forked from Minecraft/canopeas
61 lines
1.1 KiB
Go
61 lines
1.1 KiB
Go
package database
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import (
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"strconv"
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"go.etcd.io/bbolt"
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)
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var (
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firedBucket = []byte("fired")
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buckets = [][]byte{
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firedBucket,
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}
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)
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type Database struct {
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db *bbolt.DB
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}
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func Load(dbPath string) (*Database, error) {
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db, err := bbolt.Open(dbPath, 0600, bbolt.DefaultOptions)
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if err != nil {
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return nil, err
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}
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for _, b := range buckets {
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if err := db.Update(func(tx *bbolt.Tx) error {
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_, err := tx.CreateBucketIfNotExists(b)
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return err
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}); err != nil {
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return nil, err
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}
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}
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return &Database{
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db: db,
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}, nil
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}
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func (db *Database) CheckPing(roleID string) int {
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roleIDByte := []byte(roleID)
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var idx int
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_ = db.db.View(func(tx *bbolt.Tx) error {
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num := tx.Bucket(firedBucket).Get(roleIDByte)
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if num != nil {
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if i, err := strconv.Atoi(string(num)); err == nil {
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idx = i
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}
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}
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return nil
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})
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return idx
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}
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func (db *Database) IncrementPing(roleID string) error {
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roleIDByte := []byte(roleID)
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return db.db.Update(func(tx *bbolt.Tx) error {
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idx := db.CheckPing(roleID)
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return tx.Bucket(firedBucket).Put(roleIDByte, []byte(strconv.Itoa(idx+1)))
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})
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}
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