Moved event_handler to its own module and cleaned up readme
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0baf273237
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@ -19,13 +19,13 @@ The game proceeds as a normal Werewolf game.
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## Commands
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## Commands
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## Host
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## Host
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* `$start <list of player ids>` - starts the game
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* `$start <hours>h<minutes>m <list of player ids>` - starts the game
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* `$end` - Ends the current game
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* `$end` - Ends the current game
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* `$say <msg>` - Allows the host to speak into the game chat
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* `$say <msg>` - Allows the host to speak into the game chat
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* `$broadcast <msg>` - Broadcasts a system message, this message is then pinned in each player channel
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* `$broadcast <msg>` - Broadcasts a system message, this message is then pinned in each player channel
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* `$next_phase <duration> <msg>` - Send the next phase message. Also cycles the phase
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* `$next_phase <hours>h<minutes>m <msg>` - Send the next phase message. Also cycles the phase
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* `$terminate <player>` - Kills a player and removes them from the game
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* `$terminate <player>` - Kills a player and removes them from the game
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* `$add_time <duration>` - Adds more time to the current game
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* `$add_time <hours>h<minutes>m` - Adds more time to the current game
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## Players
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## Players
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* `$vote <player>` - Casts a vote for a player to be terminated. Only can be used during the day phase
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* `$vote <player>` - Casts a vote for a player to be terminated. Only can be used during the day phase
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@ -0,0 +1,66 @@
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use serenity::async_trait;
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use serenity::client::{Context, EventHandler};
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use serenity::http::AttachmentType;
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use serenity::model::channel::Message;
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use serenity::model::gateway::Ready;
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use crate::discord::helper::send_msg_to_player_channels;
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use crate::game::global_data::GlobalData;
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use crate::game::MessageSource;
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pub struct Handler {}
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#[async_trait]
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impl EventHandler for Handler {
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async fn message(&self, ctx: Context, msg: Message) {
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if msg.author.bot {
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return;
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}
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if msg.content.starts_with('$') {
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return;
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}
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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if global_data.game_state.is_none() {
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// no game in progress
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return;
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}
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if let Some(player_data) = global_data
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.game_state()
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.unwrap()
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.get_player_from_channel(msg.channel_id.0)
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{
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let user_msg = format!("**{}** > {}", player_data.codename, msg.content);
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let attachments: Vec<AttachmentType> = msg
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.attachments
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.iter()
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.map(|a| AttachmentType::Image(&a.url))
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.collect();
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send_msg_to_player_channels(
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&ctx,
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&guild,
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&mut global_data,
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MessageSource::Player(msg.channel_id.0),
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&user_msg,
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Some(attachments),
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false,
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)
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.await
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.expect("Unable to send message to players");
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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@ -1,2 +1,3 @@
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pub mod commands;
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pub mod commands;
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pub mod helper;
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pub mod helper;
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pub mod event_handler;
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63
src/main.rs
63
src/main.rs
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@ -1,16 +1,12 @@
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use std::sync::Arc;
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use std::sync::Arc;
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use serenity::async_trait;
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use serenity::client::bridge::gateway::GatewayIntents;
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use serenity::client::bridge::gateway::GatewayIntents;
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use serenity::http::AttachmentType;
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use serenity::model::prelude::{Message, Ready};
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use serenity::prelude::*;
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use serenity::prelude::*;
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use structopt::StructOpt;
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use structopt::StructOpt;
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use discord::commands::command_framework;
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use discord::commands::command_framework;
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use discord::helper::send_msg_to_player_channels;
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use discord::event_handler::Handler;
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use game::global_data::GlobalData;
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use game::global_data::GlobalData;
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use game::MessageSource;
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use crate::config::{Args, BotConfig};
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use crate::config::{Args, BotConfig};
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@ -19,63 +15,6 @@ mod discord;
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mod error;
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mod error;
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mod game;
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mod game;
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struct Handler {}
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#[async_trait]
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impl EventHandler for Handler {
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async fn message(&self, ctx: Context, msg: Message) {
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if msg.author.bot {
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return;
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}
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if msg.content.starts_with('$') {
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return;
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}
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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if global_data.game_state.is_none() {
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// no game in progress
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return;
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}
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if let Some(player_data) = global_data
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.game_state()
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.unwrap()
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.get_player_from_channel(msg.channel_id.0)
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{
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let user_msg = format!("**{}** > {}", player_data.codename, msg.content);
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let attachments: Vec<AttachmentType> = msg
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.attachments
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.iter()
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.map(|a| AttachmentType::Image(&a.url))
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.collect();
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send_msg_to_player_channels(
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&ctx,
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&guild,
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&mut global_data,
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MessageSource::Player(msg.channel_id.0),
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&user_msg,
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Some(attachments),
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false,
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)
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.await
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.expect("Unable to send message to players");
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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#[tokio::main]
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#[tokio::main]
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async fn main() {
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async fn main() {
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let args: Args = Args::from_args();
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let args: Args = Args::from_args();
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