forked from Minecraft/minecraft_manager
86 lines
2.4 KiB
Python
86 lines
2.4 KiB
Python
import os, json
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from minecraft_manager.models import Player
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from django.conf import settings
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stats_dir = os.path.join(settings.MINECRAFT_BASE_DIR, getattr(settings, "WORLD", "world"), "stats")
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def get_score(data):
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return data['score']
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def get_stats():
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stats = {}
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for filename in os.listdir(stats_dir):
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with open(stats_dir + "/" + filename) as json_file:
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j = json.load(json_file)['stats']
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uuid = filename.replace(".json", "")
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stats[uuid] = j
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return stats
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def get_names(stats=None, sort=False):
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names = []
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if not stats:
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stats = get_stats()
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for uuid in stats:
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for base in stats[uuid]:
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for stat in stats[uuid][base]:
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name = "{}.{}".format(base, stat)
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if name not in names:
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names.append(name)
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if sort:
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names = sorted(names)
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return names
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def top_ten_stat(stat):
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stats = get_stats()
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top_ten = []
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parts = stat.split('.')
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for s in stats:
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if parts[0] in stats[s]:
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top_ten.append({'uuid': s, 'score': stats[s][parts[0]][parts[1]] if parts[1] in stats[s][parts[0]] else 0})
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top_ten = sorted(top_ten, key=get_score, reverse=True)[:10]
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for idx, tt in enumerate(top_ten):
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uuid = tt['uuid']
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try:
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top_ten[idx]['username'] = Player.objects.get(uuid=uuid).username
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except:
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top_ten[idx]['username'] = uuid
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return top_ten
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def top_ten_player(uuid):
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stats = get_stats()
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names = get_names(stats)
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top_ten_list = {}
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for name in names:
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top_ten_list[name] = []
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parts = name.split('.')
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for stat in stats:
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bases = stats[stat]
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if parts[0] in bases:
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top_ten_list[name].append({'uuid': stat, 'score': bases[parts[0]][parts[1]] if parts[1] in bases[parts[0]] else 0})
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top_ten_list[name] = sorted(top_ten_list[name], key=get_score, reverse=True)
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top_ten = []
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for tt in top_ten_list:
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idx = 0
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for ttl in top_ten_list[tt]:
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if idx > 10:
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break
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if ttl['uuid'] == uuid:
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ttl['rank'] = idx+1
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ttl['stat'] = tt
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top_ten.append(ttl)
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break
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idx += 1
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return top_ten
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def one_single(uuid, stat):
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stats = get_stats()
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if uuid in stats:
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return [{'uuid': uuid, 'stat': stat, 'score': stats[uuid][stat]}]
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return 0
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