Added public documentation
parent
1570264272
commit
21bce0bae4
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@ -1 +1,2 @@
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build/*
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public/build/*
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@ -0,0 +1,19 @@
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# Minimal makefile for Sphinx documentation
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#
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# You can set these variables from the command line.
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SPHINXOPTS =
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SPHINXBUILD = sphinx-build
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SOURCEDIR = source
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BUILDDIR = build
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# Put it first so that "make" without argument is like "make help".
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help:
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@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
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.PHONY: help Makefile
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# Catch-all target: route all unknown targets to Sphinx using the new
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# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
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%: Makefile
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@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
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@ -0,0 +1,35 @@
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@ECHO OFF
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pushd %~dp0
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REM Command file for Sphinx documentation
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if "%SPHINXBUILD%" == "" (
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set SPHINXBUILD=sphinx-build
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)
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set SOURCEDIR=source
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set BUILDDIR=build
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if "%1" == "" goto help
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%SPHINXBUILD% >NUL 2>NUL
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if errorlevel 9009 (
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echo.
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echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
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echo.installed, then set the SPHINXBUILD environment variable to point
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echo.to the full path of the 'sphinx-build' executable. Alternatively you
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echo.may add the Sphinx directory to PATH.
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echo.
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echo.If you don't have Sphinx installed, grab it from
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echo.http://sphinx-doc.org/
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exit /b 1
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)
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%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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goto end
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:help
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%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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:end
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popd
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# -*- coding: utf-8 -*-
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#
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# Configuration file for the Sphinx documentation builder.
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#
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# This file does only contain a selection of the most common options. For a
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# full list see the documentation:
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# http://www.sphinx-doc.org/en/master/config
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# -- Path setup --------------------------------------------------------------
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# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#
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# import os
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# import sys
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# sys.path.insert(0, os.path.abspath('.'))
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# -- Project information -----------------------------------------------------
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project = 'Geoffrey'
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copyright = '2019, ZeroHD'
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author = 'ZeroHD'
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# The short X.Y version
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version = ''
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# The full version, including alpha/beta/rc tags
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release = '2.0'
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# -- General configuration ---------------------------------------------------
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# If your documentation needs a minimal Sphinx version, state it here.
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#
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# needs_sphinx = '1.0'
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# Add any Sphinx extension module names here, as strings. They can be
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# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
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# ones.
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extensions = [
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]
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# Add any paths that contain templates here, relative to this directory.
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templates_path = ['_templates']
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# The suffix(es) of source filenames.
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# You can specify multiple suffix as a list of string:
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#
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# source_suffix = ['.rst', '.md']
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source_suffix = '.rst'
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# The master toctree document.
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master_doc = 'index'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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#
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# This is also used if you do content translation via gettext catalogs.
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# Usually you set "language" from the command line for these cases.
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language = None
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# List of patterns, relative to source directory, that match files and
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# directories to ignore when looking for source files.
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# This pattern also affects html_static_path and html_extra_path.
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exclude_patterns = []
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = None
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# -- Options for HTML output -------------------------------------------------
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# The theme to use for HTML and HTML Help pages. See the documentation for
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# a list of builtin themes.
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#
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html_theme = 'sphinx_rtd_theme'
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# Theme options are theme-specific and customize the look and feel of a theme
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# further. For a list of options available for each theme, see the
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# documentation.
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#
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# html_theme_options = {}
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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html_static_path = ['_static']
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# Custom sidebar templates, must be a dictionary that maps document names
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# to template names.
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#
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# The default sidebars (for documents that don't match any pattern) are
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# defined by theme itself. Builtin themes are using these templates by
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# default: ``['localtoc.html', 'relations.html', 'sourcelink.html',
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# 'searchbox.html']``.
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#
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# html_sidebars = {}
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# -- Options for HTMLHelp output ---------------------------------------------
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# Output file base name for HTML help builder.
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htmlhelp_basename = 'GeoffreyPublicdoc'
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# -- Options for LaTeX output ------------------------------------------------
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latex_elements = {
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# The paper size ('letterpaper' or 'a4paper').
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#
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# 'papersize': 'letterpaper',
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# The font size ('10pt', '11pt' or '12pt').
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#
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# 'pointsize': '10pt',
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# Additional stuff for the LaTeX preamble.
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#
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# 'preamble': '',
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# Latex figure (float) alignment
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#
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# 'figure_align': 'htbp',
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}
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# Grouping the document tree into LaTeX files. List of tuples
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# (source start file, target name, title,
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# author, documentclass [howto, manual, or own class]).
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latex_documents = [
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(master_doc, 'GeoffreyPublic.tex', 'GeoffreyPublic Documentation',
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'ZeroHD', 'manual'),
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]
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# -- Options for manual page output ------------------------------------------
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# One entry per manual page. List of tuples
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# (source start file, name, description, authors, manual section).
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man_pages = [
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(master_doc, 'geoffreypublic', 'GeoffreyPublic Documentation',
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[author], 1)
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]
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# -- Options for Texinfo output ----------------------------------------------
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# Grouping the document tree into Texinfo files. List of tuples
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# (source start file, target name, title, author,
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# dir menu entry, description, category)
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texinfo_documents = [
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(master_doc, 'GeoffreyPublic', 'GeoffreyPublic Documentation',
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author, 'GeoffreyPublic', 'One line description of project.',
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'Miscellaneous'),
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]
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# -- Options for Epub output -------------------------------------------------
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# Bibliographic Dublin Core info.
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epub_title = project
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# The unique identifier of the text. This can be a ISBN number
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# or the project homepage.
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#
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# epub_identifier = ''
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# A unique identification for the text.
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#
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# epub_uid = ''
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# A list of files that should not be packed into the epub file.
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epub_exclude_files = ['search.html']
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.. _bot_quickstart:
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Geoffrey Bot Quickstart
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***********************
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Adding a Location
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-----------------
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First you must register with the bot if you are a new user::
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?register
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This allows Geoffrey to link your MC name with your Discord account.
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Then you can add your first base::
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?add_base 500 550
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Your first base does not need a name, it defaults to "[Username]'s Base"
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If you want to specify a name::
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?add_base 500 550 My New Base
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To delete a base::
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?delete "My Base"
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Adding a shop
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-------------
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A shop can be added like a base::
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?add_shop 500 550
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or::
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?add_shop 500 550 Cool Shop
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The following command then adds dirt to the shop with the price of 5 dirt for 1 diamond::
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?add_item Dirt 5 1
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The `selling` command sorts by when an object was stocked. To restock an item you can use the following. This will make sure item
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returns back to the top of `selling`. Do not abuse this or your shop may be removed.
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?restock Dirt
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If you want to delete an item you can doby::
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?delete_item dirt
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To delete a shop::
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?delete "My shop"
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If you have more than one shop, you need to specify the shop name.
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Searching in the database
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-------------------------
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The ``?find`` command is used to find bases and shops in Geoffrey. ``?find`` searches for both location names and owner names::
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?find ZeroHD
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Then to find out more info about a location, use ``?info``::
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?info ZeroHD's Base
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``?selling`` can be used to find items for sale. Tip is better search for a subset of the item name
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ig for `enderchests` search `ender`::
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?selling ender
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You can also search around a position for locations with ``?find_around``::
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?find_around 0 0
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Editing Locations
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-----------------
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To rename a base/shop you can do the following (the quotations around the location names are important!)::
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?edit_name "Cool New Name" "Current Name"
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To move a location's position, use ``?edit_pos``::
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?edit_pos 420 69 Cool Base
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To change the tunnel of a base, use ``?edit_tunnel``::
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?edit_tunnel North 545
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@ -0,0 +1,26 @@
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.. GeoffreyPublic documentation master file, created by
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sphinx-quickstart on Mon Sep 30 12:55:02 2019.
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||||
You can adapt this file completely to your liking, but it should at least
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contain the root `toctree` directive.
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Geoffrey: Minecraft Location Info
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=================================
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Geoffrey was created to be an information source for bases, shops, towns and other locations on Minecraft severs.
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This allows for users to quickly find each other's builds and find shops selling goods either from a discord bot
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or a web interface
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The Geoffrey Discord bot can be used on a Discord server or in a private message with the bot.
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The web interface allows users to easily view location information.
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Any feedback should be sent to ZeroHD.
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.. toctree::
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||||
:maxdepth: 1
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:caption: Contents:
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getting_started
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new_in_2.0
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@ -0,0 +1,45 @@
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.. _new_in_2.0:
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New In Geoffrey 2.0
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*******************
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||||
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Web Interface
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=============
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||||
Geoffrey 2.0 features a web interface that allows users to easily access information about locations in Geoffrey.
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Currently, the web interface is read-only. All data still needs to be entered with the Discord bot.
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||||
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Multiple Owners Per Location
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||||
============================
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||||
As requested by many, locations can now have more than one owner. All owners of a location have full power to modify
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||||
the location so only add owners you can trust!::
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||||
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?add_base 250 300 Triple D
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||||
?add_owner Guy_Fieri Triple D
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New Location Types
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||||
==================
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||||
Many requested location types have been added to Geoffrey:
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||||
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||||
Towns
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||||
-----
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||||
Towns are like bases except they can have multiple residents living at them.::
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||||
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||||
?add_town 250 300 Flavor Town
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?add_resident Guy_Fieri Flavor Town
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||||
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Public Farms
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||||
------------
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||||
Public farms are any location that can be used to farm a resource. This could be a mining desert or a skelly grinder.
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||||
Resources can be added to farms to allow others to find it easily.::
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||||
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?add_farm 250 300 Flavor Farm
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?add_resource "Bomb Flavors" Flavor Farm
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?find_farm sed
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Attraction
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||||
----------
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||||
Locations that are for fun or good to look at. This would be used for minigame areas or impressive builds.::
|
||||
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||||
?add_attraction 250 500 Statue of Guy Fieri
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|
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@ -1,112 +0,0 @@
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.. _getting_started:
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||||
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.. |br| raw:: html
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<br>
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||||
|
||||
***************
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||||
Getting Started
|
||||
***************
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||||
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||||
Requirements
|
||||
#############
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||||
Versions shown have been tested to work
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||||
* `Python 3.6.6`_
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* `Django 2.1.2`_
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* `Requests 2.20.0`_
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* `simplejson 3.16.0`_
|
||||
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||||
.. _Python 3.6.6: https://www.python.org/
|
||||
.. _Django 2.1.2: https://pypi.org/project/Django/
|
||||
.. _Requests 2.20.0: https://pypi.org/project/requests2/
|
||||
.. _simplejson 3.16.0: https://pypi.org/project/simplejson/
|
||||
|
||||
Setup
|
||||
#####
|
||||
.. Note:: Geoffrey is a Django application. To install Geoffrey, you need to have a Django site already setup instructions to do that can be found `here`_
|
||||
|
||||
.. _here: https://docs.djangoproject.com/en/2.1/intro/tutorial01/
|
||||
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Installing GeoffreyApp From Source
|
||||
**********************************
|
||||
1. Download Geoffrey by cloning it
|
||||
::
|
||||
|
||||
git clone https://git.etztech.xyz/ZeroHD/Geoffrey.git GeoffreyApp
|
||||
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||||
2. Change directories into GeoffreyApp
|
||||
::
|
||||
|
||||
cd GeoffreyApp/
|
||||
|
||||
3. Install Geoffrey as a module
|
||||
::
|
||||
|
||||
pip3 install -e .
|
||||
|
||||
|
||||
Integrate Geoffrey Into a Django Project
|
||||
******************************************
|
||||
1. In ``settings.py`` add ``GeoffreyApp`` to ``INSTALLED_APPS``
|
||||
::
|
||||
|
||||
INSTALLED_APPS = [
|
||||
'GeoffreyApp',
|
||||
...
|
||||
|
||||
2. Once installed, run the migrations to setup the database for the first time
|
||||
::
|
||||
|
||||
python manage.py makemigrations
|
||||
python manage.py migrate
|
||||
|
||||
3. Then add the URLs to your projects's ``urls.py``
|
||||
::
|
||||
|
||||
path('GeoffreyApp/', include('GeoffreyApp.urls')),
|
||||
|
||||
Setup Settings
|
||||
**************
|
||||
To setup your ``settings.py`` for Geoffrey, checkout :ref:`django_settings`
|
||||
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||||
Enable Username Updates
|
||||
***********************
|
||||
Minecraft usernames in Geoffrey can be updated using the `update_mc_username` sub-command:
|
||||
::
|
||||
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||||
python manage.py update_mc_username
|
||||
|
||||
To handle username updates automatically, an external scheduling program should be used. Below is an example of how to
|
||||
do this with a Linux cron job:
|
||||
|
||||
.. code-block:: bash
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||||
|
||||
#!/bin/bash
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||||
PATH_TO_GEOFFREY_MANAGE=/home/geoffrey/django/manage.py
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||||
PATH_TO_VENV=/home/geoffrey/venv
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||||
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||||
source "$PATH_TO_VENV/bin/activate"
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||||
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||||
python $PATH_TO_GEOFFREY_MANAGE update_mc_username
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||||
deactivate
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||||
|
||||
The above script should be placed in the appropriate `/etc/cron.` directory.
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||||
|
||||
|
||||
|
||||
|
||||
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||||
|
||||
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||||
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||||
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||||
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -15,4 +15,3 @@ bases, shops, items for sale, tunnels, towns, public farms and more!
|
|||
commands
|
||||
models
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||||
bot_setup
|
||||
bot_quickstart
|
||||
|
|
Loading…
Reference in New Issue