forked from Minecraft/canopeas
65 lines
1.2 KiB
Go
65 lines
1.2 KiB
Go
package discord
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import (
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"encoding/json"
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"io/ioutil"
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"net/http"
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)
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const (
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dadJokeAPI = "https://icanhazdadjoke.com/"
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dadJokeErr = "Could not get a Dad joke. :slight_frown:"
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)
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type dadJoke struct {
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ID string `json:"id"`
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Joke string `json:"joke"`
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Status int `json:"status"`
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}
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func init() {
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commands["dad"] = command{
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validate: func(cmd commandInit) bool {
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return true
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},
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run: func(cmd commandInit) (string, error) {
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if !memeRateLimit.Try() {
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return "", nil
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}
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req, err := http.NewRequest(http.MethodGet, dadJokeAPI, nil)
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if err != nil {
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return "", err
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}
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req.Header.Add("Accept", "application/json")
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return "", err
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}
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if resp.StatusCode != http.StatusOK {
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return dadJokeErr, nil
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}
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body, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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return "", err
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}
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var dj dadJoke
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if err := json.Unmarshal(body, &dj); err != nil {
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return "", nil
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}
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// Check status again, in case API returned an error
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if dj.Status != http.StatusOK {
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return dadJokeErr, nil
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}
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return dj.Joke, nil
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},
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help: "Get a random Dad joke",
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}
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}
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