fix: allow user to register if they have 1 role #19
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@ -67,21 +67,19 @@ func init() {
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return "No application found for that player", nil
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return "No application found for that player", nil
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}
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}
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}
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}
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} else if len(apps) > 0 {
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if apps[0].Accepted != nil && *apps[0].Accepted {
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return fmt.Sprintf("Please join the server at `%s` and then re-try this command", cmd.config.Register.URL), nil
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}
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}
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} else {
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if len(apps) == 0 {
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return "No player or applications found for that username", nil
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return "No player or applications found for that username", nil
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}
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}
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accepted := apps[0].Accepted
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accepted := apps[0].Accepted
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if accepted == nil {
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if accepted == nil {
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return "Your application is still being reviewed, hang tight", nil
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return "Your application is still being reviewed, hang tight", nil
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} else if !*accepted {
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} else if !*accepted {
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return "Your application was denied, good luck finding a new server", nil
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return "Your application was denied, good luck finding a new server", nil
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}
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}
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if nickname != "" {
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// Accepted, check for dupe user
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// Accepted, check for dupe user
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guild, err := cmd.session.State.Guild(cmd.message.GuildID)
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guild, err := cmd.session.State.Guild(cmd.message.GuildID)
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if err != nil {
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if err != nil {
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@ -100,6 +98,8 @@ func init() {
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if err := cmd.session.GuildMemberNickname(cmd.message.GuildID, cmd.message.Author.ID, nickname); err != nil {
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if err := cmd.session.GuildMemberNickname(cmd.message.GuildID, cmd.message.Author.ID, nickname); err != nil {
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return "", err
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return "", err
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}
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}
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}
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if err := cmd.session.GuildMemberRoleAdd(cmd.message.GuildID, cmd.message.Author.ID, cmd.config.Register.Role); err != nil {
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if err := cmd.session.GuildMemberRoleAdd(cmd.message.GuildID, cmd.message.Author.ID, cmd.config.Register.Role); err != nil {
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return "", err
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return "", err
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}
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}
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