forked from Minecraft/canopeas
52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
package discord
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import (
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"fmt"
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"strings"
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"gitea.com/jolheiser/gojang/query"
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"github.com/bwmarrin/discordgo"
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)
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func init() {
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commands = append(commands, &command{
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name: "status",
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aliases: []string{"version", "online"},
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validate: func(cmd commandInit) bool {
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return true
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},
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run: func(cmd commandInit) (string, error) {
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server := query.NewServer(cmd.config.Server.Address, cmd.config.Server.Port)
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q, err := server.Query(query.DefaultTimeout, query.DefaultDeadline)
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if err != nil {
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return "", err
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}
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embed := &discordgo.MessageEmbed{
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Title: fmt.Sprintf("Server Status for `%s`", cmd.config.Server.Address),
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Description: q.MOTD,
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Fields: []*discordgo.MessageEmbedField{
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{
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Name: "Version",
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Value: fmt.Sprintf("%s %s", q.ServerMod.Name, q.Version),
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Inline: true,
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},
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{
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Name: "~~Players~~ Birbs Online",
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Value: fmt.Sprintf("%d / %d", q.CurrentPlayers, q.MaxPlayers),
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Inline: true,
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},
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{
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Name: "~~Players~~ Birbs",
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Value: strings.Join(q.Players, ", "),
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},
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},
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}
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sendEmbed(cmd.session, cmd.message.ChannelID, embed)
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return "", nil
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},
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help: "Get the server status",
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})
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}
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