If Dynmap is detected on the server, QoL will hide a user on the dynmap when they spec. When they come out of spec, their previous visibility state will be restored.
Each world can have its own view distance. View distances of each world can be set in the config file. If no view distance is set, the view distance defaults to the one in server.properties.
QoL Markers are placed on their own layer which can be configured to be shown or hidden. The icon of the marker can be set in the `dynmap.marker_icon` config option.
The number of markers a player can have is set by the `qol.marker.limit.#` permission.