Geoffrey-Django/geoffrey/cogs/Add_Commands.py

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from discord.ext import commands
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from geoffrey.BotErrors import *
from geoffrey.DiscordHelperFunctions import *
@commands.cooldown(5, 60, commands.BucketType.user)
class Add_Commands:
"""
Commands for adding things to Geoffrey.
*You must use ?register before using any of these commands!*
"""
def __init__(self, bot):
self.bot = bot
@commands.command(pass_context=True)
@commands.cooldown(5, 60, commands.BucketType.user)
async def register(self, ctx):
"""
Registers your Discord and Minecraft account with the the database.
You must do this before adding entries to the database.
"""
try:
player_name = get_nickname(ctx.message.author, self.bot.special_users)
self.bot.bot_commands.register(player_name, ctx.message.author.id)
await ctx.send('{}, you have been added to the database.'.format(ctx.message.author.mention))
except AttributeError:
raise NotOnServerError
except PlayerInDBError:
await ctx.send('{}, you are already in the database. Ding dong.'.format(ctx.message.author.mention))
@commands.command(pass_context=True)
@commands.cooldown(5, 60, commands.BucketType.user)
async def add_base(self, ctx, x_pos: int, z_pos: int, *args):
"""
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Adds your base to the database. The base name is optional if this your first base.
?add_base [X Coordinate] [Z Coordinate] [Base Name]
"""
name = get_name(args)
try:
base = self.bot.bot_commands.add_base(x_pos, z_pos, base_name=name, discord_uuid=ctx.message.author.id)
await ctx.send(
'{}, your base has been added to the database: \n\n{}'.format(ctx.message.author.mention, base))
except LocationInitError:
raise commands.UserInputError
except EntryNameNotUniqueError:
if name is None:
await ctx.send('{}, you already have one base in the database, you need to specify a base'
' name'.format(ctx.message.author.mention))
else:
await ctx.send(
'{}, a base called **{}** already exists. You need to specify a different name.'.format(
ctx.message.author.mention, name))
@commands.command(pass_context=True)
@commands.cooldown(5, 60, commands.BucketType.user)
async def add_shop(self, ctx, x_pos: int, z_pos: int, *args):
"""
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Adds your shop to the database. The name is shop optional if this your first shop.
?add_shop [X Coordinate] [Z Coordinate] [Shop Name]
"""
name = get_name(args)
try:
shop = self.bot.bot_commands.add_shop(x_pos, z_pos, shop_name=name, discord_uuid=ctx.message.author.id)
await ctx.send(
'{}, your shop has been added to the database: \n\n{}'.format(ctx.message.author.mention, shop))
except LocationInitError:
raise commands.UserInputError
except EntryNameNotUniqueError:
if name is None:
await ctx.send(
'{}, you already have one shop in the database, you need to specify a shop name'.format(
ctx.message.author.mention))
else:
await ctx.send(
'{}, a shop called **{}** already exists. You need to specify a different name.'.format(
ctx.message.author.mention, name))
@commands.command(pass_context=True)
@commands.cooldown(5, 60, commands.BucketType.user)
async def add_tunnel(self, ctx, tunnel_color: str, tunnel_number: int, *args):
"""
Adds your tunnel to the database. If you only have one location, you do not need to specify a location name.
?tunnel [Tunnel Color] [Tunnel Number] [Location Name]
"""
loc_name = get_name(args)
try:
self.bot.bot_commands.add_tunnel(tunnel_color, tunnel_number, discord_uuid=ctx.message.author.id,
location_name=loc_name)
await ctx.send('{}, your tunnel has been added to the database'.format(ctx.message.author.mention))
except LocationLookUpError:
await ctx.send('{}, you do not have a location called **{}**.'.format(
ctx.message.author.mention, loc_name))
except LocationHasTunnelError:
await ctx.send('{}, **{}** already has a tunnel.'.format(ctx.message.author.mention, loc_name))
except TunnelInitError:
await ctx.send('{}, invalid tunnel color.'.format(ctx.message.author.mention))
except EntryNameNotUniqueError:
await ctx.send('{}, you have more than one location, you need to specify a location.'
.format(ctx.message.author.mention))
except InvalidTunnelError:
await ctx.send(
'{}, **{}** is an invalid tunnel color.'.format(ctx.message.author.mention, tunnel_color))
@commands.command(pass_context=True)
@commands.cooldown(5, 60, commands.BucketType.user)
async def add_item(self, ctx, item_name: str, quantity: int, diamond_price: int, *args):
"""
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Adds an item to a shop's inventory. If you have one shop, the shop name is not required.
Quantity for Diamond Price. eg. 32 Dirt for 1D
?add_item [Item Name] [Quantity] [Price] [Shop name]
"""
shop_name = get_name(args)
try:
self.bot.bot_commands.add_item(item_name, quantity, diamond_price, shop_name=shop_name,
discord_uuid=ctx.message.author.id)
await ctx.send(
'{}, **{}** has been added to the inventory of your shop.'.format(ctx.message.author.mention,
item_name))
except PlayerNotFound:
await ctx.send('{}, you don\'t have any shops in the database.'.format(ctx.message.author.mention))
except LocationInitError:
await ctx.send('{}, you have more than one shop in the database, please specify a shop name.'
.format(ctx.message.author.mention))
except LocationLookUpError:
await ctx.send(
'{}, you don\'t have any shops named **{}** in the database.'.format(ctx.message.author.mention,
shop_name))
def setup(bot):
bot.add_cog(Add_Commands(bot))