Few small details fixed
parent
3f477eefc5
commit
ede95f5d1f
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@ -215,7 +215,7 @@ class Location(SQL_Base):
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def pos_to_str(self):
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pos_str = '**(x= {}, z= {})** {}'.format(self.x, self.z, self.dimension.value.title())
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if self.tunnel is not None:
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return pos_str + ', **{}**'.format(self.tunnel)
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return pos_str + ', Tunnel: **{}**'.format(self.tunnel)
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else:
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return pos_str
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@ -87,7 +87,8 @@ class Add_Commands:
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async def add_tunnel(self, ctx, tunnel_color: str, tunnel_number: int, *args):
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"""
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Adds your tunnel to the database. If you only have one location, you do not need to specify a location name.
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?tunnel [Tunnel Color] [Tunnel Number] [Location Name]
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Directions: North South East West
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?tunnel [Tunnel Direction] [Tunnel Number] [Location Name]
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"""
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loc_name = get_name(args)
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@ -2,6 +2,7 @@ from discord import Game
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from discord.ext import commands
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from geoffrey.BotErrors import *
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from geoffrey.DiscordHelperFunctions import get_name
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def check_mod(user, admin_users):
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@ -116,10 +117,11 @@ class Admin_Commands:
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await self.error(ctx, error)
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@mod.command(pass_context=True)
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async def status(self, ctx, status: str):
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async def status(self, ctx, *args):
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"""
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Updates "playing [game]" status of the bot.
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"""
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status = get_name(args)
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await self.bot.change_presence(activity=Game(status))
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await ctx.send('{}, status has been changed'.format(ctx.message.author.mention))
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