131 lines
4.5 KiB
Python
131 lines
4.5 KiB
Python
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from discord import Game
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from discord.ext import commands
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from BotConfig import bot_config
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from BotErrors import *
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from bot import bot_commands
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def check_mod(user):
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try:
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for role in user.roles:
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if role.id in bot_config.bot_mod:
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return True
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except AttributeError:
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raise NotOnServerError
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return False
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class Admin_Commands:
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"""
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Commands for cool people only.
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"""
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def __init__(self, bot):
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self.bot = bot
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async def error(self, error, ctx):
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if isinstance(error, PlayerNotFound):
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error_str = 'that player is not in the database.'
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elif isinstance(error, DeleteEntryError):
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error_str = 'that player does not have a location by that name.'
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else:
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error_str = 'the bot encountered the following error: {}'.format(error.__str__())
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await self.bot.send_message(ctx.message.channel, '{}, {}'.format(ctx.message.author.mention, error_str))
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@commands.command(pass_context=True)
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async def test(self, ctx):
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"""
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Checks if the bot is alive.
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"""
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if check_mod(ctx.message.author):
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await self.bot.say('I\'m here you ding dong')
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else:
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raise NoPermissionError
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@commands.group(pass_context=True)
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async def mod(self, ctx):
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"""
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Bot moderation tools.
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"""
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if check_mod(ctx.message.author):
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if ctx.invoked_subcommand is None:
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await self.bot.say('{}, invalid sub-command for command **mod**.'.format(ctx.message.author.mention))
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else:
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raise NoPermissionError
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@mod.command(pass_context=True)
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async def delete(self, ctx, discord_uuid: str, location_name: str):
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"""
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Deletes a location in the database.
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"""
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bot_commands.delete(location_name, discord_uuid=discord_uuid)
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await self.bot.say('{}, **{}** has been deleted.'.format(ctx.message.author.mention, location_name))
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@delete.error
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async def delete_error(self, error, ctx):
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await self.error(error, ctx)
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@mod.command(pass_context=True)
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async def edit_name(self, ctx, discord_uuid: str, new_name: str, current_name: str):
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"""
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Edits the name of a location in the database.
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"""
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bot_commands.edit_name(new_name, current_name, discord_uuid=discord_uuid)
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await self.bot.say('{}, **{}** has been rename to **{}**.'.format(ctx.message.author.mention, current_name,
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new_name))
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@edit_name.error
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async def edit_error(self, error, ctx):
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await self.error(error, ctx)
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@mod.command(pass_context=True)
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async def update_mc_uuid(self, ctx, discord_uuid: str, mc_uuid: str):
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"""
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Updates a user's MC UUID.
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"""
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bot_commands.update_mc_uuid(discord_uuid, mc_uuid)
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await self.bot.say('{}, **{}** has been updated.'.format(ctx.message.author.mention, discord_uuid))
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@update_mc_uuid.error
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async def update_mc_uuid_error(self, error, ctx):
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await self.error(error, ctx)
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@mod.command(pass_context=True)
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async def update_discord_uuid(self, ctx, current_discord_uuid: str, new_discord_uuid: str):
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"""
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Updates a user's Discord UUID.
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"""
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bot_commands.update_mc_uuid(current_discord_uuid, new_discord_uuid)
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await self.bot.say('{}, user **{}** has been updated.'.format(ctx.message.author.mention, current_discord_uuid))
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@update_discord_uuid.error
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async def update_discord_uuid_error(self, error, ctx):
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await self.error(error, ctx)
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@mod.command(pass_context=True)
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async def update_mc_name(self, ctx, discord_uuid: str):
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"""
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Updates a user's MC name to the current name on the MC UUID.
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"""
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bot_commands.update_mc_name(discord_uuid)
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await self.bot.say('{}, user **{}**\'s MC name has update.'.format(ctx.message.author.mention, discord_uuid))
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@update_mc_name.error
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async def update_mc_name_error(self, error, ctx):
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await self.error(error, ctx)
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@mod.command(pass_context=True)
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async def status(self, ctx, status: str):
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"""
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Updates "playing [game]" status of the bot.
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"""
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await self.bot.change_presence(game=Game(name=status))
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await self.bot.say('{}, status has been changed'.format(ctx.message.author.mention))
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def setup(bot):
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bot.add_cog(Admin_Commands(bot))
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