package discord import ( "strings" "time" "go.etztech.xyz/sedbot/config" "go.etztech.xyz/sedbot/database" "github.com/bwmarrin/discordgo" "go.jolheiser.com/beaver" ) // Register commands to this map var ( commands = make(map[string]command) messageRoleMap = make(map[string]map[string]string) memeRateLimit *rateLimit ) type commandInit struct { session *discordgo.Session message *discordgo.Message config *config.Config database *database.Database } type command struct { validate func(cmd commandInit) bool run func(cmd commandInit) (string, error) help string } func Bot(cfg *config.Config, db *database.Database) (*discordgo.Session, error) { bot, err := discordgo.New("Bot " + cfg.Token) if err != nil { return nil, err } for _, messageRole := range cfg.MessageRoles { if messageRoleMap[messageRole.MessageID] == nil { messageRoleMap[messageRole.MessageID] = make(map[string]string) } _ = bot.MessageReactionAdd(messageRole.ChannelID, messageRole.MessageID, messageRole.Emoji) messageRoleMap[messageRole.MessageID][messageRole.Emoji] = messageRole.RoleID } Echo(cfg) bot.AddHandler(readyHandler()) bot.AddHandler(commandHandler(cfg, db)) bot.AddHandler(messageHandler(cfg, db)) bot.AddHandler(reactionAddHandler()) bot.AddHandler(reactionRemoveHandler()) // Rate limits d, err := time.ParseDuration(cfg.MemeRate) if err != nil { return nil, err } memeRateLimit = NewRateLimit(d) return bot, nil } func sendTyping(s *discordgo.Session, channelID string) { if err := s.ChannelTyping(channelID); err != nil { beaver.Errorf("could not send typing status: %v", err) } } func sendMessage(s *discordgo.Session, channelID, content string) *discordgo.Message { msg, err := s.ChannelMessageSend(channelID, content) if err != nil { beaver.Errorf("could not send message: %v", err) return nil } return msg } func isStaff(authorRoleIDs, staffRoleIDs []string) bool { for _, aRole := range authorRoleIDs { for _, sRole := range staffRoleIDs { if aRole == sRole { return true } } } return false } func readyHandler() func(s *discordgo.Session, m *discordgo.Ready) { return func(s *discordgo.Session, r *discordgo.Ready) { beaver.Infof("https://discord.com/api/oauth2/authorize?client_id=%s&permissions=0&redirect_uri=https://birbmc.com&scope=bot", r.User.ID) } } func commandHandler(cfg *config.Config, db *database.Database) func(s *discordgo.Session, m *discordgo.MessageCreate) { return func(s *discordgo.Session, m *discordgo.MessageCreate) { // Ignore bots if m.Author.Bot { return } // Check prefix if !strings.HasPrefix(m.Content, cfg.Prefix) { return } content := m.Content[1:] args := strings.Fields(content) if len(args) == 0 { return } cmdArg := strings.ToLower(args[0]) cmd, ok := commands[cmdArg] if !ok { return } cmdInit := commandInit{ session: s, message: m.Message, config: cfg, database: db, } if !cmd.validate(cmdInit) { sendMessage(s, m.ChannelID, "You cannot run this command.") return } feedback, err := cmd.run(cmdInit) if err != nil { feedback = "Internal error" beaver.Errorf("error while running %s: %v", cmdArg, err) } if len(feedback) > 0 { sendMessage(s, m.ChannelID, feedback) } } } func messageHandler(cfg *config.Config, db *database.Database) func(s *discordgo.Session, m *discordgo.MessageCreate) { return func(s *discordgo.Session, m *discordgo.MessageCreate) { // Ignore bots if m.Author.Bot { return } // [FIRED] increment for _, role := range m.MentionRoles { if cfg.FiredRole == role { if err := db.IncrementPing(cfg.FiredRole); err != nil { beaver.Errorf("could not increment ping for %s: %v", cfg.FiredRole, err) } } } } } func reactionAddHandler() func(s *discordgo.Session, m *discordgo.MessageReactionAdd) { return func(s *discordgo.Session, m *discordgo.MessageReactionAdd) { reactionHandler(true, s, m.MessageReaction) } } func reactionRemoveHandler() func(s *discordgo.Session, m *discordgo.MessageReactionRemove) { return func(s *discordgo.Session, m *discordgo.MessageReactionRemove) { reactionHandler(false, s, m.MessageReaction) } } func reactionHandler(add bool, s *discordgo.Session, m *discordgo.MessageReaction) { if _, ok := messageRoleMap[m.MessageID]; ok { if r, ok := messageRoleMap[m.MessageID][m.Emoji.APIName()]; ok { var roleCmd func(guildID, userID, roleID string) (err error) if add { roleCmd = s.GuildMemberRoleAdd } else { roleCmd = s.GuildMemberRoleRemove } if err := roleCmd(m.GuildID, m.UserID, r); err != nil { beaver.Errorf("could not modify role %s for user %s", r, m.UserID) } } } }