Added basic role handling
+ Games now have a config for which roles they have + Roles are assigned at game start + Roles don't function within the bot, except the spy + Added a spy listener + Clippy + fmtmain
parent
7af3bab486
commit
275f5c9305
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@ -1,6 +1,7 @@
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use std::path::Path;
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use std::path::Path;
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use std::path::PathBuf;
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use std::path::PathBuf;
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use crate::game::role::Role;
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use config::{Config, File};
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use config::{Config, File};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use structopt::StructOpt;
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use structopt::StructOpt;
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@ -21,6 +22,7 @@ pub struct GameConfig {
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pub player_group_name: String,
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pub player_group_name: String,
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pub profile_album_hash: String,
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pub profile_album_hash: String,
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pub whispers_allowed: bool,
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pub whispers_allowed: bool,
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pub roles: Vec<Role>,
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pub first_name: Vec<String>,
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pub first_name: Vec<String>,
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pub last_name: Vec<String>,
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pub last_name: Vec<String>,
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pub messages: MessageConfig,
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pub messages: MessageConfig,
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@ -21,6 +21,7 @@ use crate::game::message_router::{
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dispatch_message, Median, MessageDest, MessageSource, WoxlfMessage,
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dispatch_message, Median, MessageDest, MessageSource, WoxlfMessage,
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};
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};
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use crate::game::player_data::PlayerData;
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use crate::game::player_data::PlayerData;
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use crate::game::role::Role;
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use crate::game::Phase;
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use crate::game::Phase;
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use crate::messages::DiscordUser;
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use crate::messages::DiscordUser;
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@ -93,10 +94,15 @@ async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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profile_pics.shuffle(&mut thread_rng());
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profile_pics.shuffle(&mut thread_rng());
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let mut roles = global_data.game_cfg()?.roles.clone();
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roles.shuffle(&mut thread_rng());
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for player in players {
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for player in players {
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let first_name = first_names.pop();
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let first_name = first_names.pop();
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let last_name = last_names.pop();
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let last_name = last_names.pop();
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let profile_pic_url = profile_pics.pop();
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let profile_pic_url = profile_pics.pop();
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let role = roles.pop();
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add_user_to_game(
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add_user_to_game(
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ctx,
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ctx,
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&guild,
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&guild,
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@ -105,6 +111,7 @@ async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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first_name,
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first_name,
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last_name,
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last_name,
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profile_pic_url,
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profile_pic_url,
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role,
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)
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)
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.await?;
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.await?;
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}
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}
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@ -369,6 +376,7 @@ async fn test_theme(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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profile_pic_url: "".to_string(),
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profile_pic_url: "".to_string(),
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channel_webhook_id: 0,
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channel_webhook_id: 0,
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alive: true,
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alive: true,
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role: Role::Villager,
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};
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};
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let player_1_discord = DiscordUser {
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let player_1_discord = DiscordUser {
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@ -384,6 +392,7 @@ async fn test_theme(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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profile_pic_url: "".to_string(),
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profile_pic_url: "".to_string(),
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channel_webhook_id: 0,
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channel_webhook_id: 0,
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alive: false,
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alive: false,
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role: Role::Villager,
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};
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};
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let mut players = vec![test_player_1.clone(), test_player_2.clone()];
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let mut players = vec![test_player_1.clone(), test_player_2.clone()];
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@ -623,7 +632,12 @@ async fn players(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
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if msg.channel_id.0 == global_data.cfg.discord_config.host_channel {
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if msg.channel_id.0 == global_data.cfg.discord_config.host_channel {
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let guild = msg.guild(&ctx.cache).unwrap();
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let guild = msg.guild(&ctx.cache).unwrap();
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let member = guild.members.get(&UserId::from(player.discord_id)).unwrap();
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let member = guild.members.get(&UserId::from(player.discord_id)).unwrap();
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msg_builder.push_line(format!(" ({})", member.display_name()));
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msg_builder.push_line(format!(
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" ({}) [{} {}]",
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member.display_name(),
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player.role,
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player.role.seer_color()
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));
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} else {
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} else {
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msg_builder.push_line("");
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msg_builder.push_line("");
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}
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}
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@ -638,14 +652,20 @@ async fn players(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
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#[aliases("pm", "w")]
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#[aliases("pm", "w")]
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#[description = "Send a private message to another player."]
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#[description = "Send a private message to another player."]
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async fn whisper(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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async fn whisper(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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if !global_data.game_cfg()?.whispers_allowed {
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msg.reply(&ctx.http, "No private messages are allowed in this game")
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.await?;
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return Ok(());
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}
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if args.len() < 2 {
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if args.len() < 2 {
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msg.reply(&ctx.http, "Need a recipient and message!")
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msg.reply(&ctx.http, "Need a recipient and message!")
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.await?;
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.await?;
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} else {
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} else {
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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let target = args.single::<String>()?;
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let target = args.single::<String>()?;
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let pm = args.rest();
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let pm = args.rest();
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@ -10,8 +10,10 @@ use crate::error::WoxlfError;
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use crate::game::game_state::PhaseDuration;
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use crate::game::game_state::PhaseDuration;
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use crate::game::global_data::GlobalData;
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use crate::game::global_data::GlobalData;
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use crate::game::player_data::PlayerData;
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use crate::game::player_data::PlayerData;
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use crate::game::role::Role;
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use crate::imgur::Image;
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use crate::imgur::Image;
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#[allow(clippy::too_many_arguments)]
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pub async fn add_user_to_game(
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pub async fn add_user_to_game(
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ctx: &Context,
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ctx: &Context,
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guild: &Guild,
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guild: &Guild,
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@ -20,6 +22,7 @@ pub async fn add_user_to_game(
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first_name: Option<String>,
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first_name: Option<String>,
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last_name: Option<String>,
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last_name: Option<String>,
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profile_pic: Option<Image>,
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profile_pic: Option<Image>,
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role: Option<Role>,
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) -> error::Result<PlayerData> {
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) -> error::Result<PlayerData> {
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if first_name.is_none() && last_name.is_none() {
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if first_name.is_none() && last_name.is_none() {
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return Err(WoxlfError::RanOutOfCodenames);
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return Err(WoxlfError::RanOutOfCodenames);
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@ -29,6 +32,10 @@ pub async fn add_user_to_game(
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return Err(WoxlfError::RanOutOfProfilePics);
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return Err(WoxlfError::RanOutOfProfilePics);
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}
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}
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if role.is_none() {
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return Err(WoxlfError::RanOutOfRoles);
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}
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let codename = global_data
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let codename = global_data
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.templates()?
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.templates()?
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.build_name(global_data, first_name, last_name)
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.build_name(global_data, first_name, last_name)
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@ -67,6 +74,7 @@ pub async fn add_user_to_game(
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channel_webhook_id: webhook.id.0,
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channel_webhook_id: webhook.id.0,
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profile_pic_url: profile_pic.unwrap().link,
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profile_pic_url: profile_pic.unwrap().link,
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alive: true,
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alive: true,
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role: role.unwrap(),
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};
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};
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global_data
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global_data
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@ -20,6 +20,8 @@ pub enum WoxlfError {
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TemplateError(tera::Error),
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TemplateError(tera::Error),
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RanOutOfProfilePics,
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RanOutOfProfilePics,
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UnsupportedMsgMedium,
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UnsupportedMsgMedium,
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RanOutOfRoles,
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ConfigNotfound,
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}
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}
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impl std::error::Error for WoxlfError {}
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impl std::error::Error for WoxlfError {}
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@ -45,6 +47,8 @@ impl Display for WoxlfError {
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WoxlfError::UnsupportedMsgMedium => {
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WoxlfError::UnsupportedMsgMedium => {
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"Tried to send a message over an unsupported medium".to_string()
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"Tried to send a message over an unsupported medium".to_string()
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}
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}
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WoxlfError::RanOutOfRoles => "Ran out of user roles".to_string(),
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WoxlfError::ConfigNotfound => "Config not found".to_string(),
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};
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};
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write!(f, "Woxlf Error: {}", msg)
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write!(f, "Woxlf Error: {}", msg)
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@ -36,7 +36,10 @@ impl GlobalData {
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starting_phase: Phase,
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starting_phase: Phase,
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starting_phase_duration: Duration,
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starting_phase_duration: Duration,
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) -> Result<()> {
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) -> Result<()> {
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let game_config = self.cfg.get_game_config(game_name).unwrap();
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let game_config = self
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.cfg
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.get_game_config(game_name)
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.ok_or(WoxlfError::ConfigNotfound)?;
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self.templates = Some(MessageTemplates::try_from(game_config.messages.clone())?);
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self.templates = Some(MessageTemplates::try_from(game_config.messages.clone())?);
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self.game_cfg = Some(game_config);
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self.game_cfg = Some(game_config);
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@ -83,8 +83,8 @@ pub enum Priority {
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}
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}
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pub struct ListenerContext<'a> {
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pub struct ListenerContext<'a> {
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data: &'a GlobalData,
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pub data: &'a mut GlobalData,
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ctx: &'a Context,
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pub ctx: &'a Context,
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}
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}
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#[async_trait]
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#[async_trait]
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@ -38,7 +38,7 @@ impl Default for MessageDest {
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Eq, PartialEq)]
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#[allow(dead_code)]
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#[allow(dead_code)]
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pub enum Median {
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pub enum Median {
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DirectMessage,
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DirectMessage,
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@ -133,7 +133,7 @@ fn filter_source_channel(player_data: &&PlayerData, msg_source: &MessageSource)
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true
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true
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}
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}
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async fn send_webhook_msg(
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pub async fn send_webhook_msg(
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http: &Http,
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http: &Http,
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webhook_id: WebhookId,
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webhook_id: WebhookId,
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username: &str,
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username: &str,
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@ -162,23 +162,17 @@ async fn send_webhook_msg(
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Ok(())
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Ok(())
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}
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}
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async fn send_private_message(
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pub async fn send_private_message(
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http: &Http,
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http: &Http,
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src_username: &str,
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dest: UserId,
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dest: UserId,
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msg: &str,
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msg_content: &str,
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attachments: &Option<Vec<AttachmentType<'_>>>,
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attachments: &Option<Vec<AttachmentType<'_>>>,
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) -> error::Result<()> {
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) -> error::Result<()> {
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let dest_user = dest.to_user(http).await?;
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let dest_user = dest.to_user(http).await?;
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let mut dm_message = MessageBuilder::new();
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dm_message.push_bold_line_safe(format!("{} has sent you a DM:", src_username));
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dm_message.push(msg);
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dest_user
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dest_user
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.dm(http, |msg| {
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.dm(http, |msg| {
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msg.content(dm_message);
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msg.content(msg_content);
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if let Some(attachments) = attachments {
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if let Some(attachments) = attachments {
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msg.add_files(attachments.clone());
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msg.add_files(attachments.clone());
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@ -265,11 +259,15 @@ pub async fn send_message(
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.await?;
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.await?;
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}
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}
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Median::DirectMessage => {
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Median::DirectMessage => {
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let dm_msg = MessageBuilder::new()
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.push_bold_line_safe(format!("{} has sent you a private message:", &msg.get_message_username(global_data)?))
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.push(&msg.content)
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.build();
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send_private_message(
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send_private_message(
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&ctx.http,
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&ctx.http,
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&msg.get_message_username(global_data)?,
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UserId(dest_player.discord_id),
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UserId(dest_player.discord_id),
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&msg.content,
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&dm_msg,
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&msg.attachments,
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&msg.attachments,
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)
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)
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.await?;
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.await?;
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@ -283,6 +281,8 @@ pub async fn send_message(
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Ok(())
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Ok(())
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}
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}
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/// Send a message to the proper channels
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/// Note safe to use in an event handler
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pub async fn dispatch_message(
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pub async fn dispatch_message(
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ctx: &Context,
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ctx: &Context,
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global_data: &mut GlobalData,
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global_data: &mut GlobalData,
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@ -5,6 +5,7 @@ pub mod global_data;
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pub mod listener;
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pub mod listener;
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pub mod message_router;
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pub mod message_router;
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pub mod player_data;
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pub mod player_data;
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pub mod role;
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#[derive(Debug, Deserialize, Serialize, Clone, Eq, PartialEq, Copy)]
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#[derive(Debug, Deserialize, Serialize, Clone, Eq, PartialEq, Copy)]
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pub enum Phase {
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pub enum Phase {
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@ -1,3 +1,4 @@
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use crate::game::role::Role;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Deserialize, Serialize, Clone)]
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#[derive(Debug, Deserialize, Serialize, Clone)]
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@ -9,6 +10,7 @@ pub struct PlayerData {
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pub profile_pic_url: String,
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pub profile_pic_url: String,
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pub channel_webhook_id: u64,
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pub channel_webhook_id: u64,
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pub alive: bool,
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pub alive: bool,
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pub role: Role,
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}
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}
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impl PlayerData {
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impl PlayerData {
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@ -0,0 +1,128 @@
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use serde::{Deserialize, Serialize};
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use std::fmt::{Display, Formatter};
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use crate::game::listener::Listeners;
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use crate::game::role::spy::SpyListener;
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mod spy;
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#[derive(Debug, Clone, Deserialize, Serialize, Eq, PartialEq)]
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pub enum RoleColor {
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Green,
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Red,
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Blue,
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Purple,
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}
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impl Display for RoleColor {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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let s = match self {
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RoleColor::Green => "Green",
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RoleColor::Red => "Red",
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RoleColor::Blue => "Blue",
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RoleColor::Purple => "Purple",
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};
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write!(f, "{}", s)
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}
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}
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#[derive(Debug, Clone, Deserialize, Serialize, Eq, PartialEq)]
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pub enum Role {
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// Human Roles
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Villager,
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Seer,
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Guardian,
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Jailer,
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Coroner,
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Vigilante,
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Hunter,
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Psychic,
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Miller,
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Herring,
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Spy,
|
||||||
|
Jester,
|
||||||
|
Mason,
|
||||||
|
Shepard,
|
||||||
|
// Wolf Roles
|
||||||
|
MasterWolf,
|
||||||
|
WolfShaman,
|
||||||
|
Wolf,
|
||||||
|
// Custom Role
|
||||||
|
Custom(String, RoleColor),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Display for Role {
|
||||||
|
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||||
|
let s = match self {
|
||||||
|
Role::Villager => "Villager",
|
||||||
|
Role::Seer => "Seer",
|
||||||
|
Role::Guardian => "Guardian",
|
||||||
|
Role::Jailer => "Jailer",
|
||||||
|
Role::Coroner => "Coroner",
|
||||||
|
Role::Vigilante => "Vigilante",
|
||||||
|
Role::Hunter => "Hunter",
|
||||||
|
Role::Psychic => "Psychic",
|
||||||
|
Role::Miller => "Miller",
|
||||||
|
Role::Herring => "Herring",
|
||||||
|
Role::Spy => "Spy",
|
||||||
|
Role::Jester => "Jester",
|
||||||
|
Role::Mason => "Mason",
|
||||||
|
Role::Shepard => "Shepard",
|
||||||
|
Role::MasterWolf => "Master Wolf",
|
||||||
|
Role::WolfShaman => "Wolf Shaman",
|
||||||
|
Role::Wolf => "Wolf",
|
||||||
|
Role::Custom(role_name, _) => role_name,
|
||||||
|
};
|
||||||
|
|
||||||
|
write!(f, "{}", s)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Role {
|
||||||
|
/// Color as seen by host or seer
|
||||||
|
pub fn seer_color(&self) -> RoleColor {
|
||||||
|
match self {
|
||||||
|
Role::Villager => RoleColor::Green,
|
||||||
|
Role::Seer => RoleColor::Blue,
|
||||||
|
Role::Guardian => RoleColor::Blue,
|
||||||
|
Role::Jailer => RoleColor::Blue,
|
||||||
|
Role::Coroner => RoleColor::Blue,
|
||||||
|
Role::Vigilante => RoleColor::Blue,
|
||||||
|
Role::Hunter => RoleColor::Blue,
|
||||||
|
Role::Psychic => RoleColor::Blue,
|
||||||
|
Role::Miller => RoleColor::Red,
|
||||||
|
Role::Herring => RoleColor::Blue,
|
||||||
|
Role::Spy => RoleColor::Blue,
|
||||||
|
Role::Jester => RoleColor::Purple,
|
||||||
|
Role::Mason => RoleColor::Green,
|
||||||
|
Role::Shepard => RoleColor::Green,
|
||||||
|
Role::MasterWolf => RoleColor::Green,
|
||||||
|
Role::WolfShaman => RoleColor::Red,
|
||||||
|
Role::Wolf => RoleColor::Red,
|
||||||
|
Role::Custom(_, color) => color.clone(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Color as seen by player
|
||||||
|
pub fn player_color(&self) -> RoleColor {
|
||||||
|
match self {
|
||||||
|
Role::Miller => RoleColor::Green,
|
||||||
|
_ => self.seer_color(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Role name as seen by the player
|
||||||
|
pub fn player_role_name(&self) -> String {
|
||||||
|
match self {
|
||||||
|
Role::Miller => Role::Villager.to_string(),
|
||||||
|
_ => self.to_string(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn register_role_listener(&self, listeners: &mut Listeners) {
|
||||||
|
match self {
|
||||||
|
Role::Spy => listeners.add_listener(Box::new(SpyListener {})),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,64 @@
|
||||||
|
use crate::game::listener::{EventStatus, Listener, ListenerContext, Priority};
|
||||||
|
use crate::game::message_router::{Median, MessageDest, MessageSource, send_private_message, WoxlfMessage};
|
||||||
|
use crate::game::role::Role;
|
||||||
|
use serenity::async_trait;
|
||||||
|
use serenity::model::prelude::UserId;
|
||||||
|
use serenity::utils::MessageBuilder;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct SpyListener {}
|
||||||
|
|
||||||
|
#[async_trait]
|
||||||
|
impl Listener for SpyListener {
|
||||||
|
fn get_priority(&self) -> Priority {
|
||||||
|
Priority::Logging
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn on_chat(
|
||||||
|
&mut self,
|
||||||
|
ctx: &mut ListenerContext,
|
||||||
|
msg: &WoxlfMessage,
|
||||||
|
) -> crate::error::Result<EventStatus> {
|
||||||
|
if msg.median != Median::DirectMessage {
|
||||||
|
return Ok(EventStatus::Okay);
|
||||||
|
}
|
||||||
|
|
||||||
|
let src_player = if let MessageSource::Player(p) = &msg.source {
|
||||||
|
p
|
||||||
|
} else {
|
||||||
|
return Ok(EventStatus::Okay);
|
||||||
|
};
|
||||||
|
|
||||||
|
let dest_player = if let MessageDest::Player(p) = &msg.dest {
|
||||||
|
p
|
||||||
|
} else {
|
||||||
|
return Ok(EventStatus::Okay);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
let spy_player = ctx
|
||||||
|
.data
|
||||||
|
.game_state()?
|
||||||
|
.player_data
|
||||||
|
.iter()
|
||||||
|
.find(|p| p.alive && p.role == Role::Spy);
|
||||||
|
|
||||||
|
if let Some(spy_player) = spy_player {
|
||||||
|
if spy_player.discord_id == dest_player.discord_id || spy_player.discord_id == src_player.discord_id {
|
||||||
|
return Ok(EventStatus::Okay);
|
||||||
|
}
|
||||||
|
|
||||||
|
let msg_content = MessageBuilder::default()
|
||||||
|
.push_bold_line_safe(format!(
|
||||||
|
"{} Sent {} a private message:",
|
||||||
|
src_player.codename, dest_player.codename
|
||||||
|
))
|
||||||
|
.push(msg.content.clone())
|
||||||
|
.build();
|
||||||
|
|
||||||
|
send_private_message(&ctx.ctx.http, UserId::from(spy_player.discord_id), &msg_content, &None).await?
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(EventStatus::Okay);
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,6 +9,7 @@ use game::global_data::GlobalData;
|
||||||
|
|
||||||
use crate::config::{Args, BotConfig};
|
use crate::config::{Args, BotConfig};
|
||||||
use crate::game::listener::Listeners;
|
use crate::game::listener::Listeners;
|
||||||
|
use crate::game::role::Role;
|
||||||
|
|
||||||
mod config;
|
mod config;
|
||||||
mod discord;
|
mod discord;
|
||||||
|
@ -32,11 +33,14 @@ async fn main() {
|
||||||
.expect("Unable to open saved game state.");
|
.expect("Unable to open saved game state.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let mut listeners = Listeners::default();
|
||||||
|
Role::Spy.register_role_listener(&mut listeners);
|
||||||
|
|
||||||
let mut client = Client::builder(&bot_cfg.discord_config.token, GatewayIntents::all())
|
let mut client = Client::builder(&bot_cfg.discord_config.token, GatewayIntents::all())
|
||||||
.event_handler(Handler {})
|
.event_handler(Handler {})
|
||||||
.framework(command_framework())
|
.framework(command_framework())
|
||||||
.type_map_insert::<GlobalData>(Arc::new(Mutex::new(global_data)))
|
.type_map_insert::<GlobalData>(Arc::new(Mutex::new(global_data)))
|
||||||
.type_map_insert::<Listeners>(Arc::new(Mutex::new(Listeners::default())))
|
.type_map_insert::<Listeners>(Arc::new(Mutex::new(listeners)))
|
||||||
.await
|
.await
|
||||||
.expect("Err creating client");
|
.expect("Err creating client");
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
use crate::config::MessageConfig;
|
use crate::config::MessageConfig;
|
||||||
use crate::game::player_data::PlayerData;
|
use crate::game::player_data::PlayerData;
|
||||||
|
use crate::game::role::Role;
|
||||||
use crate::GlobalData;
|
use crate::GlobalData;
|
||||||
use chrono::{DateTime, Utc};
|
use chrono::{DateTime, Utc};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
@ -33,6 +34,34 @@ fn time_to_discord_time(time_flag: &str) -> TeraFnRet {
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn role_name() -> TeraFnRet {
|
||||||
|
Box::new(
|
||||||
|
move |args: &HashMap<String, Value>| -> tera::Result<Value> {
|
||||||
|
match args.get("role") {
|
||||||
|
Some(val) => match tera::from_value::<Role>(val.clone()) {
|
||||||
|
Ok(v) => Ok(tera::to_value(v.player_role_name()).unwrap()),
|
||||||
|
Err(_) => Err("Failed to parse value as role".into()),
|
||||||
|
},
|
||||||
|
None => Err("Missing parameter".into()),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn role_color() -> TeraFnRet {
|
||||||
|
Box::new(
|
||||||
|
move |args: &HashMap<String, Value>| -> tera::Result<Value> {
|
||||||
|
match args.get("role") {
|
||||||
|
Some(val) => match tera::from_value::<Role>(val.clone()) {
|
||||||
|
Ok(v) => Ok(tera::to_value(v.player_color().to_string()).unwrap()),
|
||||||
|
Err(_) => Err("Failed to parse value as role".into()),
|
||||||
|
},
|
||||||
|
None => Err("Missing parameter".into()),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||||
pub struct DiscordUser {
|
pub struct DiscordUser {
|
||||||
pub(crate) display_name: String,
|
pub(crate) display_name: String,
|
||||||
|
@ -157,6 +186,8 @@ impl TryFrom<MessageConfig> for MessageTemplates {
|
||||||
|
|
||||||
templates.register_function("to_countdown", time_to_discord_time("R"));
|
templates.register_function("to_countdown", time_to_discord_time("R"));
|
||||||
templates.register_function("to_local_time", time_to_discord_time("f"));
|
templates.register_function("to_local_time", time_to_discord_time("f"));
|
||||||
|
templates.register_function("player_color", role_color());
|
||||||
|
templates.register_function("player_role", role_name());
|
||||||
|
|
||||||
templates.add_raw_template("welcome_message", &config.welcome_message)?;
|
templates.add_raw_template("welcome_message", &config.welcome_message)?;
|
||||||
templates.add_raw_template("status_message", &config.status_message)?;
|
templates.add_raw_template("status_message", &config.status_message)?;
|
||||||
|
|
Loading…
Reference in New Issue