Keep dead player channels
+ Instead of deleting channels, players are marked dead so they can't interact with the game + Players are listed as dead in the $players command + All player channels are cleaned up at the end of the game + clippy + fmtmsg_refactor
parent
0f70ac5f51
commit
2aec084712
|
@ -23,9 +23,7 @@ use crate::game::Phase;
|
|||
use crate::messages::DiscordUser;
|
||||
|
||||
#[group]
|
||||
#[commands(
|
||||
start, say, end, broadcast, next_phase, terminate, add_time, test_theme
|
||||
)]
|
||||
#[commands(start, say, end, broadcast, next_phase, kill, add_time, test_theme)]
|
||||
struct Host;
|
||||
|
||||
#[command]
|
||||
|
@ -280,37 +278,24 @@ async fn next_phase(ctx: &Context, msg: &Message, mut args: Args) -> CommandResu
|
|||
#[command]
|
||||
#[only_in(guilds)]
|
||||
#[allowed_roles("wolfx host")]
|
||||
async fn terminate(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
|
||||
async fn kill(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
|
||||
let mut data = ctx.data.write().await;
|
||||
let global_data = data.get_mut::<GlobalData>().unwrap();
|
||||
let guild = msg.guild(&ctx.cache).await.unwrap();
|
||||
|
||||
let mut global_data = global_data.lock().await;
|
||||
|
||||
let target = args.rest().to_lowercase();
|
||||
let index = global_data
|
||||
let player = global_data
|
||||
.game_state_mut()?
|
||||
.player_data
|
||||
.iter()
|
||||
.position(|p| p.codename.to_lowercase() == target);
|
||||
.get_player_by_codename_mut(&target);
|
||||
|
||||
if let Some(index) = index {
|
||||
let player = global_data.game_state_mut()?.player_data.remove(index);
|
||||
|
||||
let player_channel = guild
|
||||
.channels
|
||||
.get(&ChannelId::from(player.channel))
|
||||
.unwrap();
|
||||
|
||||
player_channel.delete(&ctx.http).await.unwrap();
|
||||
|
||||
msg.reply(&ctx.http, format!("{} ", player.codename))
|
||||
.await
|
||||
.unwrap();
|
||||
if let Some(player) = player {
|
||||
player.alive = false;
|
||||
msg.reply(&ctx.http, format!("{} has been killed.", player.codename))
|
||||
.await?;
|
||||
} else {
|
||||
msg.reply(&ctx.http, "No player found with that codename.")
|
||||
.await
|
||||
.unwrap();
|
||||
.await?;
|
||||
}
|
||||
|
||||
global_data.save_game_state().unwrap();
|
||||
|
@ -368,6 +353,7 @@ async fn add_time(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult
|
|||
|
||||
#[command]
|
||||
#[only_in(guilds)]
|
||||
#[allowed_roles("wolfx host")]
|
||||
#[description = "Display all the messages from a theme"]
|
||||
async fn test_theme(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
|
||||
let mut data = ctx.data.write().await;
|
||||
|
@ -388,6 +374,7 @@ async fn test_theme(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
|
|||
vote_target: None,
|
||||
profile_pic_url: "".to_string(),
|
||||
channel_webhook_id: 0,
|
||||
alive: true,
|
||||
};
|
||||
|
||||
let player_1_discord = DiscordUser {
|
||||
|
@ -402,6 +389,7 @@ async fn test_theme(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
|
|||
vote_target: None,
|
||||
profile_pic_url: "".to_string(),
|
||||
channel_webhook_id: 0,
|
||||
alive: false,
|
||||
};
|
||||
|
||||
let mut players = vec![test_player_1.clone(), test_player_2.clone()];
|
||||
|
@ -630,7 +618,12 @@ async fn players(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
|
|||
msg_builder.push_line(&global_data.game_cfg()?.player_group_name);
|
||||
|
||||
for player in &global_data.game_state()?.player_data {
|
||||
msg_builder.push("* ").push(&player.codename);
|
||||
let alive_status = if !player.alive { " (Dead) " } else { "" };
|
||||
|
||||
msg_builder
|
||||
.push("* ")
|
||||
.push(&player.codename)
|
||||
.push(alive_status);
|
||||
|
||||
if msg.channel_id.0 == global_data.cfg.discord_config.host_channel {
|
||||
let guild = msg.guild(&ctx.cache).await.unwrap();
|
||||
|
|
|
@ -38,6 +38,11 @@ impl EventHandler for Handler {
|
|||
.unwrap()
|
||||
.get_player_from_channel(msg.channel_id.0)
|
||||
{
|
||||
// Don't process message if the player is dead
|
||||
if !player_data.alive {
|
||||
return;
|
||||
}
|
||||
|
||||
let guild = msg.guild(&ctx.cache).await.unwrap();
|
||||
let user_msg = msg.content.clone();
|
||||
|
||||
|
|
|
@ -261,6 +261,7 @@ pub async fn add_user_to_game(
|
|||
codename,
|
||||
channel_webhook_id: webhook.id.0,
|
||||
profile_pic_url: profile_pic.unwrap().link,
|
||||
alive: true,
|
||||
};
|
||||
|
||||
global_data
|
||||
|
|
|
@ -53,6 +53,12 @@ impl GameState {
|
|||
.cloned()
|
||||
}
|
||||
|
||||
pub fn get_player_by_codename_mut(&mut self, codename: &str) -> Option<&mut PlayerData> {
|
||||
self.player_data
|
||||
.iter_mut()
|
||||
.find(|p| p.codename.to_lowercase() == codename.to_lowercase())
|
||||
}
|
||||
|
||||
pub fn next_phase(&mut self, duration: Duration) {
|
||||
if self.current_phase == Phase::Night {
|
||||
self.current_phase = Phase::Day
|
||||
|
|
|
@ -8,6 +8,7 @@ pub struct PlayerData {
|
|||
pub vote_target: Option<u64>,
|
||||
pub profile_pic_url: String,
|
||||
pub channel_webhook_id: u64,
|
||||
pub alive: bool,
|
||||
}
|
||||
|
||||
impl PlayerData {
|
||||
|
|
Loading…
Reference in New Issue