use crate::backup; use crate::config::{AlbatrossConfig, WorldConfig, WorldType}; use crate::discord::send_webhook; use crate::region::Region; use chrono::{NaiveDateTime, Utc}; use flate2::read::GzDecoder; use flate2::write::GzEncoder; use flate2::Compression; use std::convert::TryFrom; use std::fs::{ copy, create_dir, create_dir_all, remove_dir_all, remove_file, rename, DirEntry, File, }; use std::path::PathBuf; use std::time::Instant; use tar::Archive; /// Backup a file /// /// # Param /// * `file_name` - file name /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder pub fn backup_file( file_name: &str, mut world_path: PathBuf, mut backup_path: PathBuf, ) -> Result { world_path.push(file_name); backup_path.push(file_name); copy(world_path, backup_path) } /// Backup a directory /// /// # Param /// * `dir_name` - directory name /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder pub fn backup_dir( dir_name: &str, world_path: &PathBuf, backup_path: &PathBuf, ) -> Result { let mut src_dir = world_path.clone(); src_dir.push(dir_name); let mut backup_dir = backup_path.clone(); backup_dir.push(dir_name); create_dir(&backup_dir)?; let mut file_count = 0; for entry in src_dir.read_dir()? { let entry = entry?; let mut target = backup_dir.clone(); target.push(entry.file_name()); copy(entry.path(), target)?; file_count += 1; } Ok(file_count) } /// Backup the regions /// /// # Param /// * `dir_name` - name of the backup folder /// * `save_radius` - block radius to save /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder pub fn backup_region( dir_name: &str, save_radius: u64, world_path: &PathBuf, backup_path: &PathBuf, ) -> Result { let mut count: u64 = 0; let mut src_dir = world_path.clone(); src_dir.push(dir_name); let mut backup_dir = backup_path.clone(); backup_dir.push(dir_name); create_dir(&backup_dir)?; let save_radius = (save_radius as f64 / 512.0).ceil() as i64; for entry in src_dir.read_dir()? { let entry = entry?; let file_name = entry.file_name().to_str().unwrap().to_string(); if let Ok(region) = Region::try_from(file_name) { if region.x.abs() <= save_radius && region.y.abs() <= save_radius { let mut target = backup_dir.clone(); target.push(entry.file_name()); copy(entry.path(), target)?; count += 1; } } } Ok(count) } /// Backup a world /// /// # Param /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder /// * `world_config` - world config options pub fn backup_world( world_path: PathBuf, mut backup_path: PathBuf, world_config: &WorldConfig, ) -> Result { let region_count; backup_path.push(&world_config.world_name); create_dir(backup_path.as_path())?; backup_region("poi", world_config.save_radius, &world_path, &backup_path)?; region_count = backup_region( "region", world_config.save_radius, &world_path, &backup_path, )?; Ok(region_count) } /// Backup the overworld /// /// # Param /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder /// * `world_config` - world config options pub fn backup_overworld( world_path: PathBuf, backup_path: PathBuf, world_config: &WorldConfig, ) -> Result<(u64, u64), std::io::Error> { backup_dir("data", &world_path, &backup_path)?; backup_dir("stats", &world_path, &backup_path)?; backup_file("level.dat", world_path.clone(), backup_path.clone())?; backup_file("level.dat_old", world_path.clone(), backup_path.clone())?; backup_file("session.lock", world_path.clone(), backup_path.clone())?; backup_file("uid.dat", world_path.clone(), backup_path.clone())?; let player_count = backup_dir("playerdata", &world_path, &backup_path)?; let region_count = backup_world(world_path, backup_path, world_config)?; Ok((region_count, player_count)) } /// Backup the nether /// /// # Param /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder /// * `world_config` - world config options pub fn backup_nether( world_path: PathBuf, backup_path: PathBuf, world_config: &WorldConfig, ) -> Result { let mut nether_path = world_path; nether_path.push("DIM-1"); backup_world(nether_path, backup_path, world_config) } /// Backup the end /// /// # Param /// * `world_path` - path to the world folder /// * `backup_path` - path to the backup folder /// * `world_config` - world config options pub fn backup_end( world_path: PathBuf, backup_path: PathBuf, world_config: &WorldConfig, ) -> Result { let mut end_path = world_path; end_path.push("DIM1"); backup_world(end_path, backup_path, world_config) } /// Compress the backup after the files have been copied /// /// # Param /// * `tmp_dir`: tmp directory with the backed up files /// * `output_file`: output archive pub fn compress_backup(tmp_dir: &PathBuf, output_file: &PathBuf) -> Result<(), std::io::Error> { let archive = File::create(output_file)?; let enc = GzEncoder::new(archive, Compression::default()); let mut tar_builder = tar::Builder::new(enc); tar_builder.append_dir_all(".", tmp_dir)?; Ok(()) } /// Takes an existing backup and converts it to a singleplayer world /// /// # Param /// * config - Albatross config /// * backup - path of the backup to convert /// * output - output path pub fn convert_backup_to_sp( config: &AlbatrossConfig, backup: &PathBuf, output: &PathBuf, ) -> Result<(), std::io::Error> { let backup_file = File::open(backup)?; let dec = GzDecoder::new(backup_file); let mut extract = Archive::new(dec); let extract_path = PathBuf::from("tmp"); extract.unpack(&extract_path)?; if let Some(worlds) = &config.world_config { for world in worlds { let world_type = match world.world_type.clone() { Some(world_type) => world_type, None => WorldType::OVERWORLD, }; let src = PathBuf::from(&extract_path).join(&world.world_name); let dest = PathBuf::from(&extract_path); match world_type { WorldType::OVERWORLD => { rename(src.clone().join("poi"), dest.clone().join("poi"))?; rename(src.clone().join("region"), dest.clone().join("region"))?; } WorldType::NETHER => { rename(src, dest.clone().join("DIM-1"))?; } WorldType::END => { rename(src, dest.clone().join("DIM1"))?; } } } } compress_backup(&extract_path, output)?; remove_dir_all(&extract_path)?; Ok(()) } /// Get the time of the backup from a file name /// /// # Param /// * `archive_entry`: archive entry fn get_time_from_file_name( archive_entry: &DirEntry, ) -> Result, std::io::Error> { let file_name = archive_entry.file_name().to_str().unwrap().to_string(); let name: Vec<&str> = file_name.split("_backup.tar.gz").collect(); Ok(chrono::NaiveDateTime::parse_from_str(name[0], "%d-%m-%y_%H.%M.%S").ok()) } /// Removes the old backups from the ouput directory /// /// # Params /// * `output_dir` - output directory containing /// * `keep` - number of backups to keep fn remove_old_backups(output_dir: &PathBuf, keep: u64) -> Result { let mut backups = vec![]; let mut num_of_removed_backups: usize = 0; for entry in output_dir.read_dir()? { let entry = entry?; if let Some(ext) = entry.path().extension() { if ext == "gz" { backups.push(entry); } } } if backups.len() > keep as usize { backups.sort_by(|a, b| { let a_time = get_time_from_file_name(a).unwrap().unwrap(); let b_time = get_time_from_file_name(b).unwrap().unwrap(); b_time.cmp(&a_time) }); num_of_removed_backups = backups.len() - keep as usize; for _i in 0..num_of_removed_backups { let oldest = backups.pop().unwrap(); remove_file(oldest.path())?; } } Ok(num_of_removed_backups) } /// Backup the configured worlds from a minecraft server /// /// # Params /// * `cfg` - config file pub fn do_backup(cfg: AlbatrossConfig, output: Option) -> Result<(), std::io::Error> { let server_base_dir = cfg.backup.minecraft_dir.clone(); let worlds = cfg.world_config.clone().expect("No worlds configured"); let time_str = Utc::now().format("%d-%m-%y_%H.%M.%S").to_string(); let backup_name = format!("{}_backup.tar.gz", time_str); let mut output_archive = match output { Some(out_path) => out_path, None => cfg.backup.output_dir.clone(), }; output_archive.push(backup_name); let mut tmp_dir = cfg.backup.output_dir.clone(); tmp_dir.push("tmp"); remove_dir_all(&tmp_dir).ok(); create_dir_all(tmp_dir.clone()).unwrap(); send_webhook("**Albatross is swooping in to backup your worlds!**", &cfg); let timer = Instant::now(); for world in worlds { let mut world_dir = server_base_dir.clone(); let world_name = world.world_name.clone(); let world_type = match world.world_type.clone() { Some(world_type) => world_type, None => WorldType::OVERWORLD, }; world_dir.push(world_name.clone()); if world_dir.exists() && world_dir.is_dir() { send_webhook( format!("Starting backup of **{}**", world_name).as_str(), &cfg, ); let webhook_msg = match world_type { WorldType::OVERWORLD => { let (region_count, player_count) = backup_overworld(world_dir.clone(), tmp_dir.clone(), &world)?; format!( "{} regions and {} player files backed up.", region_count, player_count ) } WorldType::NETHER => { let region_count = backup_nether(world_dir, tmp_dir.clone(), &world)?; format!("{} regions backed up.", region_count) } WorldType::END => { let region_count = backup_end(world_dir, tmp_dir.clone(), &world)?; format!("{} regions backed up.", region_count) } }; send_webhook(&webhook_msg, &cfg); } else { send_webhook(format!("Error: {} not found.", world_name).as_str(), &cfg); println!("World \"{}\" not found", world_name.clone()); } } backup::compress_backup(&tmp_dir, &output_archive)?; remove_dir_all(&tmp_dir)?; let backups_removed = remove_old_backups(&cfg.backup.output_dir, cfg.backup.backups_to_keep)?; if backups_removed > 0 { let msg = format!( "Albatross mistook **{}** of your old backups for some french fries and ate them!! SKRAWWWW", backups_removed ); send_webhook(msg.as_str(), &cfg); } let secs = timer.elapsed().as_secs(); send_webhook( format!("**Full backup completed in {}s**! *SKREEEEEEEEEE*", secs).as_str(), &cfg, ); Ok(()) }