Fixed a bunch of small command bugs
parent
2513661003
commit
890b78140c
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@ -84,10 +84,16 @@ def get_location(owner, name=None, loc_type=Location):
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def add_location(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None, loc_type=Location):
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player = get_player(discord_uuid, mc_uuid)
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name_was_none = False
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if name is None:
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name = "{}'s {}".format(player.name, loc_type.__name__)
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name_was_none = True
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if Location.objects.filter(name__iexact=name).all().count() > 0:
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if name_was_none:
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raise LocationLookUpError
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else:
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raise EntryNameNotUniqueError
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else:
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location = loc_type.objects.create(name=name, x_coord=x_pos, z_coord=z_pos)
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@ -147,7 +153,7 @@ def add_shop(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None):
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:param mc_uuid: Minecraft UUID
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:return: JSON representation of the new shop
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:raises: EntryNameNotUniqueError, PlayerNotFound, LocationLookupError
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:help: Adds your shop to the database. The name is optional if this is your first shop
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:help: Adds your shop to the database.
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'''
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return add_location(x_pos, z_pos, name=name, discord_uuid=discord_uuid, mc_uuid=mc_uuid, loc_type=Shop)
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@ -164,7 +170,7 @@ def add_town(x_pos, z_pos, name=None, discord_uuid=None, mc_uuid=None):
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:param mc_uuid: Minecraft UUID
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:return: JSON representation of the new town
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:raises: EntryNameNotUniqueError, PlayerNotFound, LocationLookupError
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:help: Adds your town to the database. The name is optional if this is your first town
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:help: Adds your town to the database.
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'''
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return add_location(x_pos, z_pos, name=name, discord_uuid=discord_uuid, mc_uuid=mc_uuid, loc_type=Town)
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@ -277,7 +283,7 @@ def add_item(item_name, quantity, diamond_price, shop_name=None, discord_uuid=No
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:param mc_uuid: Minecraft UUID
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:return: Item Listing
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:raises: PlayerNotFound, LocationLookupError, EntryNameNotUniqueError, NoLocationsInDatabase
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:help: Adds an item to a shop's inventory. If you have one shop, the shop name is not required
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:help: Adds an item to a shop's inventory.
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'''
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player = get_player(discord_uuid, mc_uuid)
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@ -295,7 +301,6 @@ def selling(item_name):
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'''
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:request: GET
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:param item_name: Item name to search for
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:param sort: Field to sort shop results by, default is date_restocked
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:return: List of top matching shops, sorted by the
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:raises: ItemNotFound
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:help: Lists shops selling an item. Sorted by when they were last restocked.
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@ -305,35 +310,38 @@ def selling(item_name):
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@command("GET")
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def selling(item_name):
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def selling_price(item_name):
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'''
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:request: GET
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:param item_name: Item name to search for
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:param sort: Field to sort shop results by, default is date_restocked
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:return: List of top matching shops, sorted by the
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:raises: ItemNotFound
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:help: Lists shops selling an item. Sorted lowest price to highest price.
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'''
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return get_selling(item_name, sort="-normalized_price")
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return get_selling(item_name, sort="normalized_price")
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def get_selling(item_name, sort="-date_restocked"):
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def get_selling(item_name, sort):
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items = []
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if len(item_name) == 0:
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raise EmptryString
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shops = ItemListing.objects.annotate(normalized_price=F('price') / F('amount')) \
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all_shop_ids = ItemListing.objects.annotate(normalized_price=F('price') / F('amount')) \
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.filter(item_name__icontains=item_name).order_by(sort).values('shop_id').all()
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if len(shops) == 0:
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if len(all_shop_ids) == 0:
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raise ItemNotFound
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# Removes duplicates
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shops = [i for n, i in enumerate(shops) if i not in shops[n + 1:]]
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shop_ids = []
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for shop_id in shops:
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for shop_id in all_shop_ids:
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if shop_id not in shop_ids:
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shop_ids.append(shop_id)
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for shop_id in shop_ids:
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shop = Shop.objects.get(pk=shop_id['shop_id']).json
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item_query = ItemListing.objects.annotate(normalized_price=F('price') / F('amount')) \
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@ -367,7 +375,15 @@ def info(location_name):
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location = Location.objects.filter(name__iregex=".*{}.*".format(location_name)).first()
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if location is not None:
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return location.loc_child_obj.json
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loc = location.loc_child_obj
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loc_json = loc.json
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if type(loc) == Shop:
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loc_json["items"] = []
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for item in loc.shop_selling.all():
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loc_json["items"].append(item.json)
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return loc_json
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else:
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raise LocationLookUpError
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@ -601,7 +617,7 @@ def add_resident(new_resident_name, town_name, discord_uuid=None, mc_uuid=None):
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town = get_location(owner, town_name, Town)
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if town.residents.filter(Q(town__owner__name__iexact=new_resident_name) |
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Q(town__residents__name__iexact=new_resident_name)).all().count():
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Q(name__iexact=new_resident_name)).all().count():
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raise IsResidentError
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town.residents.add(new_resident)
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@ -627,7 +643,7 @@ def remove_resident(resident_name, town_name, discord_uuid=None, mc_uuid=None):
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owner = get_player(discord_uuid, mc_uuid)
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town = get_location(owner, town_name, Town)
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try:
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resident = town.residents.get(town__residents__name__iexact=resident_name)
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resident = town.residents.get(name__iexact=resident_name)
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except Player.DoesNotExist:
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raise ResidentNotFoundError
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@ -49,7 +49,6 @@ def get_commands():
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class CommandAPI(View):
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def get(self, request, command):
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get = request.GET
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if check_token(get, commands_perm=True):
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if command.lower() == "commands":
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return JsonResponse(get_commands(), safe=False)
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@ -137,7 +137,7 @@ class Location(models.Model):
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@property
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def link(self):
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return self.loc_child_obj.link()
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return self.loc_child_obj.link
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@property
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def loc_child_obj(self):
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@ -54,7 +54,7 @@ class CommandsAPITestCase(TestCase):
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self.assertEqual(base.owner.all()[0].name, "ZeroHD")
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self.assertRaises(EntryNameNotUniqueError, add_base, x_pos=0, z_pos=0, name=None, discord_uuid=DISCORD_UUID)
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self.assertRaises(LocationLookUpError, add_base, x_pos=0, z_pos=0, name=None, discord_uuid=DISCORD_UUID)
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def test_add_shop(self):
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add_shop(x_pos=0, z_pos=0, name=None, discord_uuid=DISCORD_UUID)
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