import discord import enum from discord.ext import commands from sqlalchemy import create_engine from sqlalchemy.ext.declarative import declarative_base from sqlalchemy import Column, Integer, String, ForeignKey, Enum from sqlalchemy.orm import sessionmaker TOKEN = '' command_prefix = '?' description = ''' Geoffrey started his life as inside joke none of you will understand. At some point, she was to become an airhorn bot. Now, they know where your bases are. Please respect Geoffrey, the bot is very sensitive. ''' bad_error_message = 'OOPSIE WOOPSIE!! Uwu We made a fucky wucky!! A wittle fucko boingo! The admins at our ' \ 'headquarters are working VEWY HAWD to fix this! (Error running {})' engine = create_engine('sqlite:///:memory:', echo=True) SQL_Base = declarative_base() bot = commands.Bot(command_prefix=command_prefix, description=description, case_insensitive=True) class DataBaseError(Exception): '''Base class for exceptions in this module.''' pass class LocationInitError(DataBaseError): '''Error in initializing Location''' class LocationLookUpError(DataBaseError) : '''Error in finding location in database''' class TunnelDirection(enum.Enum): North = 'green' East = 'blue' South = 'red' West = 'yellow' class Player(SQL_Base): __tablename__ = 'Players' id = Column(Integer, primary_key=True) in_game_name = Column(String) def __init__(self, name): self.in_game_name = name class Location(SQL_Base): __tablename__ = 'Locations' id = Column(Integer, primary_key=True) name = Column(String) x = Column(Integer) y = Column(Integer) z = Column(Integer) tunnelNumber = Column(Integer) direction = Column(Enum(TunnelDirection)) owner = Column(String, ForeignKey('Players.in_game_name')) def __init__(self, name, x, y, z, owner, args): try: self.name = name self.x = x self.y = y self.z = z self.owner = owner if len(args) > 0: self.direction = strToTunnelDirection(args[0]) self.tunnelNumber = int(args[1]) except (ValueError, IndexError): raise LocationInitError def pos_to_str(self): return '(x= {}, y= {}, z= {})'.format(self.x, self.y, self.z) def nether_tunnel_addr_to_str(self): return '{} {}'.format(self.direction.value.title(), self.tunnelNumber) def __str__(self): if self.direction is not None: return "Name: {}, Position: {}, Tunnel: {}".format(self.name, self.pos_to_str(), self.nether_tunnel_addr_to_str()) else: return "Name: {}, Position: {}".format(self.name, self.pos_to_str()) SQL_Base.metadata.create_all(engine) Session = sessionmaker(bind=engine) session = Session() def strToTunnelDirection(arg): arg = arg.lower() if (arg == TunnelDirection.North.value): return TunnelDirection.North elif (arg == TunnelDirection.East.value): return TunnelDirection.East elif (arg == TunnelDirection.South.value): return TunnelDirection.South elif (arg == TunnelDirection.West.value): return TunnelDirection.West else: raise ValueError # Bot Commands ****************************************************************** @bot.event async def on_ready(): print('GeoffreyBot') print('Username: ' + bot.user.name) print('ID: ' + bot.user.id) @bot.event async def on_command_error(error, ctx): if isinstance(error, commands.CommandNotFound): error_str = 'Command not found, please use ?help to see all the commands this bot can do.' elif isinstance(error, commands.UserInputError): error_str = 'Invalid syntax for {}, please read ?help {}.'.format(ctx.invoked_with, ctx.invoked_with) else: error_str = bad_error_message.format(ctx.invoked_with) await bot.send_message(ctx.message.channel, error_str) @bot.command() async def test(): ''' Checks if the bot is alive. ''' await bot.say('I\'m here you ding dong') @bot.command(pass_context=True) async def addbase(ctx, name: str, x_pos: int, y_pos: int, z_pos: int, * args): ''' Add your base to the database. The tunnel address is optional. ?addbase [Base Name] [X Coordinate] [Y Coordinate] [Z Coordinate] [Tunnel Color] [Tunnel Position] ''' owner = Player(str(ctx.message.author.nick)) base = Location(name, x_pos, y_pos, z_pos, owner.in_game_name, args) session.add(owner) session.add(base) await bot.say('{}, your base named {} located at {} has been added' ' to the database.'.format(ctx.message.author.mention, base.name, base.pos_to_str())) @bot.command(pass_context=True) async def findbase(ctx, name: str): ''' Finds a base in the database. ?findbase [Player name] ''' base_list = session.query(Location).filter_by(owner=name).all() if len(base_list) != 0: base_string = '' for base in base_list: base_string = '{} \n{}'.format(base_string, base) await bot.say('{}, {} has {} base(s): \n {}'.format(ctx.message.author.mention, name, len(base_list), base_string)) else: await bot.say('{}, the player {} is not in the database'.format(ctx.message.author.mention, name)) @bot.command(pass_context=True) async def deletebase(ctx, name: str): ''' Deletes a base from the database. ?deletebase [Base name] ''' user = str(ctx.message.author.nick) base = session.query(Location).filter_by(owner=user, name=name) if base.first() is not None: base.delete() await bot.say('{}, your base named "{}" has been deleted.'.format(ctx.message.author.mention, name)) else: await bot.say('{}, you do not have a base named "{}".'.format(ctx.message.author.mention, name)) # Bot Startup ****************************************************************** try: file = open('token.dat', 'r') TOKEN = file.read() except FileNotFoundError: print('token.dat not found.') except IOError: print('Error reading token.dat') bot.run(TOKEN)