485 lines
15 KiB
Python
485 lines
15 KiB
Python
from django.db.models import Q, F
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from GeoffreyApp.models import *
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from GeoffreyApp.errors import *
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from GeoffreyApp.minecraft_api import *
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import inspect
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import datetime
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import re
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command_dict = {"GET": {}, "POST": {}, "DELETE": {}}
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def objects_list_to_json(obj_list):
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json_list = []
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for obj in obj_list:
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json_list.append(obj.json)
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return json_list
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def get_required_args(func):
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args = inspect.getfullargspec(func)
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return args.args + args.kwonlyargs
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def command(type):
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def command_dec(func):
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def add_command():
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command_dict[type][func.__name__] = {"func": func, "params": get_required_args(func)}
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return func
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return add_command()
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return command_dec
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def get_player(discord_uuid=None, mc_uuid=None):
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try:
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if discord_uuid is not None:
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player = Player.objects.get(discord_uuid__iexact=discord_uuid)
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elif mc_uuid is not None:
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player = Player.objects.get(mc_uuid__iexact=mc_uuid)
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else:
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raise AttributeError
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except Player.DoesNotExist:
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raise PlayerNotFound
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return player
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def get_location(owner, name=None, loc_type=Location):
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if name is None:
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loc_list = loc_type.objects.filter(owner=owner).all()
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if len(loc_list) == 1:
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loc = loc_list[0]
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elif len(loc_list) == 0:
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raise NoLocationsInDatabase
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else:
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raise EntryNameNotUniqueError
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else:
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loc_list = loc_type.objects.filter(owner=owner, name__iexact=name).all()
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if len(loc_list) == 1:
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loc = loc_list[0]
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else:
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raise LocationLookUpError
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return loc
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def add_location(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None, loc_type=Location):
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player = get_player(discord_uuid, mc_uuid)
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try:
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get_location(player, name, loc_type=loc_type)
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raise EntryNameNotUniqueError
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except (Location.DoesNotExist, NoLocationsInDatabase, LocationLookUpError):
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if name is None:
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name = "{}'s {}".format(player.name, loc_type.__name__)
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location = loc_type.objects.create(owner=player, name=name, x_coord=x_pos, z_coord=z_pos)
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return location.json
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@command("POST")
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def register(player_name, discord_uuid):
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'''
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:request: POST
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:param player_name: Minecraft in-game name
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:param discord_uuid: Discord UUID if registering from Discord
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:return: JSON representation of the new Player
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:raise: PlayerInDBError
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:help: Registers your Discord and Minecraft account with the the database
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'''
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mc_uuid = grab_UUID(player_name)
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try:
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get_player(mc_uuid=mc_uuid)
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raise PlayerInDBError
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except PlayerNotFound:
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player = Player.objects.create(name=player_name, mc_uuid=mc_uuid, discord_uuid=discord_uuid)
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player.save()
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return player.json
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@command("POST")
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def add_base(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param x_pos: MC X Coordinate
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:param z_pos: MC Z Coordinate
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:param name: Base Name (If None, Defaults to Player's Base)
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: JSON representation of the new base
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:raises: EntryNameNotUniqueError, PlayerNotFound, LocationLookupError
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:help: Adds your base to the database. The base name is optional if this is your first base
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'''
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return add_location(x_pos, z_pos, name=name, discord_uuid=discord_uuid, mc_uuid=mc_uuid, loc_type=Base)
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@command("POST")
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def add_shop(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param x_pos: MC X Coordinate
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:param z_pos: MC Z Coordinate
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:param name: Shop Name (If None, Defaults to Player's Shop)
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: JSON representation of the new shop
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:raises: EntryNameNotUniqueError, PlayerNotFound, LocationLookupError
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:help: Adds your shop to the database. The name is optional if this is your first shop
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'''
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return add_location(x_pos, z_pos, name=name, discord_uuid=discord_uuid, mc_uuid=mc_uuid, loc_type=Shop)
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@command("POST")
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def add_tunnel(tunnel_direction, tunnel_number, location_name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param tunnel_direction: Tunnel Direction
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:param tunnel_number: Tunnel Coordinate
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:param location_name: Name of the Location to attach the tunnel to
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: JSON Representation of the Tunnel
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:raises: PlayerNotFound, LocationHasTunnelError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Adds your tunnel to the database. If you only have one location, you do not need to specify a location name
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'''
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player = get_player(discord_uuid, mc_uuid)
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if location_name is None:
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loc = get_location(player)
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location_name = loc.name
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else:
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loc = get_location(player, name=location_name)
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for direction in Tunnel.TUNNEL_NAMES:
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if re.search("{}.*".format(tunnel_direction), direction[1], re.IGNORECASE):
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tunnel_direction = direction[0]
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break
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if Tunnel.objects.filter(location=loc).first():
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raise LocationHasTunnelError
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tunnel = Tunnel.objects.create(tunnel_direction=tunnel_direction, tunnel_number=tunnel_number,
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location=get_location(player, location_name))
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return tunnel.json
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@command("GET")
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def find_location(search, limit=25):
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'''
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:request: GET
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:param search: Location name or owner to search for
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:param limit: How man locations to return
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:return: List of the matching locations
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:raises: LocationLookupError
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:help: Finds all the locations matching the search term
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'''
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locations = Location.objects.filter(Q(name__icontains=search) | Q(owner__name__icontains=search)).all()[:limit]
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if len(locations) == 0:
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raise LocationLookUpError
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return objects_list_to_json(locations)
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@command("DELETE")
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def delete(name, discord_uuid=None, mc_uuid=None):
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'''
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:request: DELETE
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:param name: Name of location to delete
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: Location Name
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:raises: LocationLookUpError
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:help: Deletes a location from the database
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'''
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owner = get_player(discord_uuid, mc_uuid)
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try:
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Location.objects.get(name__iexact=name, owner=owner).delete()
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except Location.DoesNotExist:
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raise LocationLookUpError
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return name
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@command("GET")
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def find_around(x_pos, z_pos, radius=200):
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'''
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:request: GET
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:param x_pos: MC X Coordinate
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:param z_pos: MC Z Coordinate
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:param radius: Radius to each around (default 200)
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:return: List of all locations in the radius
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:raises: LocationLookupError
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:help: Finds all the locations around a certain point
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'''
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locations = Location.objects.filter(x_coord__range=(x_pos - radius, x_pos + radius),
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z_coord__range=(z_pos - radius, z_pos + radius)).all()
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if len(locations) == 0:
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raise LocationLookUpError
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return objects_list_to_json(locations)
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@command("POST")
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def add_item(item_name, quantity, diamond_price, shop_name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param item_name: name of the item
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:param quantity: number of items being sold
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:param diamond_price: price in diamonds
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:param shop_name: Name of the shop, can be blank if the user only has one shop
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: Item Listing
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Adds an item to a shop's inventory. If you have one shop, the shop name is not required
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'''
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player = get_player(discord_uuid, mc_uuid)
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shop = get_location(player, shop_name, Shop).shop
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item_listing = ItemListing.objects.create(shop=shop, amount=int(quantity), price=int(diamond_price),
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item_name=item_name)
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return item_listing.json
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@command("GET")
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def selling(item_name, sort="-date_restocked"):
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'''
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:request: GET
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:param item_name: Item name to search for
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:param sort: Field to sort shop results by, default is date_restocked
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:return: List of top matching shops, sorted by the
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:raises: ItemNotFound
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:help: Lists shops selling an item.
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'''
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items = []
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if len(item_name) == 0:
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raise EmptryString
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shops = ItemListing.objects.annotate(normalized_price=F('price') / F('amount')) \
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.filter(item_name__icontains=item_name).order_by(sort).values('shop_id').all()
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if len(shops) == 0:
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raise ItemNotFound
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# Removes duplicates
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shops = [i for n, i in enumerate(shops) if i not in shops[n + 1:]]
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for shop_id in shops:
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shop = Shop.objects.get(pk=shop_id['shop_id']).json
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item_query = ItemListing.objects.annotate(normalized_price=F('price') / F('amount')) \
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.filter(item_name__icontains=item_name, shop_id=shop_id['shop_id']) \
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.order_by(sort) \
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.values("item_name", "price", "amount")
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item_list = []
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for item in item_query:
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item_list.append(item)
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shop["items"] = item_list
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items.append(shop)
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return items
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@command("GET")
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def info(location_name):
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'''
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:request: GET
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:param location_name: Name of the location to get info on
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:return: JSON representation of location
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:raises: LocationLookupError
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:help: Finds all the locations matching the search term
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'''
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location = Location.objects.get(name__iexact=location_name)
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if location is None:
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location = Location.objects.get(name__iregex="*{}*".format(location_name))
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if location is not None:
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return location.json
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else:
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raise LocationLookUpError
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@command("GET")
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def tunnel(player_name):
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'''
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:request: GET
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:param player_name: MC player name
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:return: List of all the tunnels a user owns
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:raises: LocationLookUpError
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:raises: LocationLookupError
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:help: Finds all the tunnels a player owns
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'''
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tunnels = Tunnel.objects.filter(location__owner__name__icontains=player_name).all()
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if len(tunnels) == 0:
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raise LocationLookUpError
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return objects_list_to_json(tunnels)
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@command("POST")
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def edit_pos(x, z, loc_name, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param x: New MC X coordinate
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:param z: New MC Z Coordinate
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:param loc_name: Location Name to edit
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:param discord_uuid: Discord UUID
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:param mc_uuid: MC UUID
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:return: Edited Locatio
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:raises:
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Edits the position of a location
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'''
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player = get_player(discord_uuid=discord_uuid, mc_uuid=mc_uuid)
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location = get_location(player, loc_name)
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location.x_coord = x
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location.z_coord = z
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location.save()
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return location.json
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@command("POST")
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def edit_tunnel(tunnel_direction, tunnel_number, loc_name, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param tunnel_direction: New Tunnel Direction
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:param tunnel_number: New Tunnel Address
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:param loc_name: Location Name to edit
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: Edited Location
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Edits the tunnel of a location
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'''
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player = get_player(discord_uuid=discord_uuid, mc_uuid=mc_uuid)
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location = get_location(player, loc_name)
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if location.tunnel is not None:
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location.tunnel.tunnel_direction = tunnel_direction
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location.tunnel.tunnel_number = tunnel_number
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else:
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Tunnel.objects.create(tunnel_direction=tunnel_direction, tunnel_number=tunnel_number, location=location)
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return location.json
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@command("POST")
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def edit_name(new_name, loc_name, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param new_name: New Location Name
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:param loc_name: Old Location name
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:param discord_uuid: Discord UUID
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:param mc_uuid: MC UUID
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:return: Edited Location
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Edits the name of a location
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'''
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player = get_player(discord_uuid=discord_uuid, mc_uuid=mc_uuid)
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location = get_location(player, loc_name)
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location.name = new_name
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location.save()
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return location.json
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@command("DELETE")
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def delete_item(item, shop_name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: DELETE
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:param item: Item name to delete
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:param shop_name: Shop selling item, can be None if the user only has one shop
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: Deletes an item from the database
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Deletes an item from a shop
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'''
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player = get_player(discord_uuid=discord_uuid, mc_uuid=mc_uuid)
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shop = get_location(player, shop_name, Shop)
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ItemListing.objects.filter(item_name__iexact=item, shop=shop).delete()
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return shop.json
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@command("GET")
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def me(discord_uuid=None, mc_uuid=None):
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'''
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:request: GET
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:param discord_uuid: Discord UUID
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:param mc_uuid: MC UUID
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:return: Returns a list of all the locations owned by a user
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:raises: NoLocationsInDatabase, PlayerNotFound
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:help: Find all the locations in the database
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'''
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try:
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player = get_player(discord_uuid=discord_uuid, mc_uuid=mc_uuid)
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except Player.DoesNotExist:
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raise PlayerNotFound
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locations = Location.objects.filter(owner=player).all()
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if len(locations) == 0:
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raise NoLocationsInDatabase
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return objects_list_to_json(locations)
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@command("POST")
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def restock(item_name, shop_name=None, discord_uuid=None, mc_uuid=None):
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'''
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:request: POST
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:param item_name: Item to restock
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:param shop_name: Shop the item is in, can be none if the only one location is owned by the user
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:param discord_uuid: Discord UUID
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:param mc_uuid: Minecraft UUID
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:return: List of items updated
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Restocks items matching the item name in your shop
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'''
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owner = get_player(discord_uuid, mc_uuid)
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shop = get_location(owner, shop_name, Shop)
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items = ItemListing.objects.filter(item_name__iexact=item_name, shop=shop).all()
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for item in items:
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item.date_restocked = datetime.datetime.now()
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item.save()
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return objects_list_to_json(items)
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