forked from Minecraft/canopeas
Make reaction roles easier to implement
Signed-off-by: Etzelia <etzelia@hotmail.com>discord-sync
parent
c84c523e55
commit
c5066e84e2
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@ -89,5 +89,9 @@ help = "Get the invite link"
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[[message_roles]]
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channel_id = "0"
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message_id = "0"
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[[message_roles.reactions]]
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role_id = "0"
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emoji = "👍"
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[[message_roles.reactions]]
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role_id = "0"
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emoji = "👎"
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@ -60,8 +60,11 @@ type Config struct {
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type MessageRole struct {
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ChannelID string `toml:"channel_id"`
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MessageID string `toml:"message_id"`
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RoleID string `toml:"role_id"`
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Reactions []MessageReaction `toml:"reactions"`
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}
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type MessageReaction struct {
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Emoji string `toml:"emoji"`
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RoleID string `toml:"role_id"`
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}
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type Echo struct {
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@ -79,8 +79,10 @@ func Bot(cfg *config.Config, db *database.Database) (*discordgo.Session, error)
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if messageRoleMap[messageRole.MessageID] == nil {
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messageRoleMap[messageRole.MessageID] = make(map[string]string)
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}
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_ = bot.MessageReactionAdd(messageRole.ChannelID, messageRole.MessageID, messageRole.Emoji)
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messageRoleMap[messageRole.MessageID][messageRole.Emoji] = messageRole.RoleID
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for _, reaction := range messageRole.Reactions {
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_ = bot.MessageReactionAdd(messageRole.ChannelID, messageRole.MessageID, reaction.Emoji)
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messageRoleMap[messageRole.MessageID][reaction.Emoji] = reaction.RoleID
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}
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}
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// Init commandMap
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