481 lines
17 KiB
Python
481 lines
17 KiB
Python
from sqlalchemy import Column, Integer, String, ForeignKey, Enum, create_engine, exists, MetaData
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from sqlalchemy.orm import sessionmaker, relationship, column_property
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from sqlalchemy.exc import IntegrityError, DataError
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.sql import expression
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from difflib import SequenceMatcher
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import enum
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from BotErrors import *
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from MinecraftAccountInfoGrabber import *
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SQL_Base = declarative_base()
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def check_similarity(a, b):
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ratio = SequenceMatcher(None, a, b).ratio()
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if (ratio > 0.6) or (a[0] == b[0]):
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return True
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else:
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return False
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class DatabaseInterface:
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def __init__(self, db_engine_arg):
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self.database = GeoffreyDatabase(db_engine_arg)
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def add_location(self, owner, name, x_pos, z_pos, dimension=None):
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location = Location(name, x_pos, z_pos, owner, dimension)
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self.database.add_object(location)
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return location
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def add_shop(self, owner, name, x_pos, z_pos, dimension=None):
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shop = Shop(name, x_pos, z_pos, owner, dimension)
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self.database.add_object(shop)
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return shop
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def add_tunnel(self, owner, color, number, location_name):
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if location_name is None:
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if len(self.find_tunnel_by_owner(owner)):
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raise EntryNameNotUniqueError
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else:
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location = None
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else:
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try:
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location = self.find_location_by_name_and_owner(owner, location_name)[0]
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except IndexError:
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raise LocationLookUpError
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tunnel = Tunnel(owner, color, number, location)
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self.database.add_object(tunnel)
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return tunnel
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def add_item(self, owner, shop_name, item_name, price, amount):
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try:
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shop = self.find_shop_by_name_and_owner(owner, shop_name)
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item = ItemListing(item_name, price, amount, shop[0])
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self.database.add_object(item)
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except IndexError:
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raise LocationLookUpError
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return item
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def add_player(self, player_name, discord_id):
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try:
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player = self.find_player(player_name)
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except PlayerNotFound:
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try:
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uuid = grab_UUID(player_name)
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player = self.find_player_by_mc_uuid(uuid)
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except PlayerNotFound:
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player = Player(player_name)
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self.database.add_object(player, discord_id)
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finally:
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player.name = player_name
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self.database.session.commit()
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return player
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def find_location_by_name(self, name):
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expr = Location.name.ilike('%{}%'.format(name))
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return self.database.query_by_filter(Location, expr)
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def find_shop_by_name(self, name):
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expr = Location.name.ilike('%{}%'.format(name))
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return self.database.query_by_filter(Shop, expr)
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def find_location_by_owner(self, owner):
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expr = Location.owner == owner
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return self.database.query_by_filter(Location, expr)
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def find_shop_by_owner(self, owner):
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expr = Shop.owner == owner
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return self.database.query_by_filter(Shop, expr)
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def find_location_by_owner_name(self, owner_name):
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expr = Location.owner.has(Player.name.ilike(owner_name))
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return self.database.query_by_filter(Location, expr)
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def find_shop_by_name_and_owner(self, owner, name):
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expr = (Shop.owner == owner) & (Shop.name.ilike(name))
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return self.database.query_by_filter(Shop, expr)
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def find_location_by_name_and_owner(self, owner, name):
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expr = (Location.owner == owner) & (Location.name.ilike(name))
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return self.database.query_by_filter(Location, expr)
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def find_location_around(self, x_pos, z_pos, radius, dimension):
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dimension_obj = Dimension.str_to_dimension(dimension)
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expr = (Location.x < x_pos + radius + 1) & (Location.x > x_pos - radius - 1) & (Location.z < z_pos + radius + 1) \
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& (Location.z > z_pos - radius - 1) & (Location.dimension == dimension_obj)
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return self.database.query_by_filter(Location, expr)
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def find_tunnel_by_owner(self, owner):
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expr = Tunnel.owner == owner
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return self.database.query_by_filter(Tunnel, expr)
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def find_tunnel_by_owner_name(self, owner_name):
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expr = Tunnel.owner.has(Player.name.ilike(owner_name))
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return self.database.query_by_filter(Tunnel, expr)
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def find_item(self, item_name):
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expr = ItemListing.name.ilike('%{}%'.format(item_name))
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return self.database.query_by_filter(ItemListing, expr)
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def find_shop_selling_item(self, item_name):
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listings = self.find_item(item_name)
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shops = []
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for listing in listings:
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shops.append(listing.selling_info())
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return shops
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def find_player(self, player_name):
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expr = Player.name.ilike(player_name)
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try:
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player = self.database.query_by_filter(Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def find_player_by_mc_uuid(self, uuid):
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expr = Player.id == uuid
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try:
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player = self.database.query_by_filter(Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def find_player_by_discord_uuid(self, uuid):
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expr = Player.discord_uuid == uuid
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try:
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player = self.database.query_by_filter(Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def search_all_fields(self, search):
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loc_string = ''
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count = 0
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expr = Location.owner.has(Player.name.ilike('%{}%'.format(search))) | Location.name.ilike('%{}%'.format(search))
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for loc in self.database.query_by_filter(Location, expr):
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loc_string = "{}\n{}".format(loc_string, loc)
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count += 1
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expr = Tunnel.owner.has(Player.name.ilike('%{}%'.format(search))) & Tunnel.location is None
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for loc in self.database.query_by_filter(Tunnel, expr):
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loc_string = "{}\n{}".format(loc_string, loc)
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count += 1
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if count == 0:
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raise LocationLookUpError
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else:
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return loc_string
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def delete_location(self, owner, name):
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expr = (Location.owner == owner) & (Location.name == name)
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self.database.delete_entry(Location, expr)
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class DiscordDatabaseInterface(DatabaseInterface):
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def add_location(self, owner_uuid, name, x_pos, z_pos, dimension=None):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.add_location(self, owner, name, x_pos, z_pos, dimension)
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def add_shop(self, owner_uuid, name, x_pos, z_pos, dimension=None):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.add_shop(self, owner, name, x_pos, z_pos, dimension)
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def add_tunnel(self, owner_uuid, color, number, location_name=""):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.add_tunnel(self, owner, color, number, location_name)
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def add_item(self, owner_uuid, shop_name, item_name, price, amount):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.add_item(self, owner, shop_name, item_name, price, amount)
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def add_player(self, player_name, discord_id):
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try:
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player = self.find_player(player_name)
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except PlayerNotFound:
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try:
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uuid = grab_UUID(player_name)
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player = self.find_player_by_mc_uuid(uuid)
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except PlayerNotFound:
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player = Player(player_name, discord_id)
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self.database.add_object(player)
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finally:
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player.name = player_name
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self.database.session.commit()
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return player
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def find_location_by_owner_uuid(self, owner_uuid):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.find_location_by_owner(self, owner)
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def find_shop_by_owner_uuid(self, owner_uuid):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.find_shop_by_owner(self, owner)
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def find_shop_by_name_and_owner_uuid(self, owner_uuid, name):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.find_shop_by_name_and_owner(self, owner, name)
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def find_location_by_name_and_owner_uuid(self, owner_uuid, name):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.find_location_by_name_and_owner(self, owner, name)
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def delete_location(self, owner_uuid, name):
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owner = DatabaseInterface.find_player_by_discord_uuid(self, owner_uuid)
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return DatabaseInterface.delete_location(self, owner, name)
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class GeoffreyDatabase:
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def __init__(self, engine_arg):
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self.engine = create_engine(engine_arg, echo=True, pool_recycle=3600)
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Session = sessionmaker(bind=self.engine)
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self.session = Session()
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self.meta = MetaData()
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SQL_Base.metadata.create_all(self.engine)
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def add_object(self, obj):
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try:
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ret = not self.session.query(exists().where(type(obj).id == obj.id))
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if not ret:
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self.session.add(obj)
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self.session.commit()
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except IntegrityError:
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self.session.rollback()
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raise EntryNameNotUniqueError
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except DataError:
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self.session.rollback()
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raise StringTooLong
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def query_by_filter(self, obj_type, * args):
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filter_value = self.combine_filter(args)
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return self.session.query(obj_type).filter(filter_value).all()
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def delete_entry(self, obj_type, * args):
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filter_value = self.combine_filter(args)
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entry = self.session.query(obj_type).filter(filter_value)
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if entry.first() is not None:
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entry.delete()
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self.session.commit()
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else:
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raise DeleteEntryError
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def print_database(self, obj_type):
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obj_list = self.session.query(obj_type).all()
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s = ''
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for obj in obj_list:
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s = s + '\n' + obj.id
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return s
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def combine_filter(self, filter_value):
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return expression.and_(filter_value[0])
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class TunnelDirection(enum.Enum):
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North = 'green'
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East = 'blue'
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South = 'red'
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West = 'yellow'
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def str_to_tunnel_dir(arg):
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arg = arg.lower()
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if check_similarity(TunnelDirection.North.value, arg):
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return TunnelDirection.North
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elif check_similarity(TunnelDirection.East.value, arg):
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return TunnelDirection.East
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elif check_similarity(TunnelDirection.South.value, arg):
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return TunnelDirection.South
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elif check_similarity(TunnelDirection.West.value, arg):
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return TunnelDirection.West
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else:
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raise ValueError
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class Dimension(enum.Enum):
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overworld = 'overworld'
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nether = 'nether'
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end = 'end'
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def str_to_dimension(arg):
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arg = arg.lower()
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if check_similarity(Dimension.overworld.value, arg):
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return Dimension.overworld
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elif check_similarity(Dimension.nether.value, arg):
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return Dimension.nether
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elif check_similarity(Dimension.end.value, arg):
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return Dimension.end
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else:
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raise ValueError
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class Player(SQL_Base):
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__tablename__ = 'Players'
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id = Column(Integer, primary_key=True, autoincrement=True)
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mc_uuid = Column(String(128))
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discord_uuid = Column(String(128))
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name = Column(String(128))
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locations = relationship("Location", back_populates="owner", lazy='dynamic',
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cascade="save-update, merge, delete, delete-orphan")
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tunnels = relationship("Tunnel", back_populates="owner", lazy='dynamic',
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cascade="save-update, merge, delete, delete-orphan")
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def __init__(self, name, discord_id=None):
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self.mc_uuid = grab_UUID(name)
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self.discord_uuid = discord_id
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self.name = name
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class Tunnel(SQL_Base):
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__tablename__ = 'Tunnels'
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id = Column(Integer, primary_key=True, autoincrement=True)
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tunnel_number = Column(Integer)
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tunnel_direction = Column(Enum(TunnelDirection))
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owner_id = Column(Integer, ForeignKey('Players.id'))
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owner = relationship("Player", back_populates="tunnels", cascade="save-update, merge, delete")
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location_id = Column(Integer, ForeignKey('Locations.id', ondelete='CASCADE'))
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location = relationship("Location", back_populates="tunnel")
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def __init__(self, owner, tunnel_color, tunnel_number, location=None):
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try:
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self.owner = owner
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self.location = location
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self.tunnel_direction = TunnelDirection.str_to_tunnel_dir(tunnel_color)
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self.tunnel_number = tunnel_number
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except (ValueError, IndexError):
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raise TunnelInitError
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def __str__(self):
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return '{} {}'.format(self.tunnel_direction.value.title(), self.tunnel_number)
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class Location(SQL_Base):
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__tablename__ = 'Locations'
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id = Column(Integer, primary_key=True)
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name = Column(String(128), unique=True, )
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x = Column(Integer)
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z = Column(Integer)
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tunnel = relationship("Tunnel", uselist=False, cascade="all, delete-orphan")
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dimension = Column(Enum(Dimension))
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owner_id = Column(Integer, ForeignKey('Players.id', ondelete='CASCADE'))
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owner = relationship("Player", back_populates="locations", cascade="all, delete-orphan", single_parent=True)
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type = Column(String(128))
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__mapper_args__ = {
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'polymorphic_on': type,
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'polymorphic_identity': 'Location'
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}
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def __init__(self, name, x, z, owner, dimension):
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try:
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self.name = name
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self.x = x
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self.z = z
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self.owner = owner
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if self.dimension is not None:
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self.dimension = self.dimension = Dimension.str_to_dimension(dimension)
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else:
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self.dimension = Dimension.overworld
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except (ValueError, IndexError):
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raise LocationInitError
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def pos_to_str(self):
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return '(x= {}, z= {}) in the {}'.format(self.x, self.z, self.dimension.value.title())
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def info_str(self):
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return "Name: **{}**, Type: **{}** Position: **{}**".format(self.name, self.type, self.pos_to_str())
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def full_str(self):
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return self.__str__()
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def __str__(self):
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if self.tunnel is not None:
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return "{}, Tunnel: **{}**".format(self.info_str(), self.tunnel)
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else:
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return self.info_str()
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class Shop(Location):
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__tablename__ = 'Shops'
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shop_id = Column(Integer, ForeignKey('Locations.id', ondelete='CASCADE'), primary_key=True)
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name = column_property(Column(String(128)), Location.name)
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inventory = relationship('ItemListing', back_populates='shop', cascade='all, delete-orphan')
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__mapper_args__ = {
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'polymorphic_identity': 'Shop',
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}
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def inv_to_str(self):
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if len(self.inventory.all()) != 0:
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inv = '\n\t*Inventory:*'
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str_format = '{}\n\t\t{}'
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for item in self.inventory:
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inv = str_format.format(inv, item)
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return inv
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else:
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return ''
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def full_str(self):
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return Location.full_str(self) + self.inv_to_str()
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def __str__(self):
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return Location.__str__(self)
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def __init__(self, name, x, z, owner, dimension=None):
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Location.__init__(self, name, x, z, owner, dimension)
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class ItemListing(SQL_Base):
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__tablename__ = 'Items'
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id = Column(Integer, primary_key=True, autoincrement=True)
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name = Column(String(128))
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price = Column(Integer)
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amount = Column(Integer)
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shop_id = Column(Integer, ForeignKey('Shops.shop_id', ondelete='CASCADE'))
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shop = relationship("Shop", back_populates="inventory", single_parent=True)
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def __init__(self, name, price, amount, shop):
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self.name = name
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self.price = price
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self.amount = amount
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self.shop = shop
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def selling_info(self):
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return 'Shop: **{}**, {}'.format(self.shop.name, self.__str__())
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def __str__(self):
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return "Item: **{}**, Price: **{}** for **{}**D".format(self.name, self.amount, self.price)
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