Albatross/src/backup.rs

192 lines
5.3 KiB
Rust

use crate::config::WorldConfig;
use crate::region::Region;
use flate2::write::GzEncoder;
use flate2::Compression;
use std::convert::TryFrom;
use std::fs::{copy, create_dir, File};
use std::path::PathBuf;
/// Backup a file
///
/// # Param
/// * `file_name` - file name
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
pub fn backup_file(
file_name: &str,
mut world_path: PathBuf,
mut backup_path: PathBuf,
) -> Result<u64, std::io::Error> {
world_path.push(file_name);
backup_path.push(file_name);
copy(world_path, backup_path)
}
/// Backup a directory
///
/// # Param
/// * `dir_name` - directory name
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
pub fn backup_dir(
dir_name: &str,
world_path: &PathBuf,
backup_path: &PathBuf,
) -> Result<u64, std::io::Error> {
let mut src_dir = world_path.clone();
src_dir.push(dir_name);
let mut backup_dir = backup_path.clone();
backup_dir.push(dir_name);
create_dir(&backup_dir)?;
let mut file_count = 0;
for entry in src_dir.read_dir()? {
let entry = entry?;
let mut target = backup_dir.clone();
target.push(entry.file_name());
copy(entry.path(), target)?;
file_count += 1;
}
Ok(file_count)
}
/// Backup the regions
///
/// # Param
/// * `dir_name` - name of the backup folder
/// * `save_radius` - block radius to save
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
pub fn backup_region(
dir_name: &str,
save_radius: u64,
world_path: &PathBuf,
backup_path: &PathBuf,
) -> Result<u64, std::io::Error> {
let mut count: u64 = 0;
let mut src_dir = world_path.clone();
src_dir.push(dir_name);
let mut backup_dir = backup_path.clone();
backup_dir.push(dir_name);
create_dir(&backup_dir)?;
let save_radius = (save_radius as f64 / 512.0).ceil() as i64;
for entry in src_dir.read_dir()? {
let entry = entry?;
let file_name = entry.file_name().to_str().unwrap().to_string();
if let Ok(region) = Region::try_from(file_name) {
if region.x.abs() <= save_radius && region.y.abs() <= save_radius {
let mut target = backup_dir.clone();
target.push(entry.file_name());
copy(entry.path(), target)?;
count += 1;
}
}
}
Ok(count)
}
/// Backup a world
///
/// # Param
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
/// * `world_config` - world config options
pub fn backup_world(
world_path: PathBuf,
mut backup_path: PathBuf,
world_config: &WorldConfig,
) -> Result<u64, std::io::Error> {
let region_count;
backup_path.push(&world_config.world_name);
create_dir(backup_path.as_path())?;
backup_region("poi", world_config.save_radius, &world_path, &backup_path)?;
region_count = backup_region(
"region",
world_config.save_radius,
&world_path,
&backup_path,
)?;
Ok(region_count)
}
/// Backup the overworld
///
/// # Param
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
/// * `world_config` - world config options
pub fn backup_overworld(
world_path: PathBuf,
backup_path: PathBuf,
world_config: &WorldConfig,
) -> Result<(u64, u64), std::io::Error> {
backup_dir("data", &world_path, &backup_path)?;
backup_dir("stats", &world_path, &backup_path)?;
backup_file("level.dat", world_path.clone(), backup_path.clone())?;
backup_file("level.dat_old", world_path.clone(), backup_path.clone())?;
backup_file("session.lock", world_path.clone(), backup_path.clone())?;
backup_file("uid.dat", world_path.clone(), backup_path.clone())?;
let player_count = backup_dir("playerdata", &world_path, &backup_path)?;
let region_count = backup_world(world_path, backup_path, world_config)?;
Ok((region_count, player_count))
}
/// Backup the nether
///
/// # Param
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
/// * `world_config` - world config options
pub fn backup_nether(
world_path: PathBuf,
backup_path: PathBuf,
world_config: &WorldConfig,
) -> Result<u64, std::io::Error> {
let mut nether_path = world_path;
nether_path.push("DIM-1");
backup_world(nether_path, backup_path, world_config)
}
/// Backup the end
///
/// # Param
/// * `world_path` - path to the world folder
/// * `backup_path` - path to the backup folder
/// * `world_config` - world config options
pub fn backup_end(
world_path: PathBuf,
backup_path: PathBuf,
world_config: &WorldConfig,
) -> Result<u64, std::io::Error> {
let mut end_path = world_path;
end_path.push("DIM1");
backup_world(end_path, backup_path, world_config)
}
/// Compress the backup after the files have been copied
///
/// # Param
/// * `tmp_dir`: tmp directory with the backed up files
/// * `output_file`: output archive
pub fn compress_backup(tmp_dir: &PathBuf, output_file: &PathBuf) -> Result<(), std::io::Error> {
let archive = File::create(output_file)?;
let enc = GzEncoder::new(archive, Compression::default());
let mut tar_builder = tar::Builder::new(enc);
tar_builder.append_dir_all(".", tmp_dir)?;
Ok(())
}