Locations can now have a nether tunnel address

doc_update
Joey Hines 2018-05-22 18:18:00 -05:00
parent 38aaa80fe5
commit b5ded85885
1 changed files with 54 additions and 10 deletions

View File

@ -1,13 +1,11 @@
import discord
import enum
from discord.ext import commands
from sqlalchemy import create_engine
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy import Column, Integer, String, ForeignKey
from sqlalchemy import Column, Integer, String, ForeignKey, Enum
from sqlalchemy.orm import sessionmaker
engine = create_engine('sqlite:///:memory:', echo=True)
SQL_Base = declarative_base()
TOKEN = ''
command_prefix = '?'
description = '''Geoffrey is an inside joke none of you will understand, at
@ -15,9 +13,17 @@ least he knows where your bases are.
Please respect Geoffrey, the bot is very sensitive.
'''
engine = create_engine('sqlite:///:memory:', echo=True)
SQL_Base = declarative_base()
bot = commands.Bot(command_prefix=command_prefix , description=description)
class TunnelDirection(enum.Enum) :
North = 'green'
East = 'blue'
South = 'red'
West = 'yellow'
class Player(SQL_Base):
__tablename__ = 'Players'
@ -30,11 +36,14 @@ class Player(SQL_Base):
class Location(SQL_Base):
__tablename__ = 'Locations'
id = Column(Integer, primary_key=True)
name = Column(String)
x = Column(Integer)
y = Column(Integer)
z = Column(Integer)
tunnelNumber = Column(Integer)
direction = Column(Enum(TunnelDirection))
owner = Column(String, ForeignKey('Players.in_game_name'))
def __init__(self,args,owner) :
@ -43,18 +52,39 @@ class Location(SQL_Base):
self.y = int(args[2])
self.z = int(args[3])
self.owner = owner
if (len(args) >= 5) :
self.tunnelNumber = int(args[5])
self.direction = strToTunnelDirection(args[4])
def posToStr(self) :
return '(x=' + str(self.x) + ', y=' + str(self.y) + ', z=' + str(self.z) + ')'
def __repr__(self):
return "(name= {}, pos={})".format(self.name,posToStr)
return '(x= {}, y= {}, z= {})'.format(self.x, self.y, self.z)
def netherTunnelAddrToStr(self) :
return '{} {}'.format(self.direction.value.title(), self.tunnelNumber)
def __str__(self):
if (self.direction is not None) :
return "Name: {}, Position: {}, Tunnel: {}".format(self.name,self.posToStr(),self.netherTunnelAddrToStr())
else :
return "Name: {}, Position: {}".format(self.name,self.posToStr())
SQL_Base.metadata.create_all(engine)
Session = sessionmaker(bind=engine)
session = Session()
def strToTunnelDirection(str) :
str = str.lower()
if (str == TunnelDirection.North.value) :
return TunnelDirection.North
elif (str == TunnelDirection.East.value) :
return TunnelDirection.East
elif (str == TunnelDirection.South.value):
return TunnelDirection.South
elif (str == TunnelDirection.West.value):
return TunnelDirection.West
else:
raise ValueError
#Bot Commands ******************************************************************
@bot.event
@ -85,10 +115,24 @@ async def addbase(ctx, * args):
' to the database.'.format(ctx.message.author.mention, base.name, base.posToStr()))
except ValueError:
await bot.say('Invalid syntax, try again (?addbase [name] [x coord] [z coord])')
elif(len(args) == 6) :
try:
owner = Player(str(ctx.message.author.nick))
base = Location(args,owner.in_game_name)
session.add(owner)
session.add(base)
await bot.say('{}, your base named {} located at {} has been added'
' to the database.'.format(ctx.message.author.mention, base.name, base.posToStr()))
except ValueError:
await bot.say('Invalid syntax, try again (?addbase [name] [x coord] [z coord])')
else :
await bot.say('Allows you to add your base location to the database. '
'Syntax: ?addbase [Base Name] [X Coordinate] [Z Coordinate]')
@bot.command(pass_context=True)
async def findbase(ctx, * args):
@ -102,7 +146,7 @@ async def findbase(ctx, * args):
if (baseList is not None) :
await bot.say('{}, {} has {} base(s):'.format(ctx.message.author.mention,args[0], len(baseList)))
for base in baseList:
await bot.say('{} is located at {}'.format(base.name, base.posToStr()))
await bot.say(base)
else :
await bot.say('{}, {} is not in the database'.format(ctx.message.author.mention, args[0]))
else :