcast,
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None,
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true,
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@ -296,7 +296,7 @@ async fn add_time(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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MessageSource::Automated,
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&broadcast,
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None,
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true,
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@ -4,7 +4,7 @@ use serenity::http::AttachmentType;
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use serenity::model::channel::Message;
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use serenity::model::gateway::Ready;
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use crate::discord::helper::send_msg_to_player_channels;
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use crate::discord::helper::send_webhook_msg_to_player_channels;
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use crate::game::global_data::GlobalData;
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use crate::game::MessageSource;
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@ -38,7 +38,7 @@ impl EventHandler for Handler {
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.get_player_from_channel(msg.channel_id.0)
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{
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let user_msg = format!("**{}** > {}", player_data.codename, msg.content);
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let user_msg = msg.content.clone();
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let attachments: Vec<AttachmentType> = msg
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.attachments
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@ -46,21 +46,36 @@ impl EventHandler for Handler {
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.map(|a| AttachmentType::Image(&a.url))
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.collect();
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send_msg_to_player_channels(
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let msg_source = MessageSource::Player(Box::new(player_data.clone()));
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send_webhook_msg_to_player_channels(
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&ctx,
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&guild,
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&mut global_data,
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MessageSource::Player(msg.channel_id.0),
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msg_source,
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&user_msg,
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Some(attachments),
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false,
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)
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.await
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.expect("Unable to send message to players");
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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async fn ready(&self, ctx: Context, ready: Ready) {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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let host_webhook = ctx
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.http
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.get_webhook_from_url(&global_data.cfg.host_webhook)
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.await
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.expect("Unable to open host webhook");
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global_data.host_webhook = Some(host_webhook);
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println!("{} is connected!", ready.user.name);
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}
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}
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@ -1,6 +1,6 @@
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use serenity::client::Context;
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use serenity::framework::standard::Args;
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use serenity::http::AttachmentType;
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use serenity::http::{AttachmentType, Http};
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use serenity::model::channel::{Message, PermissionOverwrite, PermissionOverwriteType};
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use serenity::model::guild::{Guild, Member};
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use serenity::model::id::{ChannelId, UserId};
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@ -13,6 +13,7 @@ use crate::game::global_data::GlobalData;
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use crate::game::player_data::PlayerData;
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use crate::game::MessageSource;
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use crate::{error, game};
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use serenity::model::prelude::Webhook;
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use serenity::prelude::SerenityError;
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pub async fn send_msg_to_player_channels(
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@ -29,8 +30,8 @@ pub async fn send_msg_to_player_channels(
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.player_data
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.iter()
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.filter(|player_data| {
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if let MessageSource::Player(channel_id) = msg_source {
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if channel_id == player_data.channel {
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if let MessageSource::Player(source_player) = &msg_source {
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if source_player.channel == player_data.channel {
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return false;
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}
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}
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@ -77,15 +78,10 @@ pub async fn send_msg_to_player_channels(
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.unwrap();
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let source = match msg_source {
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MessageSource::Player(channel_id) => {
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let discord_id = global_data
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.game_state_mut()?
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.get_player_from_channel(channel_id)
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.unwrap()
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.discord_id;
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MessageSource::Player(player_data) => {
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let name = guild
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.members
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.get(&UserId::from(discord_id))
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.get(&UserId::from(player_data.discord_id))
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.unwrap()
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.display_name();
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@ -109,6 +105,98 @@ pub async fn send_msg_to_player_channels(
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Ok(())
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}
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pub async fn send_webhook_msg(
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http: &Http,
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webhook: &Webhook,
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username: &str,
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msg: &str,
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attachment: Option<Vec<AttachmentType<'_>>>,
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) -> error::Result<()> {
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webhook
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.execute(http, false, |w| {
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w.content(&msg).username(username);
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if let Some(attachment) = attachment.clone() {
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w.add_files(attachment);
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}
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w
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})
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.await?;
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Ok(())
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}
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pub async fn send_webhook_msg_to_player_channels(
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ctx: &Context,
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guild: &Guild,
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global_data: &mut GlobalData,
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msg_source: MessageSource,
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msg: &str,
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attachment: Option<Vec<AttachmentType<'_>>>,
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) -> error::Result<()> {
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let msg_username = match &msg_source {
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MessageSource::Player(p) => p.codename.clone(),
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MessageSource::Host => "Woxlf".to_string(),
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MessageSource::Automated => "Woxlf System Message".to_string(),
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};
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let msg_tasks = global_data
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.game_state_mut()?
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.player_data
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.iter()
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.filter(|player_data| {
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if let MessageSource::Player(source_player) = &msg_source {
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if source_player.channel == player_data.channel {
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return false;
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}
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}
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true
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})
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.map(|player_data| {
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send_webhook_msg(
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&ctx.http,
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&player_data.channel_webhook,
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&msg_username,
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msg,
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attachment.clone(),
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)
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});
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let msgs: Result<(), WoxlfError> = futures::future::join_all(msg_tasks)
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.await
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.into_iter()
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.collect();
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msgs?;
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let source = match &msg_source {
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MessageSource::Player(player_data) => {
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let name = guild
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.members
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.get(&UserId::from(player_data.discord_id))
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.unwrap()
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.display_name();
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name.to_string()
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}
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MessageSource::Host => "Host".to_string(),
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MessageSource::Automated => "Automated".to_string(),
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};
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let host_channel_username = format!("{} ({})", msg_username, source);
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send_webhook_msg(
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&ctx.http,
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global_data.host_webhook()?,
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&host_channel_username,
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msg,
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attachment,
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)
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.await?;
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Ok(())
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}
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pub async fn add_user_to_game(
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ctx: &Context,
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guild: &Guild,
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@ -139,6 +227,13 @@ pub async fn add_user_to_game(
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channel.create_permission(&ctx.http, &overwrite).await?;
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let webhook = channel
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.create_webhook(
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&ctx.http,
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format!("{}'s Woxlf Webhook", discord_user.display_name()),
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)
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.await?;
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let msg = channel.send_message(&ctx.http, |m| {
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m.content(MessageBuilder::new()
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.push("Welcome ")
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@ -162,6 +257,7 @@ pub async fn add_user_to_game(
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discord_id: discord_user.user.id.0,
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vote_target: None,
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codename,
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channel_webhook: webhook,
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};
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global_data.game_state_mut()?.player_data.push(player_data);
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@ -1,3 +1,3 @@
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pub mod commands;
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pub mod helper;
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pub mod event_handler;
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pub mod helper;
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@ -12,6 +12,7 @@ pub enum WoxlfError {
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SerenityError(serenity::Error),
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DiscordIdParseError(String),
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GameNotInProgress,
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HostWebhookError,
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}
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impl std::error::Error for WoxlfError {}
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@ -26,6 +27,7 @@ impl Display for WoxlfError {
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WoxlfError::SerenityError(e) => format!("Serenity error: {}", e),
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WoxlfError::DiscordIdParseError(e) => format!("Unable to parse player id {}", e),
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WoxlfError::GameNotInProgress => "A game is not currently in progress".to_string(),
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WoxlfError::HostWebhookError => "Unable to communicate to the host webhook".to_string(),
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};
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write!(f, "Woxlf Error: {}", msg)
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@ -10,12 +10,14 @@ use crate::error::{Result, WoxlfError};
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use crate::game::game_state::GameState;
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use crate::game::Phase;
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use chrono::Duration;
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use serenity::model::prelude::Webhook;
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use serenity::utils::MessageBuilder;
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct GlobalData {
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pub cfg: BotConfig,
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pub game_state: Option<GameState>,
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pub host_webhook: Option<Webhook>,
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}
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impl GlobalData {
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@ -23,6 +25,7 @@ impl GlobalData {
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Self {
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cfg,
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game_state: None,
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host_webhook: None,
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}
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}
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@ -101,6 +104,12 @@ impl GlobalData {
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"Game not in progress.".to_string()
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}
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}
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pub fn host_webhook(&self) -> Result<&Webhook> {
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let webhook = &self.host_webhook;
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webhook.as_ref().ok_or(WoxlfError::HostWebhookError)
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}
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}
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impl TypeMapKey for GlobalData {
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@ -4,6 +4,7 @@ use rand::Rng;
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use serde::{Deserialize, Serialize};
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use crate::config::BotConfig;
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use crate::game::player_data::PlayerData;
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pub mod game_state;
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pub mod global_data;
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@ -41,9 +42,9 @@ pub fn generate_codename(config: &BotConfig) -> String {
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format!("{} {}", adj, occupation)
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}
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#[derive(Debug, Deserialize, Serialize, Clone)]
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#[derive(Debug, Clone)]
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pub enum MessageSource {
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Player(u64),
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Player(Box<PlayerData>),
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Host,
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Automated,
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}
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@ -1,11 +1,13 @@
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use serde::{Deserialize, Serialize};
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use serenity::model::prelude::Webhook;
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#[derive(Debug, Deserialize, Serialize, Clone, Default, Hash)]
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub struct PlayerData {
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pub channel: u64,
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pub discord_id: u64,
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pub codename: String,
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pub vote_target: Option<u64>,
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pub channel_webhook: Webhook,
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}
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impl PlayerData {
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