go-mcm/model/player.go

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package model
import (
"encoding/json"
"git.jojodev.com/Minecraft/go-mcm/internal"
"git.jojodev.com/Minecraft/go-mcm/model/django"
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)
type Player struct {
ID int64 `json:"id"`
AuthUserID int64 `json:"auth_user_id"`
UUID string `json:"uuid"`
Username string `json:"username"`
ApplicationID int64 `json:"application_id"`
FirstSeen string `json:"first_seen"`
LastSeen string `json:"last_seen"`
DiscordID string `json:"discord_id"`
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Link string `json:"link"`
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model *Model `json:"-"`
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}
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func (q *Model) Player(builder *django.Builder) ([]*Player, error) {
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endpoint := q.queryEndpoint("player", builder.QueryString())
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players := make([]*Player, 0)
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resp, err := internal.ResponseGet(endpoint)
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if err != nil {
return nil, err
}
err = json.Unmarshal(resp, &players)
if err != nil {
return nil, err
}
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for _, player := range players {
player.model = q
}
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return players, nil
}
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func (p *Player) Save() (*internal.Status, error) {
endpoint := p.model.endpoint("player")
return internal.ResponseStatus(endpoint, p.model.Values(p))
}