from discord import Game from discord.ext import commands from geoffrey.BotErrors import * def check_mod(user, admin_users): try: for role in user.roles: if role.id in admin_users: return True except AttributeError: raise NotOnServerError return False class Admin_Commands: """ Commands for cool people only. """ def __init__(self, bot): self.bot = bot async def error(self, error, ctx): if isinstance(error, PlayerNotFound): error_str = 'that player is not in the database.' elif isinstance(error, DeleteEntryError): error_str = 'that player does not have a location by that name.' else: error_str = 'the bot encountered the following error: {}'.format(error.__str__()) await self.bot.send_message(ctx.message.channel, '{}, {}'.format(ctx.message.author.mention, error_str)) @commands.command(pass_context=True) async def test(self, ctx): """ Checks if the bot is alive. """ if check_mod(ctx.message.author, self.bot.admin_users): await self.bot.say('I\'m here you ding dong') else: raise NoPermissionError @commands.group(pass_context=True) async def mod(self, ctx): """ Bot moderation tools. """ if check_mod(ctx.message.author, self.bot.admin_users): if ctx.invoked_subcommand is None: await self.bot.say('{}, invalid sub-command for command **mod**.'.format(ctx.message.author.mention)) else: raise NoPermissionError @mod.command(pass_context=True) async def delete(self, ctx, discord_uuid: str, location_name: str): """ Deletes a location in the database. """ self.bot.bot_commands.delete(location_name, discord_uuid=discord_uuid) await self.bot.say('{}, **{}** has been deleted.'.format(ctx.message.author.mention, location_name)) @delete.error async def delete_error(self, error, ctx): await self.error(error, ctx) @mod.command(pass_context=True) async def edit_name(self, ctx, discord_uuid: str, new_name: str, current_name: str): """ Edits the name of a location in the database. """ self.bot.bot_commands.edit_name(new_name, current_name, discord_uuid=discord_uuid) await self.bot.say('{}, **{}** has been rename to **{}**.'.format(ctx.message.author.mention, current_name, new_name)) @edit_name.error async def edit_error(self, error, ctx): await self.error(error, ctx) @mod.command(pass_context=True) async def update_mc_uuid(self, ctx, discord_uuid: str, mc_uuid: str): """ Updates a user's MC UUID. """ self.bot.bot_commands.update_mc_uuid(discord_uuid, mc_uuid) await self.bot.say('{}, **{}** has been updated.'.format(ctx.message.author.mention, discord_uuid)) @update_mc_uuid.error async def update_mc_uuid_error(self, error, ctx): await self.error(error, ctx) @mod.command(pass_context=True) async def update_discord_uuid(self, ctx, current_discord_uuid: str, new_discord_uuid: str): """ Updates a user's Discord UUID. """ self.bot.bot_commands.update_mc_uuid(current_discord_uuid, new_discord_uuid) await self.bot.say('{}, user **{}** has been updated.'.format(ctx.message.author.mention, current_discord_uuid)) @update_discord_uuid.error async def update_discord_uuid_error(self, error, ctx): await self.error(error, ctx) @mod.command(pass_context=True) async def update_mc_name(self, ctx, discord_uuid: str): """ Updates a user's MC name to the current name on the MC UUID. """ self.bot.bot_commands.update_mc_name(discord_uuid) await self.bot.say('{}, user **{}**\'s MC name has update.'.format(ctx.message.author.mention, discord_uuid)) @update_mc_name.error async def update_mc_name_error(self, error, ctx): await self.error(error, ctx) @mod.command(pass_context=True) async def status(self, ctx, status: str): """ Updates "playing [game]" status of the bot. """ await self.bot.change_presence(game=Game(name=status)) await self.bot.say('{}, status has been changed'.format(ctx.message.author.mention)) def setup(bot): bot.add_cog(Admin_Commands(bot))