66 lines
2.0 KiB
ReStructuredText
66 lines
2.0 KiB
ReStructuredText
.. include:: common.rst
|
|
|
|
.. _qol_misc:
|
|
|
|
Miscellaneous
|
|
=============
|
|
|
|
Message Scheduler
|
|
-----------------
|
|
|
|
A list of messages that get sent to everyone at a specified frequency. |br|
|
|
One message will get sent each time and the plugin will cycle through each message in the list before starting over.
|
|
|
|
|
|
Command Scheduler
|
|
-----------------
|
|
|
|
A list of commands that run as Console at a specified frequency. |br|
|
|
**Every** command is run each time.
|
|
|
|
|
|
Ignition Causes
|
|
---------------
|
|
|
|
QoL can stop ignition from any source, via its config.
|
|
|
|
|
|
Death Locations
|
|
---------------
|
|
|
|
QoL overrides death messages to show the location of a player's death when hovered over.
|
|
|
|
|
|
Links
|
|
-----
|
|
|
|
QoL provides a way in the config to create commands that return a link to a URL. Handy for linking your dynmap, Discord, etc.
|
|
|
|
|
|
TPS Alert
|
|
---------
|
|
|
|
QoL provides a way to monitor your TPS and send an alert to a Discord webhook whenever TPS falls below a configurable threshold.
|
|
|
|
|
|
Auto Dynmap Hide
|
|
----------------
|
|
|
|
If Dynmap is detected on the server, QoL will hide a user on the dynmap when they spec. When they come out of spec, their previous visibility state will be restored.
|
|
|
|
|
|
Grief Alert
|
|
-----------
|
|
|
|
If a player places TnT, starts a fire, or dumps lava, everyone with the ``qol.griefalert`` permission is notified as well as an optional Discord ping.
|
|
|
|
World View Distance Override
|
|
----------------------------
|
|
.. note::
|
|
Paper has removed this feature in ``1.14.x`` and so it has been disabled in QoL until it is re-implemented by Paper.
|
|
|
|
Each world can have its own view distance. View distances of each world can be set in the config file. If no view distance is set, the view distance defaults to the one in server.properties.
|
|
|
|
QoL Dynmap Markers
|
|
------------------
|
|
QoL Markers are placed on their own layer hidden by default. A player with permission can have one marker. When a player loses the `qol.marker` permission, their marker is removed. The icon of the marker can be set in the `dynmap.marker_icon` config option |