167 lines
6.2 KiB
Python
167 lines
6.2 KiB
Python
from discord import Game
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from discord.ext import commands
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from geoffrey.BotErrors import *
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from geoffrey.DiscordHelperFunctions import get_name
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def check_mod(user, admin_users):
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try:
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for role in user.roles:
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if str(role.id) in admin_users:
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return True
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except AttributeError:
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raise NotOnServerError
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return False
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class Admin_Commands:
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"""
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Commands for cool people only.
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"""
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def __init__(self, bot):
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self.bot = bot
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async def error(self, ctx, error):
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error_str = ""
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if hasattr(error, "original"):
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if isinstance(error.original, PlayerNotFound):
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error_str = 'that player is not in the database.'
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elif isinstance(error.original, DeleteEntryError) or isinstance(error.original, LocationLookUpError):
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error_str = 'that player does not have a location by that name.'
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if error_str is "":
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error_str = 'the bot encountered the following error: {}'.format(error.__str__())
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await ctx.send('{}, {}'.format(ctx.message.author.mention, error_str))
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@commands.command(pass_context=True)
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async def test(self, ctx):
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"""
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Checks if the bot is alive.
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"""
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if check_mod(ctx.message.author, self.bot.admin_users):
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await ctx.send('I\'m here you ding dong')
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else:
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raise NoPermissionError
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@commands.group(pass_context=True)
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async def mod(self, ctx):
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"""
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Bot moderation tools.
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"""
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if check_mod(ctx.message.author, self.bot.admin_users):
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if ctx.invoked_subcommand is None:
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await ctx.send('{}, invalid sub-command for command **mod**.'.format(ctx.message.author.mention))
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else:
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raise NoPermissionError
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@mod.command(pass_context=True)
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async def delete(self, ctx, discord_uuid: str, location_name: str):
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"""
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Deletes a location in the database.
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"""
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self.bot.bot_commands.delete(location_name, discord_uuid=discord_uuid)
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await ctx.send('{}, **{}** has been deleted.'.format(ctx.message.author.mention, location_name))
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@delete.error
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async def delete_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def edit_name(self, ctx, discord_uuid: str, new_name: str, current_name: str):
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"""
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Edits the name of a location in the database.
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"""
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self.bot.bot_commands.edit_name(new_name, current_name, discord_uuid=discord_uuid)
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await ctx.send('{}, **{}** has been rename to **{}**.'.format(ctx.message.author.mention, current_name,
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new_name))
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@edit_name.error
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async def edit_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def update_mc_uuid(self, ctx, discord_uuid: str, mc_uuid: str):
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"""
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Updates a user's MC UUID
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"""
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self.bot.bot_commands.update_mc_uuid(discord_uuid, mc_uuid)
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await ctx.send('{}, **{}** has been updated.'.format(ctx.message.author.mention, discord_uuid))
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@update_mc_uuid.error
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async def update_mc_uuid_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def update_discord_uuid(self, ctx, new_discord_uuid: str, current_discord_uuid: str):
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"""
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Updates a user's Discord UUID
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"""
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self.bot.bot_commands.update_mc_uuid(current_discord_uuid, new_discord_uuid)
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await ctx.send('{}, user **{}** has been updated.'.format(ctx.message.author.mention, current_discord_uuid))
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@update_discord_uuid.error
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async def update_discord_uuid_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def update_mc_name(self, ctx, discord_uuid: str):
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"""
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Updates a user's MC name to the current name on the MC UUID
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"""
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self.bot.bot_commands.update_mc_name(discord_uuid)
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await ctx.send('{}, user **{}**\'s MC name has update.'.format(ctx.message.author.mention, discord_uuid))
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@update_mc_name.error
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async def update_mc_name_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def status(self, ctx, *args):
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"""
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Updates "playing [game]" status of the bot
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"""
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status = get_name(args)
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await self.bot.change_presence(activity=Game(status))
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await ctx.send('{}, status has been changed'.format(ctx.message.author.mention))
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@mod.command(pass_context=True)
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async def add_player(self, ctx, discord_uuid: str, mc_name: str):
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"""
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Manually add a player to the database
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"""
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try:
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db_id = self.bot.bot_commands.add_player(discord_uuid, mc_name)
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await ctx.send('{}, user **{}** been added to the data base with id {}.'.format(ctx.message.author.mention,
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mc_name, db_id))
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except PlayerInDBError:
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await ctx.send('{}, user **{}** is already in the database.'.format(ctx.message.author.mention, mc_name))
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@add_player.error
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async def add_player_error(self, ctx, error):
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def find_player(self, ctx, discord_uuid: str):
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"""
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Finds a player in the database
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"""
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try:
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db_id, username, discord_uuid, minecraft_uuid = self.bot.bot_commands.find_player(discord_uuid)
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await ctx.send('Username: {}, id: {}, Discord UUID: {}, Minecraft UUID: {}'
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.format(username, db_id, discord_uuid, minecraft_uuid))
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except PlayerNotFound:
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await ctx.send('That player is not in the database...')
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@find_player.error
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async def find_player_error(self, ctx, error):
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await self.error(ctx, error)
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def setup(bot):
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bot.add_cog(Admin_Commands(bot))
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