191 lines
6.8 KiB
Python
191 lines
6.8 KiB
Python
from geoffrey.DatabaseModels import *
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class DatabaseInterface:
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def __init__(self, bot_config, debug=False):
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self.database = GeoffreyDatabase(bot_config, debug)
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def add_loc(self, session, owner, name, x_pos, z_pos, dimension=None, loc_type=Location):
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if loc_type == Base:
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loc = Base(name, x_pos, z_pos, owner, dimension)
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elif loc_type == Shop:
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loc = Shop(name, x_pos, z_pos, owner, dimension)
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else:
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loc = Location(name, x_pos, z_pos, owner, dimension)
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self.database.add_object(session, loc)
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return loc
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def add_tunnel(self, session, owner, color, number, location_name):
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tunnels = self.find_tunnel_by_owner(session, owner)
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if location_name is None:
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if len(tunnels):
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raise EntryNameNotUniqueError
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else:
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location = None
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else:
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try:
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location = self.find_location_by_name_and_owner(session, owner, location_name)[0]
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if location.tunnel is not None:
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raise LocationHasTunnelError
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except IndexError:
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raise LocationLookUpError
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tunnel = Tunnel(owner, color, number, location)
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self.database.add_object(session, tunnel)
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return tunnel
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def add_item(self, session, owner, shop_name, item_name, price, amount):
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try:
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shop = self.find_location_by_name_and_owner(session, owner, shop_name, loc_type=Shop)
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item = ItemListing(item_name, price, amount, shop[0])
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self.database.add_object(session, item)
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except IndexError:
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raise LocationLookUpError
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return item
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def add_player(self, session, player_name, discord_uuid=None):
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try:
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player = self.find_player(session, player_name)
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except PlayerNotFound:
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mc_uuid = grab_UUID(player_name)
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try:
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player = self.find_player_by_mc_uuid(session, mc_uuid)
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player.name = player_name
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except PlayerNotFound:
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player = Player(player_name, discord_uuid)
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self.database.add_object(session, player)
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return player
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def find_location_by_name(self, session, name, loc_type=Location):
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expr = loc_type.name.ilike('%{}%'.format(name))
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return self.database.query_by_filter(session, loc_type, expr)
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def find_location_by_owner(self, session, owner, loc_type=Location):
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expr = loc_type.owner == owner
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return self.database.query_by_filter(session, loc_type, expr)
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def find_location_by_owner_name(self, session, owner_name, loc_type=Location):
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expr = loc_type.owner.has(Player.name.ilike(owner_name))
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return self.database.query_by_filter(session, loc_type, expr)
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def find_location_by_name_and_owner(self, session, owner, name, loc_type=Location):
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expr = (loc_type.owner == owner) & (loc_type.name.ilike(name))
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return self.database.query_by_filter(session, loc_type, expr)
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def find_location_around(self, session, x_pos, z_pos, radius, dimension, loc_type=Location):
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dimension_obj = Dimension.str_to_dimension(dimension)
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expr = (loc_type.x < x_pos + radius + 1) & (loc_type.x > x_pos - radius - 1) & \
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(loc_type.z < z_pos + radius + 1) \
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& (loc_type.z > z_pos - radius - 1) & (loc_type.dimension == dimension_obj)
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return list_to_string(self.database.query_by_filter(session, Location, expr))
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def find_tunnel_by_owner(self, session, owner):
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expr = Tunnel.owner == owner
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return self.database.query_by_filter(session, Tunnel, expr)
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def find_tunnel_by_owner_name(self, session, owner_name):
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expr = Tunnel.owner.has(Player.name.ilike('%{}%'.format(owner_name)))
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return self.database.query_by_filter(session, Tunnel, expr)
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def find_item(self, session, item_name):
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expr = ItemListing.name.ilike('%{}%'.format(item_name))
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return self.database.query_by_filter(session, ItemListing, expr)
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def find_shop_selling_item(self, session, item_name):
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listings = self.find_item(session, item_name)
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return list_to_string(listings)
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def find_player(self, session, player_name):
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expr = Player.name.ilike(player_name)
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try:
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player = self.database.query_by_filter(session, Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def find_player_by_mc_uuid(self, session, uuid):
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expr = Player.id == uuid
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try:
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player = self.database.query_by_filter(session, Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def find_player_by_discord_uuid(self, session, uuid):
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expr = Player.discord_uuid == uuid
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try:
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player = self.database.query_by_filter(session, Player, expr)[0]
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except IndexError:
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raise PlayerNotFound
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return player
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def search_all_fields(self, session, search):
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loc_string = ''
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limit = 10
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expr = Location.owner.has(Player.name.ilike('%{}%'.format(search))) | Location.name.ilike('%{}%'.format(search))
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locations = self.database.query_by_filter(session, Location, expr, limit=limit)
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if len(locations) > 0:
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loc_string = loc_string + '\n**Locations:**'
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for loc in locations:
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loc_string = "{}\n{}".format(loc_string, loc)
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if len(locations) == limit:
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loc_string = loc_string + '\n**. . .**'
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expr = Tunnel.owner.has(Player.name.ilike('%{}%'.format(search))) & Tunnel.location is None
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tunnels = self.database.query_by_filter(session, Tunnel, expr)
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if len(tunnels) > 0:
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loc_string = loc_string + '\n\n**Tunnels:**'
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for tunnel in tunnels:
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loc_string = "{}\n{}".format(loc_string, tunnel.full_str())
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if len(tunnels) == limit:
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loc_string = loc_string + '\n**. . .**'
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if len(tunnels) + len(locations) == 0:
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raise LocationLookUpError
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else:
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return loc_string
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def delete_location(self, session, owner, name):
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expr = (Location.owner == owner) & (Location.name == name)
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self.database.delete_entry(session, Location, expr)
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def check_similarity(a, b):
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ratio = SequenceMatcher(None, a, b).ratio()
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if (ratio > 0.6) or (a[0] == b[0]):
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return True
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else:
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return False
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def list_to_string(loc_list, str_format='{}\n{}'):
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loc_string = ''
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for loc in loc_list:
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loc_string = str_format.format(loc_string, loc)
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return loc_string
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