forked from Minecraft/canopeas
43 lines
957 B
Go
43 lines
957 B
Go
package discord
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import (
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"fmt"
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"net/http"
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"strings"
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"git.jojodev.com/Minecraft/go-serverapi"
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)
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func init() {
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commands = append(commands, &command{
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staffOnly: true,
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name: "broadcast",
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validate: func(cmd commandInit) bool {
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return isStaff(cmd.message.Member.Roles, cmd.config.StaffRoles)
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},
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run: func(cmd commandInit) (string, error) {
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args := strings.Fields(cmd.message.Content)
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if len(args) < 2 {
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return "This command requires a message to broadcast", nil
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}
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message := strings.Join(args[1:], " ")
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broadcast := serverapi.Broadcast{
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From: cmd.message.Author.Username,
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Message: message,
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}
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status, err := cmd.sapiClient.Broadcast(broadcast)
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if err != nil {
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return "", err
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}
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if status != http.StatusOK {
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return fmt.Sprintf("ServerAPI returned status %d when trying to broadcast.", status), nil
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}
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return "Broadcast sent!", nil
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},
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help: "Send an in-game broadcast",
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})
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}
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